clickrush Posted November 11, 2017 Share Posted November 11, 2017 Disclaimer: This post will sound very negative but I have only love for the game and it merely points out the one part of the game that I dislike. I feel like the decor system and as an extension the stress system is lackluster and boring. Currently stress reduction is simply a matter of space. On a simple level I like it: You have to sacrifice space and thus a bit of efficiency to keep the duplicants happy. In the early part of the game this is OK as it forces a little bit more digging and room planning. But comes mid game you just cluster up high traffic areas with artwork, which is in one way funny because it shows how simple minded duplicants are but I find it to be, I don't know how else to put this, stupid and ugly. Light also ties into this. It just feels wrong on many levels. First of all it has almost no use as you can simply cluster areas with artwork and not worry about decor, which is kind of funny because how are the dupes supposed to see the artwork without light? Secondly having a lighted room is kind of a super important thing IRL. Light also requires power but has (almost) no benefits. It would be an easy thing to make light more of a thing just by increasing duplicant stats by +X in lighted rooms by speeding up certain activities, I mean who likes to eat in the dark? Especially with the automation update this could lead to very interesting room concepts. Do you use pressure plates to activate lighted rooms? Do you hook up a timer? Or if you could wake up duplicants with light we would get a whole new way of torturing them! Link to comment Share on other sites More sharing options...
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