BlueLance Posted September 15, 2017 Share Posted September 15, 2017 Hello Everyone, as I am sure you all know after the latest update "Outbreak Update" there was a lot of fuss, confusion and complaints, some blown out of proportion whilst others were pretty accurate. I would like to suggest to the devs that a proper tutorial be made in game, to help New players who come into the game understand both new, and old mechanics that are in this game. Obviously veteran players can also view it to brush up on things. The reason I have put this suggestion here is because at the moment most new players have the following to deal with; Disease, Food, Lack of Oxygen, Build-up of Carbon Dioxide, Food Expectations (When it becomes a thing), Stress, Stress Reactions, i am sure there are other things but this is what I came up with so far. I am aware there are tooltips in the top left, but they are quite short, don't really stand out. In the forums there are so many messages about the new water collection (If this was in a tutorial it would help answer this) Same goes for electricity (A lot of people have run into problems figuring it out and Lifegrow was nice enough to make a video to try and help these players) Connecting water/gas is another one, but it is mentioned and has a rather large picture. There is no real need for a tutorial, but I think it would benefit new players, or players who have not played in a while. Edit - If there are new players reading this please drop a message in this thread, people here will help you Link to comment Share on other sites More sharing options...
Botaxalim Posted September 16, 2017 Share Posted September 16, 2017 Well most indie developer game, mostly for sandbox game doesnt really put full tutorial in the game I am talking bout current trend early access sandbox game in general , ONI included the game where we stranded naked in some island or some planet, we doesnt know what to do The exploration and figuring stuff and mechanism in game like survivng somehow is making the game entertain even when we died its not really frustating I know there a lot player who want the game holding their hand with full tutorial and stuff For now i can say tutorial is not really important, minimal tutorial about control is enough, because its very easy find tutorial nowadays , streamer, youtubes, forum, wikis and communitys In fact the game still early access, maybe klei will add later when all content flesh out and most bug gone Link to comment Share on other sites More sharing options...
WanderingKid Posted September 16, 2017 Share Posted September 16, 2017 2 hours ago, Botaxalim said: For now i can say tutorial is not really important, minimal tutorial about control is enough, because its very easy find tutorial nowadays , streamer, youtubes, forum, wikis and communitys I disagree with this on multiple fronts. There is a difference between having your hand held and knowing what's doable... or why you even want to do it. I love Don't Starve and still play it. I do, however, always have the wiki open to recipes page. Why is that necessary? Why can't I have a recipe book for what recipes I've found, or some other component? For those that want their hand held (ahem, Ruins area) those resources are there, sure, but I don't think the game should force you to go there just to get clued into certain things. The more depth added to the existing simple systems the more you force someone to pause the game and go hunting the intertubes instead of having intelligent help text and mini-tutorials in game. I still consider myself a new player. I've got 40+ hours into the game, and I'm still new. That seems odd. For example, until I read a recent thread about the Aquatuner I had no idea it would work underwater, or even that it was where it was supposed to go! There are entire discussions on this board about making Liquid Oxygen... and for the life of me I have no idea why you'd want to go through all that other than it looks like fun. Start adding in some bugs that basically break the tepidizer (because I am dropping it in colder) which means I can't overheat my polluted water for filtering back into the showers and whatnot, and I'm feeling more and more newb as I go, not less! My last base basically broke down because I couldn't get enough polluted water into the system because I decided against all rationality to hydroponically farm peppers. However, until I ran into that headfirst, I had no idea there are ways to generate your own polluted water, such as the polluted oxygen -> cooling -> even more polluted oxygen cycle. I didn't even know steaming and liquification was modeled into the game for anything but water... which has its own issues melting at a reasonable temperature of 65F, but that's digression. I spent a week trying to figure out why my walls were breaking (it was from pressure) on one side of my tank... but not the other! I agree with the sentiment, I like figuring these things out myself too, but you need the right tools and mindset to know what's possible. +Damage! "from what" I ask myself... and can never really tell unless you already KNOW the mechanics that drive them. 15 hours ago, BlueLance said: The reason I have put this suggestion here is because at the moment most new players have the following to deal with; Disease, Food, Lack of Oxygen, Build-up of Carbon Dioxide, Food Expectations (When it becomes a thing), Stress, Stress Reactions, i am sure there are other things but this is what I came up with so far. The sentiment here is well appreciated. Being one of these new players myself, I believe I can speak a little to this. The tooltips in the upper left are adequate for what they do. There are a lot of things that are missing though, because if you're a fan of NASA or space games some of the mechanics are unintuitive, and that's where I believe a new player should be more thoroughly informed about the compromises chosen for gameplay and computing power. Just say a wizard did it and move on from there. CO2 buildup is a great example. I assumed, incorrectly, that if you put your vent of fresh O2 on the right side of the room, the CO2 will move left. Well, it will eventually... maybe. What you don't know is that if you build a single trap every 10 or so squares in your farms it will simply cure the issue because you can't trust pressure mechanics, weight is more important. Heavi-watt wire pretty much wrecked a base the first time I used it, but at least that was well enough marked that I figured out that particular issue. So it's some ugly wire on the wall, why is everyone wrecking the place and vomiting all... over... ooooooh, décor.... oooooohhhhhhh.... A chunk of wire causing this level of disaster means, I hope, they will eventually put in a tutorial or significant tooltip describing the ongoing effect of décor and why it's important. One of the things either has been upgraded since I started or I've just gotten used to reading finally is the tooltips for building things like the Nat Gas Generator. Somehow when I first built them I had no idea they needed a CO2 output. User error? Most likely. But there's still room for clarity. Let's take the information about Gold Amalgam vs. Copper. Gold Amalgam melting point: 1946.9F, overheat temp +5000%. Copper Ore: 1982.9F melting point, décor +10%. So, it has a higher melting point and is harder (25) than GA (2). What doesn't make sense until you go diving into wiki articles and posts is what that +5000% overheat temp actually means when you first sink a copper liquid pump and a tepidizer into your Pollluted Water tank and it keeps getting damaged. I'd missed the overheat temperature component mostly because I didn't understand the implications, and had originally wondered how anyone can even get the tepidizer to work... because it certainly wasn't having any problems being made out of copper! At which point you start digging into things like the overheat temperature on different items and figuring out that different machines have different overheats, and not materials, though materials will affect these stats... which gets really interesting when you get to the liquid and gas bridge having an overheat temperature... yet pipes and vents don't. So, sorry for what's becoming a wall of text, but being a newbie who has now spent more time in forums and wikis than playing the game itself trying to catch up on the game knowledge before it gets even more convoluted it's a topic that's become near and dear to me. Link to comment Share on other sites More sharing options...
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