# One way power, i.e. a power gate, i.e. diode

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Given the recent thermal update's 1000 and 2000 watt capacity electrical wires, I would like to see (although for developer balance reasons it may be unfitting) a power gateway.  Something that would allow designation of "no more than X watts, maybe in 100/500 watt increments.

This would allow a central power supply to use high watt wires to provide power to batteries, high watt wires to heavy load circuits, and standard wires to run low power circuits, without requiring a separate power source for every circuit.  Basically, a "main" circuit breaker, where the power within it can't transfer more than the wires can handle, but allowing for power to go at a lesser rate to multiple circuits, each of which would likely have their own batteries.

The object allows power to flow from A->B but not back from B->A so your generation is on one side, but once the power passes the gateway, it can't come back. (though with additional wires and a power switch, one could orchestrate moving power from one circuit to another)

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This wouldn't work without a system to calculate the watt on each segment of wire, which they do not have.

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1 hour ago, AlexRou said:

This wouldn't work without a system to calculate the watt on each segment of wire, which they do not have.

I don't think this would be as complicated as your response would imply.

I'm not saying "calculate how much power is passing through each segment" but rather "we have more power on this circuit as it reaches the gate than is being used on this circuit, let it pass through."  But only allow power to pass one way.

400 watts on this segment, 300 are consumed before the gate/diode, (assuming no available battery storage, which would presumably take priority over letting power through the gate/diode) 100 watts passes through the gate/diode.

It's not much more complex than having a manual generator, a research station and a tiny battery on one circuit,  Power generated = x, power consumed = y, power to battery (or in this case through the gate) = z

It would still require planning circuits based on load, but would simplify planning of power storage.

This is the correct forum for making suggestions, is it not?

I'm not saying it needs to happen, but I would like to see it, and if it is implemented, fantastic, if it isn't "well bummer"

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Sounds like a good addition to techs... but what tech would it fall under? I'm thinking that it may be progress from power systems...

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2 minutes ago, randalin said:

I don't think this would be as complicated as your response would imply.

400 watts on this segment, 300 are consumed before the gate/diode, (assuming no available battery storage, which would presumably take priority over letting power through the gate/diode) 100 watts passes through the gate/diode.

It's not much more complex than having a manual generator, a research station and a tiny battery on one circuit,  Power generated = x, power consumed = y, power to battery (or in this case through the gate) = z

It would still require planning circuits based on load, but would simplify planning of power storage.

This is the correct forum for making suggestions, is it not?

I'm not saying it needs to happen, but I would like to see it, and if it is implemented, fantastic, if it isn't "well bummer"

Not saying your idea is bad ... I think I misunderstood it a little. So you basically want a "valve" for circuits ... yeah thats not that hard. Wasn't sure what I thought your idea was but w/e lol. btw I think calling it a diode is a bad name. Maybe call it a current limiter?

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I added to my post after reading the first response, which hopefully clarified my intended function for this device.

I agree it would be basically a "power valve" the only real difference I think is all the valves in the game so far are in what are already one-way pipes, while electric circuits run two ways, and my thought was just a "one-way" so power can be given from a source, but can't feed back across that gate/diode or "valve"

Sorry for any confusion.

From a technical stance, I chose the term diode (and originally also referenced gate) because a diode typically (but admittedly does not always) allows power to travel in one direction only, likewise gate was intended to mean "controlled passage".

I come from a technical background, but not in electronics per se.  I have a moderate grasp of electronic principles, but if it was implemented, no matter what they named it, I'd be quite happy with it.

I am glad to know the idea is appreciated, even if I didn't make my intent completely clear in the initial post.

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1 minute ago, randalin said:

I added to my post after reading the first response, which hopefully clarified my intended function for this device.

I agree it would be basically a "power valve" the only real difference I think is all the valves in the game so far are in what are already one-way pipes, while electric circuits run two ways, and my thought was just a "one-way" so power can be given from a source, but can't feed back across that gate/diode or "valve"

Sorry for any confusion.

From a technical stance, I chose the term diode (and originally also referenced gate) because a diode typically (but admittedly does not always) allows power to travel in one direction only, likewise gate was intended to mean "controlled passage".

I come from a technical background, but not in electronics per se.  I have a moderate grasp of electronic principles, but if it was implemented, no matter what they named it, I'd be quite happy with it.

I am glad to know the idea is appreciated, even if I didn't make my intent completely clear in the initial post.

I know some electronics terms too but diode just makes me think one way but not current limiting. I can't think of any short easy term names but power valve does fit the naming of other devices in the game and it does make sense kinda.

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Dev don't want you to use a central power supply.

That's all

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Dev don't want you to use a central power supply.

They don't really want us to a decentralized power supply either as you can have hamster wheels plus batteries on separate circuits. If one circuit battery drains below the threshold of any hamster wheel setting they will start running on the nearest hamster wheel regardless if that is connected to the battery that is drained, and regardless if the battery connected to that hamster wheel is in fact full. They will continue to run on that until someone starts running on a hamster wheel that is actually connected to the drained battery and fully recharges it.