SamLogan Posted January 8, 2018 Share Posted January 8, 2018 Hello, Just wondering is th creature trap is bug? I've succeeded to outsource two morbs but from now my Duplicants can't carry them. See the video : Link to comment Share on other sites More sharing options...
Kabrute Posted January 9, 2018 Share Posted January 9, 2018 Theres another item that releases the creatures....is that a dead dupe in your water? Link to comment Share on other sites More sharing options...
SamLogan Posted January 9, 2018 Author Share Posted January 9, 2018 I have this item in another room, I've mooved already two morbs. But now, it doesn't work anymore. o_O Quote is that a dead dupe in your water? Yes, it is. Link to comment Share on other sites More sharing options...
osefcomplet Posted January 9, 2018 Share Posted January 9, 2018 Dupes are like kids and butterflies, they start something but if something else comes to their mind they'll stop. If they want to pee ,eat or sleep they'll drop the morb ... I don't see the complete map but maybe a dupe took the last suit and then the destination becomes unreachable. There are many explanations, just do it again and again ... Link to comment Share on other sites More sharing options...
Kabrute Posted January 9, 2018 Share Posted January 9, 2018 So many things in that room listed as unreachable you have permissions blocking access somewhere somehow, there is a dupe in there but are the doors marked 1way, maybe your path goes through more than 5 tiles of water? Link to comment Share on other sites More sharing options...
SamLogan Posted January 9, 2018 Author Share Posted January 9, 2018 1 hour ago, Kabrute said: So many things in that room listed as unreachable you have permissions blocking access somewhere somehow, there is a dupe in there but are the doors marked 1way, maybe your path goes through more than 5 tiles of water? Ok you helped me, there's an exosuit checkpoint to access to this room, maybe it's the cause ! Link to comment Share on other sites More sharing options...
blash365 Posted January 9, 2018 Share Posted January 9, 2018 I can tell you from experience that exosuit checkpoints mess up the usage of creature traps. It also messes up building tasks when the material for the build task is placed behind a second checkpoint. Material | <CheckPoint | free zone | CheckPoint> | BuildSite the above doesnt work. Link to comment Share on other sites More sharing options...
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