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About Zarylo

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  1. Robots? Why? I disagree this doesn't fit into the game. Those are duplicant chores and should remain such. Security doors are magical remnants of whatever was before disaster happened. While they are pretty I think making them constructable removes what makes them special. I think Ladders should be constructable from anything. Refined metals, raw ores, minerals and plastics. and the metals should inherit the characteristics of the materials used. Heck why can't I carve ladders out of ice? (And yes I want them to melt if the temperature rises ) Motion sensors seem like a silly and pointless addition to a game that doesn't need them.
  2. It appears to work in the automation previev update Great job Klei, can't wait for the next release!
  3. I noticed that Duplicants do not open the Pneumatic door when they pass it. Instead they jump from one stair to the other on the opposite side of the door. Locking the door and/or removing acces rights does not stop the duplicants from using the passage. Note how the Duplicant in the Image may navigate to the other side. I have not unlocked any other doors in this playthrough but I'll update if the same issue occurs with other doors.
  4. My Duplicants were not using the bathroom either ... they said ready to use. But then I noticed that the output pipes were full. So I think the tooltip is wrong or misleading.
  5. Constructing a rotateable entity does not work as expected if you change the construction material post rotation. Instead of the desired orientation you get the default one - Even though the floating construction ghost promises otherwise! I was having this (annoying) issue for a long time but was never able to reproduce the behaviour. Now that I understand that selecting material causes it I can avoid the nuisance. Apparently I am one of those weird guys that does things in different order than others Encountered last in DEVELOPMENT BUILD OI-236264 (Oil Upgrade)
  6. Welcome to the crowd The Luck Duck! If I had to describe the game in a sentence, it would be something in the lines of: "A Dwarf-Fortress-like game in 2D with humorous graphics; simple and easily approachable yet deep and intriguing still." That's supposed to be a glowing recomendation... Dwarf Fortress is a game where you spend a week reading guides before you get to start the game. The game's motto is "loosing is fun". And it really is. And you will have a lot of "fun". Check it out if you like ONI, love killing your braincells, don't mind the absence of graphics, and want a REALLY "fun" challenge, for free! ... but enough of that! You're already on board so I'll get a bit deeper about this patch that some players complained about. First off: I love outbreak! The game became deeper. Not noticeably easier or harder if you ask me. But double the enjoyment. The reason why outbreak was not well-received is (in my very humble theory) because some core game mechanics were changed. Some players were no longer able to play "the way they used to". Some strategies would no longer work, and new problems arose that they were unable to handle. If you are open minded and love solving problems, you will love this game.You will experience that new mechanics get introduced and old ones get reworked. resulting in a new experience with every patch (they come out every 6 weeks. On a friday! Better plan in a double all nighter 6 times every year from now.) If you are conservative about games it might be better to wait with playing until they release it (so that you don't get used to mechanics that get changed and start to rage like the other players that complained about outbreak) But either way, your money is well spent. I don't usually say stuff like that and certainly not for early-access titles but Klei has earned a reputation with me. Happy suffocating!
  7. I have encountered this bug as well. However I found the culprits are the duplicants. Constructing mesh tiles, and once finished, building pipes inside them will sometimes cause duplicants to misstake the mesh tile for a ordinary diggable tile. In such a scenario they would haul the construction materials (so far as expected) then proceed to "dig" the tile (as if the pipe was planned on a "natural" tile). Digging appears to cause what the game recognizes as pressure damage to the mesh tile. The mesh tile can't be destroyed by pressure damage (which makes sense) and the duplicants will not proceed with the actual construction of the pipe until the mesh tile is destroyed. This causes them to keep digging the mesh tile endlessly, past the point of dropping the mesh tile to 0 "health". The screenshot features two such duplicants trying to dig mesh tiles. Please note that hovering over the duplicant (Catalina) indicates that she is "Digging". The same goes for the other Duplicant (Harold). I suspect you probably confuse the repairing animation with the digging animation. EDIT: in my second screenshot I attempted to dissuade the duplicants from their deconstructive behaviour by ordering them to move away. They will return and resume digging the mesh tile. The second screenshot shows that a dig task has been assigned. trying to cancel the dig task is not possible without cancelling construction of the pipe. Doing so will remove the pipe "ghost" and yield the cosntruction material which was intended for the cancelled task. This material will however be trapped inside the mesh tile rather than drop below (or placed on top of) the mesh tile as expected. Note the tiny sandstone triangle in my third screenshot. (fun fact: Harold gained a skill increase for digging while doing this ... not going to post a screenshot of that though). Waiting for a duplicant to repair the mesh tile works as expected ... causing a second duplicant to repair the mesh tile while the other one still attempts to dig it. Allowing the repairs to finish brings us back to square one where we have a dig task on a mesh tile. Tasking the removal of the mesh tile works around the problem, allows the duplicant (to believe he/she) finished digging the tile and resume construction. This allows to rebuild the mesh tile AFTER the pipe has been finished. I have not encountered this with normal built tiles (like some apparently have), but I witnessed it happen with Airflow tiles as well. (which caused several tons of polluted water to cave into the hydrogen airchamber below (which in turn caused said hydrogen to rise to the roof where it wasn't intended to ever go) ... causing a bit of a mess to say the least. The fact that mesh tiles take substantially longer to rebuild than pipes was just the tip of the iceberg until aforementioned happened.) FINAL EDIT (I hope): If it helps: I have witnessed this to happen with both gas pipes and liquid pipes (insulated editions as well). the screenshots feature iron mesh tiles and sandstone gas pipes. (In other cases, I also used wolframite liquid pipes, granite gas pipes and finally insulated abyssalite gas- and liquid pipes.)