Cunning fox Posted July 30, 2017 Share Posted July 30, 2017 Hey everyone! I'm trying to create my own symbol so I'll be able to override it (e.g: owner.AnimState:OverrideSymbol("swap_object", "swap_axe", "swap_axe") I've searched for some information, but I failed :/ My spriter project here Let's say that I need to be able to override a "SWAP_ICON-0" image. Any help? Oh, and if someone'll help me, I'll give you Cool Shadow Clothes! Thanks everyone for trying to help ! 1 Link to comment Share on other sites More sharing options...
ZupaleX Posted July 30, 2017 Share Posted July 30, 2017 Hi, I am unsure what you are trying to achieve? You want to make a custom animation with your own symbol? Or you want to add symbols to the existing game animations? If it is the second one, this is not possible. Link to comment Share on other sites More sharing options...
Cunning fox Posted July 31, 2017 Author Share Posted July 31, 2017 6 hours ago, ZupaleX said: Hi, I am unsure what you are trying to achieve? You want to make a custom animation with your own symbol? Or you want to add symbols to the existing game animations? If it is the second one, this is not possible. I want to make a custom animation with my own symbol 1 Link to comment Share on other sites More sharing options...
Lumina Posted July 31, 2017 Share Posted July 31, 2017 As far as i know, you create a symbol by putting a file into a folder with the name you want for the symbol. But i don't know how you change it later or replace it or stuff like this... Link to comment Share on other sites More sharing options...
ZupaleX Posted July 31, 2017 Share Posted July 31, 2017 In your animation you add a sprite which can be whatever and animate it. You can name it however you want.I personally use something which has vaguely the shape of what I want to animate, it's easier. You then need to create an item like you would create any other item and when you play your custom anim you override the symbol The main lines: For instance let's say you have an animation with a symbol you named ""my_symbol" Create an object the same way you would create any other item. I assume a spriter file named "my_object" and png inside a folder named "swap_my_object". When displaying the animation you do an OverrideSymbol("my_symbol", "my_object", "swap_my_object") and voilà Link to comment Share on other sites More sharing options...
Cunning fox Posted August 15, 2017 Author Share Posted August 15, 2017 On 31.07.2017 at 9:59 PM, ZupaleX said: In your animation you add a sprite which can be whatever and animate it. You can name it however you want.I personally use something which has vaguely the shape of what I want to animate, it's easier. You then need to create an item like you would create any other item and when you play your custom anim you override the symbol The main lines: For instance let's say you have an animation with a symbol you named ""my_symbol" Create an object the same way you would create any other item. I assume a spriter file named "my_object" and png inside a folder named "swap_my_object". When displaying the animation you do an OverrideSymbol("my_symbol", "my_object", "swap_my_object") and voilà Thenks! Give me your trde link, so I'll be able to give you a gift 1 Link to comment Share on other sites More sharing options...
ZupaleX Posted August 16, 2017 Share Posted August 16, 2017 So you got it working? (help is free) Link to comment Share on other sites More sharing options...
dinhkarate Posted January 8 Share Posted January 8 I work a lot on anim until now, and get it from the experience, I abandon my mod for a time and I forget it. Thank for helping me get back my memories Link to comment Share on other sites More sharing options...
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