FashionablyRin Posted July 17, 2017 Share Posted July 17, 2017 Okay, so, I'm creating a custom character of Deku from My Hero Academia. Due to his addiction to writing down heroes' tactics, I want to make him have everything in the combat tab unlocked upon spawn. Is there any way to do this? The closest thing I've gotten was Wickerbottom's tech level, but I don't want the rest of the items unlocked, just the Combat Tab. Also, I have been having trouble adding in a part where you take damage when attacking with your fists. I raised the base attack of Deku's fists to 50, and i have this line of code I got from another forum post that should work. Quote inst:ListenForEvent("onattackother", function(inst, data) local handslot = inst.components.inventory:GetEquippedItem(EQUIPSLOTS.HANDS) if not handslot then inst.componentsHEALTH:DoDelta(-10) inst.sg:GoToState("hit") end end) How do I get that to work, where do I put it in my deku.lua? I tried putting it next to all of my stats and it crashes upon launch, so that clearly doesn't work. I'm new to all aspects of modding. The only programing I know any basics of is RobotC, and even the artwork took me a long time to finish, would really like some help. P.S. I'm using the extended sample character shipwrecked edition if that changes anything. Link to comment https://forums.kleientertainment.com/forums/topic/80662-help-unlocking-weapons-tab-only-for-custom-character/ Share on other sites More sharing options...
MidrealmDM Posted August 6, 2017 Share Posted August 6, 2017 (edited) On 7/17/2017 at 3:06 AM, FashionablyRin said: Okay, so, I'm creating a custom character of Deku from My Hero Academia. Due to his addiction to writing down heroes' tactics, I want to make him have everything in the combat tab unlocked upon spawn. Is there any way to do this? The closest thing I've gotten was Wickerbottom's tech level, but I don't want the rest of the items unlocked, just the Combat Tab. You might try looking into the 'blueprint' items and see how crafting is taught to a character in that way, Or just have the character start the game with the desired blueprints ... "spear_blueprint", etc. It's not as elegant as what you want, but it gets the job done. Edited August 6, 2017 by MidrealmDM Link to comment https://forums.kleientertainment.com/forums/topic/80662-help-unlocking-weapons-tab-only-for-custom-character/#findComment-944415 Share on other sites More sharing options...
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