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Shinjikro posted a topic in [Don't Starve Together] Mods and ToolsI just need clarification if this is supposed to happen, if its fixable, or its just a side-effect of changing them
The Moon Callers Horn is crafted by obtaining by using 1 beefalo horn,1 iridescent gem,10 nightmare fuel in the magic tab The Moon Callers Horn can be used by the player to give the user and nearby allies 25% dmg increase for 5 minutes,the Horn has 6 uses and during full moons the dmg and time is doubled. I know there is a mod that makes the beefalo horn buff dmg,but the Moon Callers Horn idea is a more balanced version since it is much harder to obtain.
Today's patch fixed many things, including the crash that would happen if you bring the key to the city to other worlds than hamlet. After the patch I was really happy to see that you can now bring the key to the city to RoG or SW. Only to be disappointed that the city planning crafting doesn't work. I really wish that in the future that the city planning tab is compatible with RoG and SW. If it did, end game for don't starve would be one of the best in video game industry imo. City planning being a portable station really feel like a wasted opportunity to me. (For those unaware, you can either hold the key or be near it for it to work) I am however aware of the technical reasons on why it was chosen to be this way: - The shop and building interior system doesn't work and is/or incompatible with how RoG and SW are handled. - The villagers and guards + bandit system currently isn't compatible with RoG and SW. If you read this Klei, I hope you will take this under consideration at least. Cheers.