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Wild type planting - invisible tile method


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Non domestication replanting - some invisible tile type for replanting in natural tiles ( natural habitat growth factors ). Allows planting and wild growth of plants without meeting the additional domestication requirements. Requires a natural-type tile.

Presentation could be a temporary blueprint farming tile the gets built when the seed is selected, then this disappears once planted only leaving the young plant.

Key here: having not destroyed biomes would allow slow growth.

2 hours ago, Botaxalim said:

...no need care about temperature

Wild growth is wild, so it would have to meet the temperature requirements and the air pressure and whatever else is required otherwise it will stifle.

..and if you have 54764833 sleet wheet grains to plant then you don't really have a food problem to begin with.

This isn't a blank check for planting whatever you want wherever and expect success - the wild growth parameters would have to met. And sleet wheat takes 88 cycles to mature, so short gamers are deterred, large builders can use the far-off biomes for wild planting without all the maintenance required for domestication with the expectation that they will eventually come to yield - albeit at the wild growth rate.

The one huge problem I have is that planting something that grows wild and not meeting the domestication requirements results in a plant that does not grow at all. (I understand that it's in a special box, or tile, but come on ....) ...it would otherwise grow wild just fine. Sleet wheat isn't eating the snow or ice out from under itself, blossoms aren't consuming water, mushrooms don't deplete the slime they're in and so on and on.

 

I believe wild planting was removed intentionally and is meant to stay unavailable. The only plant that can still be wild planted is Wort and I wish it was disabled for it, too - way too often I have to send dupes to uproot it several times because I forgot to tell them to pick it up and store it.

12 hours ago, The Plum Gate said:

Aside from potential abuse and accidental plantings - are there any other reasons?

Game balancing is the main point. Even now, if you're careful about your wild sleet wheat, mushrooms, and pincha peppers, they can last you forever and feed rather sizable colony highest quality food. With having to leave them where they are being the only inconvenience about it, I think wild plants except mealwood should not bring fruits.

1 hour ago, Kasuha said:

Game balancing is the main point. Even now, if you're careful about your wild sleet wheat, mushrooms, and pincha peppers, they can last you forever and feed rather sizable colony highest quality food. With having to leave them where they are being the only inconvenience about it, I think wild plants except mealwood should not bring fruits.

This is pretty true even though I don't have a huge colony I've used a single ice biome to to feed it without any worries with plenty of left over. I agree that wild plants should not bear fruit. Either that or maybe greatly decrease the amount of wild plants? Especially sleet wheat,there's tons of the stuff. 

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