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Found 9 results

  1. Hello World. I know that it's possible to Unlock recipies for your modded characters. inst.components.builder:UnlockRecipe("amulet") inst.components.builder:UnlockRecipe("amulet") But is there a way to do the opposite? I wish for my character to not be able to craft a science machine (researchlab) or an alchemy engine (researchlab2)?
  2. if someone could make a mod where wx78 has science machine knowledge (like wickerbottom) thatd be great thanks
  3. Hi guys, sorry if this isn't modding related... but does anyone have any ideas on how to disable crafting recipes? I mostly want to disable the science machine as I want to create an adventure map but I don't want people to build things unless I reward them with blue prints. I've searched everywhere and it seems odd that I'm the only one who would want something like this... Anyone have any success so far?
  4. Lets you set two ranges from which you can use the research-machines; Normal and Long. You can then apply one of these settings to each type of machine. Link to Steam DS/RoG/SW version Link to Steam DST version Settings Information 'Long range' can be between 4 and 5000, with several increments! 'Normal range' can be between 2 and 20. Game default is 4. A word of caution!!! BE CAREFUL setting the range too high! During testing, a range of 10000 made my computer lag a lot, so I removed that option. 5000 doesn't lag on my computer, but it might on yours. The number of prototyping machines on the map does NOT matter. Usage notes a. Does NOT require you to make a new world before taking effect. b. This mod only works if the host of the server has enabled it. c. When using this mod as a host, this will apply to all the players on the server. d. When using a dedicated server, enabling/disabling this mod requires a respawn of all players or a server restart. e. Only one prototyper can be "active" in the game at once, meaning only one of the prototypers within your range, will be running its animation. This is a game limitation, and fixing it, will mean changing too many classes.
  5. Wickerbottom's Scientific findings: “Koalefanta Proboscidea”- Proportions: The large footprints show the large size of the Koalefanta Proboscidea. The largest living Terrestrial animal, the amount of meat once killed, indicates the magnitude of the scope of the Koalefanta Proboscidea. The exact size is unknown due to the unwillingness of the Koalefanta Proboscidea, to cooperate. Auricle (Ears): The large Pinnae (Ear Flaps) may help the Koalefanta Proboscidea sense the coming of myself and making a getaway. The Pinnae, also contains capillaries, or blood vessels. These let warm blood flow into the capillaries, may help the Koalefanta Proboscidea survive and keep the necessary temperature, during the course of the season (for the purposes of these findings) called “winter” (a name subject to change). Because of the size of the Auricle, it is able to hear at low frequencies. Proboscis (Trunk): A intermingling of the nose and upper lip. This contains up to the amount of 150000 separate muscle fascicles, and within that is almost no bones and at most very little fat. The paired muscles are consisted of superficial and the internal. (The dorsas, laterals and ventrals for the superficial, and the transverse and radiating muscles are divided up in the internal.) The proboscis for the Koalefanta Proboscidea has many functions including breathing, the art of sound, grasping, touching and of course olfaction. The sense of smell is better then that of a Hound, shockingly enough and may also alert the Koalefanta Proboscidea of myself coming near it. This makes it 10 times as hard to get good enough information to include in my findings. A fascinating thing about the trunk is that it is a product in the production of the vests, that help keep myself, in the respectable warm temperatures during the colder season of Winter (Which of course is subject to change). The Psychology of the Koalefanta Proboscidea: The Koalefanta Proboscidea has a tendency to flee as the appearance of myself. This may be due to instinctual reaction due to my bad tendencies when faced with a large meaty animal (Roasted up and fed to the immediate concerns of my stomach, or myself). The differences in the appearance of the Koalefanta Proboscidea, due to the changing of the immediate season: The changing of the skin color is still in doubt and any immediate knowledge can be contested. My personal Hypothesis that because of the rapid change in temperature, it may cause a thickness of the coat, and so a also changing of the color perception seen in the Occipital of myself.
  6. I know there may be more suggestions for this, It would be good that after you have explored the areas, that after a 10 days the areas could go back to black which forces you to go back out and explore, when you go back out the areas should change a bit there would be more wild growth, more animals would show in area, i’m on day 215 so i have come to a stand still for now.
  7. Hello. I'm new to the game, so perhaps it's a bit noobish question, but I've noticed that the science I discover in one playthrough makes it's way to the next playthrough, meaning I only have to discover everything once, is that intentional? Is there a way to start without the discoveries, a totally clean save file? Is it going to be like that in the full game as well? Also, how about other characters, do I have everything discovered on them as well if I do it on Wilson, or each character starts fresh?I only have one character so far, so I can't check myself (bought the game yesterday).Great game so far, having a lot of fun with it, and there's so much that is still going to be added in the future, I can't wait and will definitely follow the game's development :)Cheers.
  8. Bug Submission Please choose a category [Gameplay] Platform Steam Version Number - Issue title Worlds without bridges Steps to reproduce Made a new world Describe your issue As you can see in the link, my island did not have bridges to other islands. http://imgur.com/kKD78
  9. This game seems science oriented. The creatures and AI are pretty cool.I was wondering what would happen if our hero began trying to create chimaeras by mixing the animals he may have trapped. I mean having a pig army is cool, let's go further. I thought about something like Creating your own creatures. They may : - have unique combinations of behaviour, appearance, food requirements. Who cares if the creature is not viable ? That's what science is made for : errors. - go back to wildness and break its slavery - rebel, try to kill you and feed the frankenstein myth I think that the AI programmer will have to tear his hair out, but it may be both funny and original.
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