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Law of Conservation of mass. [Bug??]


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So I have a big issue with maintaining Oxygen levels and it is directly related to the law. Basically the Duplicants are 'consuming' oxygen and not producing an equivalent amount of waste to make up for. I had reports that 136 kg of oxygen was being consumed but when I opened the tab for carbon-dioxide or even contaminated oxygen there was less than 136 [in fact, 0 for carbondioxide and less than 20kg of contaminated oxygen.] The objects used to purify the carbon-dioxide and contaminated oxygen also do not produce an equivalent amount of clean air. 

Since you probably don't want to to be too easy and want there to be a purpose in building beyond cleaning those air sources I recommend making the Duplicants urinate/excrete waste in the form of using the bathroom and a small mixture of the other two so that way the player is forced to make the object that turns water into hydrogen and oxygen and is forced to make use out of the residual hydrogen somehow. It's such an apparent bug/error/logic flaw,  that I am not copying and pasting a picture.

On 3/17/2017 at 6:09 PM, AbyssalBeast said:

So I have a big issue with maintaining Oxygen levels and it is directly related to the law. Basically the Duplicants are 'consuming' oxygen and not producing an equivalent amount of waste to make up for. I had reports that 136 kg of oxygen was being consumed but when I opened the tab for carbon-dioxide or even contaminated oxygen there was less than 136 [in fact, 0 for carbondioxide and less than 20kg of contaminated oxygen.] The objects used to purify the carbon-dioxide and contaminated oxygen also do not produce an equivalent amount of clean air. 

Just to check, when you say "opened up the tab", are you talking about the little categorized list on the top right hand corner (Breathable Gas, Raw Mineral, Edible, etc)?

If so, just as a note, that only lists resources that are accessible to the dupes as "usable resources" (such as liquid oxygen, bottled water, copper lying on the ground, etc). It won't list oxygen or carbon dioxide that's floating around in the air.

There are some conservation of mass issues in the non-Thermal Preview build, but for the most part things are better now, if you opt in to the beta preview. I'm not certain that your specific case, Oxygen to CO2, is perfect conservation, but if so, it'd be intentional, for gameplay reasons.

Anyway, just wanted to clarify that categorized list in the upper right. :)

I prefer to think that the dupes are just close replicas to humans, and the unknown loss of mass is due to mini voids within the dupes bodies that actually suck the mass off to a different dimension.  It is a lot easier to play the game that way!

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