Catus Posted April 2, 2017 Share Posted April 2, 2017 1. Is there a max level of a skill? 2. What level of creativity is needed for a masterpiece sculpture? (I have a dupe with 16 level but it's still mediocre) 3.What does a apothecary do, I mean how to have a sick dupe eat the pill? And where to store the unused pills (it seems neither food or material)? 4.Does lamps really improves decor? Because I notice the decor point is 0 (with 0.5 or something from the material) 5.Does a mess table really reduce the stress? I didn't see any stress reducing when a dupe is eating on it? 6.What do the grimy and dirty hands debuff actually do? By the way, what do you think the machine in the title screen do? Link to comment Share on other sites More sharing options...
PickPay Posted April 2, 2017 Share Posted April 2, 2017 Good questions that I have not seen answers to. Some aspect of the game are not yet fully fleshed out. Link to comment Share on other sites More sharing options...
Breizhbugs Posted April 2, 2017 Share Posted April 2, 2017 4. Lamp has notthing to do with decor, but with Lights (F5 overlay) that are supposed to reduce stress like decor... I think the lights mecanism need to be rework, cause i ain't use it at all... It should ber more "visual" (like non enlighted place should be in the dark!)and generate less heat to be interesting to my mind... Link to comment Share on other sites More sharing options...
terrachronos Posted April 2, 2017 Share Posted April 2, 2017 At this point the apothecary is pretty pointless, pills are buggy and diseases are laughable. I wouldn't bother with it Lamps do not directly improve decor, they provide light, which increases the decor on every tile it touches. The mess table doesn't really do anything beyond ensuring your dupes eat in specific area, like say that area you've filled with statues. Link to comment Share on other sites More sharing options...
Turkoiz Posted April 3, 2017 Share Posted April 3, 2017 6.What do the grimy and dirty hands debuff actually do? | It appears a small amount of stress.2. What level of creativity is needed for a masterpiece sculpture? (I have a dupe with 16 level but it's still mediocre) | 4 to Art 3.What does a apothecary do, I mean how to have a sick dupe eat the pill? And where to store the unused pills (it seems neither food or material)? | They will use pills like food, only when they need it. 4.Does lamps really improves decor? Because I notice the decor point is 0 (with 0.5 or something from the material) | the lamps produce light and the light gives decor to tiles it reachs. 5.Does a mess table really reduce the stress? I didn't see any stress reducing when a dupe is eating on it? | It forces them to eat in a certain location so you can put artwork all around the tables. Link to comment Share on other sites More sharing options...
Risu Posted April 3, 2017 Share Posted April 3, 2017 14 hours ago, Catus said: 2. What level of creativity is needed for a masterpiece sculpture? (I have a dupe with 16 level but it's still mediocre) Minimum skill is 2. Mediocre is the best possible right now. Minimum skill for masterpiece painting is 4 by the way. 14 hours ago, Catus said: 6.What do the grimy and dirty hands debuff actually do? You can mouse over debuffs to find out what they affect. Link to comment Share on other sites More sharing options...
Catus Posted April 3, 2017 Author Share Posted April 3, 2017 13 hours ago, Risu said: Minimum skill is 2. Mediocre is the best possible right now. Minimum skill for masterpiece painting is 4 by the way. You can mouse over debuffs to find out what they affect. Thanks for the reply, but the grimy says the dupe could use a shower, and dirty hands says the dupe needs to wash hands. Does they both actually increase the chance for catching a disease? Link to comment Share on other sites More sharing options...
Risu Posted April 3, 2017 Share Posted April 3, 2017 6 minutes ago, Catus said: Thanks for the reply, but the grimy says the dupe could use a shower, and dirty hands says the dupe needs to wash hands. Does they both actually increase the chance for catching a disease? Increased chance to contract Diarrhea, Brain Fog, and Food Poisoning. The increase is barely anything at all. Grimy doesn't appear to do anything. Link to comment Share on other sites More sharing options...
ShamPeiN Posted April 3, 2017 Share Posted April 3, 2017 On 4/2/2017 at 2:45 PM, Catus said: 1. Is there a max level of a skill? 2. What level of creativity is needed for a masterpiece sculpture? (I have a dupe with 16 level but it's still mediocre) 3.What does a apothecary do, I mean how to have a sick dupe eat the pill? And where to store the unused pills (it seems neither food or material)? 4.Does lamps really improves decor? Because I notice the decor point is 0 (with 0.5 or something from the material) 5.Does a mess table really reduce the stress? I didn't see any stress reducing when a dupe is eating on it? 6.What do the grimy and dirty hands debuff actually do? By the way, what do you think the machine in the title screen do? limited by actions, exponentially growing, athletics grow way too fast mediocre is max currently, 2 creativity needed, 4 for paint, needs 8ish statues to increase to 1. level, 14ish from 3to4 placebo 1% increased heal, so 100 pills to heal, very bad, no animation. possibly rejuvenator a bit more cost efficient some when turned on, possibly not implemented they seat in predicted place while eating, usually they do where they get food, couple steps away not much, maybe the bubble animation that machine is just fiction mixed from art files, the pacu fish will fertilize submerged plants, there are plans for fish farming Link to comment Share on other sites More sharing options...
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