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Jobs Consumables Vitals view should be taller


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'Default the height of the window' it would interfere with the selector for medical bed/rejuvenator.

Make them moveable, resizeable and persist the user preference on this so we don't have to move/resize them every time.

1 hour ago, Masterpintsman said:

Make them moveable, resizeable and persist the user preference on this so we don't have to move/resize them every time.

I really hope this awaits us in the future. And another thing I would love would be some scaling down of unnecessary blank space in the windows. For instance consumables menu is so huge that if I click on a duplicant in it and the view switches to him, I don't even get to see him. Scaling the UI down to 75% scales down everything, most importantly making the text hard to read while the windows are not any considerably smaller.

The material selector for building stuff is another offender.  It has a left-right scroll bar, why?  There's tons of room to just make the stuff visible.  Why make me scroll to abyssalite every time when the window would easily be larger?   And I agree with Kasuha on the consumables menu.  I had to scale the whole UI down to see the entire consumables view.  But it looks like it could be greatly compacted in and of itself, so I don't have to make everything else tiny along with it.  There's kind of a significant mis-match between the job and consumables menus, and the rest of the UI scales, relatively speaking.

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