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Crafting Mod Trigger

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I am looking for a line of code that will effect my custom character whenever he crafts something. I know the way this works right now in the game is that each separate item has a line of code that will effect your character depending on what he or she is crafting, but I wanted to know if there was a code to add this effect on everything. For an example, whenever my character crafts an item I want them to lose a bit of sanity. 

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In the builder component there are a number of events pushed, one in particular consume ingredients is only used for crafting.


    inst:ListenForEvent("consumeingredients", function(inst) --put into your onload function or postinit in the character.lua
        inst.components.sanity:DoDelta(TUNING.SANITY_MED)--change to w.e. you want it to be


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