Whispershade Posted October 16, 2017 Share Posted October 16, 2017 9 minutes ago, Botaxalim said: Dont you think it will be efficient set their job on job panel top right , for spesific like sweep, dig ,etc Ideally you use a combination of both. But the jobs tab is not granular enough. Often I will want a dupe to do one thing one place but not another place. Tending mushrooms, for example. I want them to deliver and harvest. I want as small a group of them to focus on it with priority. I don't need my farmers carting around abyssalite or iron unless they are no farm chores left, and I don't want everyone else running to the far corners of the asteroid do one job then see a farm job priority and run all the way back. Link to comment Share on other sites More sharing options...
Etiam Posted October 16, 2017 Share Posted October 16, 2017 On 10/14/2017 at 9:05 PM, Whispershade said: At any rate, back to the original topic. I had the same question as you so I was curious how people would respond. I asked about it when they first expanded access controls across all doors. I hope that they make mechanized doors remote controlled through power so that you can make auto opening/closing doors with switches or something, personally. I know it might be an annoying advertise, but as I've seen a lot of requests for remote doors around the forum and on reddit I've already implemented basic remote doors in my modification (See below) On 10/14/2017 at 10:04 PM, eloy2030 said: Yes, please! make those already! I feel the mechanics are already implemented, so... side note 2: I do enjoy a heated discussion... On 10/13/2017 at 8:13 PM, Risu said: Not a bug. They just never bothered to change the unpowered speed. The code for changing speed is fully functional, it just does nothing observable. I suspect they are on the fence about whether the door should even exist at this point. Yes they are, that's why I've decided to reuse this functionality in my mod @Lifegrow I know that you've heard about my mod , but maybe you've missed the "new" functionality Unless you all prefer to not use any mods Link to comment Share on other sites More sharing options...
Saturnus Posted October 16, 2017 Share Posted October 16, 2017 @Etiam How does the remote doors function exactly? Nvm. They're open without power. And locked with power. Any chance you could select that to be reverse on each door? And can the function be disabled for each door individually? Link to comment Share on other sites More sharing options...
Etiam Posted October 16, 2017 Share Posted October 16, 2017 @Saturnus Basically the mod allows mechanized airlocks to be in one of three states: No wire connected - the door acts like vanilla mechanized airlock. Wire connected, no power - the door is open. Wire connected, power applied - the door is closed. A demonstration video, where switch closes the door when it detects liquid, but there are many more uses: Link to comment Share on other sites More sharing options...
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