Michael Janus Posted October 15, 2017 Share Posted October 15, 2017 My dupes finish researching whole tech tree in less than 30 cycles. (Actually this is my whole base on screenshot, I haven't even finished solving early game problems, but I have just a few unlearned technologies left, which I supposedly won't need next 50-100 cycles.) So I have all techs just near game start, which makes whole research feature meaningless(you may give them all from the start and it will make no difference). Maybe extending research time by adding some rare or difficult-to-access resources to research cost instead of just dirt and water, and/or hiding high-level blueprints in secret rooms will fix that? Link to comment Share on other sites More sharing options...
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