Trego Posted June 6, 2017 Share Posted June 6, 2017 Obviously the map border has to be uninteractable, or it wouldn't be a border. However, map border requirements aside, reaching the edge of the asteroid would realistically mean being able to build a vent to eject gasses and liquids into space. How to respect the first limitation, while still adding realism and additional gameplay functionality and fun? : Buildable voids, restricted to building adjacent to neutronium, so that they have to be placed at the edge of the asteroid. Right now exploring for voids isn't that great, because 1. sometimes you don't even have one, and 2. sometimes they break after you find them. Rebuildable voids solves both problems, the return is worth the cost of losing something rare to search for, because that search is currently problematic anyway. Link to comment Share on other sites More sharing options...
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.