goboking Posted November 20, 2017 Share Posted November 20, 2017 Here are a few things inspired by the Automation Upgrade I'd like to see added to the game. Motion Sensors It would be pretty handy to have sensors that activate when a dupe (or animal) passes nearby. Such a sensor could turn on kitchen lights and appliances when the chef enters the room and turn them off again when he leaves. There are tons of other applications, but that's an simple example that makes use of the new toys we've just been given in the Automation Upgrade. Metal Ladders This is purely an aesthetic desire. Plastic ladders and plastic tiles in the living quarters of my colony with metal ladders and metal tiles in the industrial portion would look pretty snazzy, in my humble opinion. Security Doors As with metal ladders, my desire for this purely aesthetically. It would serve no practical purpose (in fact, it would probably be an impediment), but I do dig the animation and sound effects made when providing a sample to unlock security doors. Robotics Simple, stationary robots (the kinds you'd find on an assembly line) could be used to feed nearby buildings, pick up and store refined materials, activate switches, harvest plants, etc. More complex robots could be anything from Roomba-like robots that sweep and store clutter to drones that patrol and guard against threats (assuming hostile animals and/or robots are ever added to the game). We could even have highly advanced robots built to resemble dupes that can perform tasks around the clock, stopping only to recharge or be repaired when necessary. That's it for now. Keep up the good work. Link to comment Share on other sites More sharing options...
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