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You already made a tool using it? ;O I only documented it a few hours ago!

Haha, I was checking the forum just before the update hit and noticed the new post by you in the Texture Converter thread. Thanks for getting that working. Out of curiosity, are you planning to port it to something that will run cross-platform, or is it Mono-compatible C#?

Haha, I was checking the forum just before the update hit and noticed the new post by you in the Texture Converter thread. Thanks for getting that working. Out of curiosity, are you planning to port it to something that will run cross-platform, or is it Mono-compatible C#?

I thought about that a bit today, making a C++ library for it would be quite easy, but the GUI tool I'm creating will remain C# WinForms. ( As I've no real experience in creating GUI programs in any other languages. )

I just got done adding a new feature: you are now able to find the most efficient ingredient combinations in the Discover (inventory) tab. Who doesn't love statistics?

It works by computing every possible combination of the ingredients you have selected, and you are able to sort the results by how much of a bonus you gain for the recipe based on the ingredients you put in. It took a lot of work to implement, but I'm pretty happy with how it turned out. I think it's pretty cool being able to see how "good" some recipes really are. Note that it will automatically consider cooked food (with a few exceptions, like corn) for statistics.

It may take a few seconds on slower computers and large ingredient collections, but I got it to run fairly quickly.

Some examples of what you can find with the tool:

[*]Dragonpie using three twigs and one dragon fruit is the most hunger-efficient (percentage-wise) recipe in the game, gaining +62.5 (+500%) hunger.

[*]Meaty Stew using one jerky, one monster meat, and two morsels is among the most hunger-efficient (value-wise) recipes in the game, gaining +81.25 (+118%) hunger.

[*]You can only lose total hunger if you make Fruit Medley or Waffles.

[*]The most health you can gain relative to what you cook if making Meatballs is 6, and the most hunger you can gain is 12.5 if you aren't cooking butterfly wings. Really, Meatballs are just terrible, and you should never make them.

Edited by terapin

The newest Don't Starve update contained no changes to food values, only the two bug fixes mentioned in the patch notes.That said, I've made some modifications to the ingredient picker interface in the last few days and would appreciate any feedback.

I use this every time I play. I like that you added icons instead of the list, I'm a visual memory kind of guy so seeing icons is much easier for me.I think I saw some +health value that was wrong, but I'm not sure which one it was. I'll keep an eye out for it.Personally I would like the "search box" to go back to "name" instead of staying on "tags or "recipe" when I click the clear button, but that's a minor inconvenience.

Edited by Heavenfall

I use this every time I play. I like that you added icons instead of the list, I'm a visual memory kind of guy so seeing icons is much easier for me.Personally I would like the "search box" to go back to "name" instead of staying on "tags or "recipe" when I click the clear button, but that's a minor inconvenience.

It's good to hear when people appreciate the tool. I made it because I wanted to use it, and it's turned out to be a fun project even if there are other things I need to be working on instead.I had considered making it go back to searching by name when clicking clear, but I decided against it. Since you pointed it out, I thought about it a bit more and realized that it makes a lot more sense. It's changed, now.

Ah, it's health value for fishies. It was reduced to HEALING_TINY = 1 in Rain update.

Thanks for letting me know, I got that fixed. It's probably not too hard to miss something every now and then considering how many files I have to watch. I have a semi-automated process to help out, but it's not perfect.

Can you add food name to image tooltips please? When looking at the most effecient recipes it is difficult to determine which images belong to which foods (as a new player).*EDIT* Specifically, its the images in the Ingredients cell on the statistics analyser page.

Edited by macrosblackd

I just now noticed that there had been an update, so I got the changes done. Butterfly wings heal for less, and mushrooms can be cooked.

Can you add food name to image tooltips please? When looking at the most effecient recipes it is difficult to determine which images belong to which foods (as a new player).*EDIT* Specifically, its the images in the Ingredients cell on the statistics analyser page.

I somehow didn't see your post until I was writing this one. I got the change made that you requested in case you're still checking back.

And now, Rock update. I also added a highlight to recipes with the highest priority in the simulator to make it easier to see at a glance which one(s) will be made by a combination.

- - - Updated - - -

And now, Rock update. I also added a highlight to recipes with the highest priority in the simulator to make it easier to see at a glance which one(s) will be made by a combination.

I finally got time to update this for the Reign of Giants DLC, but I'm not confident that I included everything because I haven't had time to actually play the expansion yet. If anyone finds something missing, let me know here or in a bug report on the issue tracker.

I don't really have the time to maintain recipes and food from mods, but because it's open source anyone could make a fork of it for their mod. Also, the way it's currently engineered would require somewhat significant changes to allow selectively enabling/disabling content, since I didn't know at the time that they would add paid DLC to the game and I never planned on supporting custom content.

The Don't Starve Food Guide is a web tool to ease the burden of food management.

Data should be current as of the April 30, 2014 update.

I kept my eyes on this for a while but never replied properly so I may as well do it now. I like this simulator, it's a nice complement to the crock pot recipes.

I don't really have the time to maintain recipes and food from mods, but because it's open source anyone could make a fork of it for their mod. Also, the way it's currently engineered would require somewhat significant changes to allow selectively enabling/disabling content, since I didn't know at the time that they would add paid DLC to the game and I never planned on supporting custom content.

Looking at your code, it would actually be pretty easy, attach a listener to a checkbox that appends additional objects to the recipes and items list, and let those have the dlc flag of the mod in question. Then when it unclicks, unset them. 

 

Anyways, that message is over a year a old and I don't mean to necro JUST for that reason.

 

Mod creators, if you guys see this post, I'm working on forking this for mods, but adding in, for example, Camp Cuisine Relunched and Waiter 101 alone is a significant task the way its done right now. Email me at abrecan.eyndrill@gmail.com or pm me on here or add me on steam, and it'd be fairly easy to get this working and modular with some help from content creators.

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