geniusthemaster Posted October 23, 2017 Share Posted October 23, 2017 for those that grow algae for cambucha(a drink of sort) we know that algae terrariums produce more algae especially in sunlight algae terrariums should produce algae not consume it except for the construction cost. realisticly about every 6 days, game wise should be every day either that or consume much less water to maintain (or both) Link to comment Share on other sites More sharing options...
geniusthemaster Posted October 23, 2017 Author Share Posted October 23, 2017 it could make the game more interesing if algae didnt bloom in too hot or to cold of temperatures Link to comment Share on other sites More sharing options...
WanderingKid Posted October 23, 2017 Share Posted October 23, 2017 I personally would love to be able to build the inside of Babylon 5 or something equivalent. The terrariums, however, are apparently designed around early CO2 removal and not O2 production. A different name would be preferred to me for that purpose, but it's what we have for the moment. Link to comment Share on other sites More sharing options...
LeadfootSlim Posted October 23, 2017 Share Posted October 23, 2017 Having them stop consuming Algae but increase their Water intake while supplied with light might be a good tradeoff. Link to comment Share on other sites More sharing options...
Taisong Posted November 4, 2017 Share Posted November 4, 2017 perhaps we can make the terrariums grow more algae on carbon dioxide atmosphere, and lighted environments. Link to comment Share on other sites More sharing options...
Vincie Posted November 4, 2017 Share Posted November 4, 2017 Definatelly, terrariums should consume CO2, produce algae and consume water, all in light, I support that idea. But... Would not they be a perfect spot for disease to spread? Like some toxic fungus. Link to comment Share on other sites More sharing options...
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