. . . Posted January 10, 2018 Share Posted January 10, 2018 (edited) Hello, I really need help I don't know what I did wrong .. So I'm making character for a friend the character with press of a button can have different face, I want to save space for the mod and not unnecessary bloat it with duplicate parts by making an entire copy paste of the texture. So I made a different folder with just different character's face textures then I can user override symbol to change the character's face but it doesn't work at all? I use this code act.target.AnimState:OverrideSymbol("face", "face_liam_goggles", "face") Spoiler the face also never changes (like for blinking, ect) Here's the separate face symbol, also when it compiles I removed the anim.BIN so I don't know what I did wrong. face_liam_goggles.zip It would really be great if someone can help me with this, I've been trying to figure out how to change each texture of character individually instead of copy pasting entire texture a hundred times for months now & I just can't seem do to it ... thanks for reading ! Edited January 11, 2018 by SuperDavid Link to comment https://forums.kleientertainment.com/forums/topic/86315-solved-how-to-override-player-symbol-with-other-symbol/ Share on other sites More sharing options...
Aquaterion Posted January 10, 2018 Share Posted January 10, 2018 Never tried to mess with that stuff, but I'm guessing the pivot is set at the default position, rather than what is normally used for the faces Link to comment https://forums.kleientertainment.com/forums/topic/86315-solved-how-to-override-player-symbol-with-other-symbol/#findComment-991685 Share on other sites More sharing options...
. . . Posted January 10, 2018 Author Share Posted January 10, 2018 5 minutes ago, Aquaterion said: I'm guessing the pivot is set at the default position, rather than what is normally used for the faces Does that mean I have to make the face have animation for every single player animation? Because don't every player animation have the face in a different place so how would I figure out what the position for faces is? also here's the entire mod if someone needs it to help Liam DST Mod.zip I am so confused Link to comment https://forums.kleientertainment.com/forums/topic/86315-solved-how-to-override-player-symbol-with-other-symbol/#findComment-991686 Share on other sites More sharing options...
JohnWatson Posted January 10, 2018 Share Posted January 10, 2018 How it works is exactly like how you'd make hats or hand-slot items, no animation work needed. Link to comment https://forums.kleientertainment.com/forums/topic/86315-solved-how-to-override-player-symbol-with-other-symbol/#findComment-991689 Share on other sites More sharing options...
Aquaterion Posted January 10, 2018 Share Posted January 10, 2018 (edited) Fixing the positioning was easy, but some of the faces don't seem to be right, like looking sideways doesn't use the correct face, but most of them work as they should. face_liam_goggles.scml Edited January 10, 2018 by Aquaterion Link to comment https://forums.kleientertainment.com/forums/topic/86315-solved-how-to-override-player-symbol-with-other-symbol/#findComment-991692 Share on other sites More sharing options...
. . . Posted January 10, 2018 Author Share Posted January 10, 2018 11 minutes ago, Aquaterion said: Fixing the positioning was easy, but some of the faces don't seem to be right, like looking sideways doesn't use the correct face, but most of them work as they should. face_liam_goggles.scml Thanks Aquaterion, at least it's in the right position now. Though all the faces are completely messed up like side faces appearing for emotes, sad faces appearing for joy emote... ugh this is so dumb it looks like I will have to resort to copy pasting entire texture builds to change 1 part of a character, unless someone else knows why this happens . Link to comment https://forums.kleientertainment.com/forums/topic/86315-solved-how-to-override-player-symbol-with-other-symbol/#findComment-991694 Share on other sites More sharing options...
. . . Posted January 11, 2018 Author Share Posted January 11, 2018 (edited) OMG I renamed it "anim" and made it 34 frames and kept the anim.BIN and it WOREKS OH MY GOD THIS IS REVOLUTIONARY!!!!!!!! Thank you thank toy thank you @Aquaterion for fixing the scml!!! And thanks @JohnWatson for hinting me to look at how armor is done!!! I've been trying to do for 3 months now & finally it works!!!!!!!!!!!!!!!!!!!!!!! Anyways @Aquaterion Can you tell me exactly what you changed the position to or how you knew what position to change the face-0 texture in the scml to? Because I have other textures I want to swap for my mod characters like headbase, torso, feet, ect. and I would prefer not to post a topic for help each time on the forums when I don't know what position they're supposed to be in, that would really help me out if you could tell me thanks a lot !!!!!! I really, really wanna start cutting down my character mods who are 200MB to 20MB with this amazig trick Edited January 11, 2018 by SuperDavid Link to comment https://forums.kleientertainment.com/forums/topic/86315-solved-how-to-override-player-symbol-with-other-symbol/#findComment-991708 Share on other sites More sharing options...
Aquaterion Posted January 11, 2018 Share Posted January 11, 2018 26 minutes ago, SuperDavid said: OMG I renamed it "anim" and made it 34 frames and kept the anim.BIN and it WOREKS OH MY GOD THIS IS REVOLUTIONARY!!!!!!!! Thank you thank toy thank you @Aquaterion for fixing the scml!!! And thanks @JohnWatson for hinting me to look at how armor is done!!! I've been trying to do for 3 months now & finally it works!!!!!!!!!!!!!!!!!!!!!!! Anyways @Aquaterion Can you tell me exactly what you changed the position to or how you knew what position to change the face-0 texture in the scml to? Because I have other textures I want to swap for my mod characters like headbase, torso, feet, ect. and I would prefer not to post a topic for help each time on the forums when I don't know what position they're supposed to be in, that would really help me out if you could tell me thanks a lot !!!!!! I really, really wanna start cutting down my character mods who are 200MB to 20MB with this amazig trick just copied them from the liam.scml Link to comment https://forums.kleientertainment.com/forums/topic/86315-solved-how-to-override-player-symbol-with-other-symbol/#findComment-991715 Share on other sites More sharing options...
. . . Posted January 11, 2018 Author Share Posted January 11, 2018 Just now, Aquaterion said: just copied them from the liam.scml like the Object Properties x, y, x-scale, ect? Link to comment https://forums.kleientertainment.com/forums/topic/86315-solved-how-to-override-player-symbol-with-other-symbol/#findComment-991716 Share on other sites More sharing options...
Aquaterion Posted January 11, 2018 Share Posted January 11, 2018 (edited) 1 minute ago, SuperDavid said: like the Object Properties x, y, x-scale, ect? opened the .scml via a text editor, and the folder with the name="face" Edited January 11, 2018 by Aquaterion Link to comment https://forums.kleientertainment.com/forums/topic/86315-solved-how-to-override-player-symbol-with-other-symbol/#findComment-991717 Share on other sites More sharing options...
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