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Pave the way for actual airlocks


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Two airlock doors. A gas intake pumping all oxygen inside back to the base. One door opens. The oxygen drains. The other door opens. When going back, repeat. We need an efficent way to preserve oxygen when using airlocks to seal off dangerous areas. Everything that I just said is possible, except for the doors. They badly need a setting so that they will never be open all at the same time. Sure, you could technically get around it by making a longass corridor with a door on both ends but that's dumb, really wastes space. Just put the auto in the automatic airlocks already.

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Oh yeah, there's no way to make doors wait for all the oxygen actually being drained out of the airlock before letting duplicants out into the dangerous places- Fix that too! If oxygen is not included then we should really be given the means to preserve every bit of it instead of letting it linger where we don't want it.

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2 hours ago, ShamPeiN said:

2 mechanic doors with a deoxidizer has high pressure, minimal algae usage, pressure keeps gases out

It sure works but is pretty much the opposite of an airlock in regards to conserving gases.

 

8 hours ago, DrBrobotnik said:

Two airlock doors. A gas intake pumping all oxygen inside back to the base. One door opens. The oxygen drains. The other door opens. When going back, repeat. We need an efficent way to preserve oxygen when using airlocks to seal off dangerous areas. Everything that I just said is possible, except for the doors. They badly need a setting so that they will never be open all at the same time. Sure, you could technically get around it by making a longass corridor with a door on both ends but that's dumb, really wastes space. Just put the auto in the automatic airlocks already.

There currently is quite a bit of talk about logic units, sensors and similar in the forum. If people have there way, we will be able to set up such airlocks with conditional building activation and pressure sensors. As is, it would be pretty hard to implement in a sensible way, a prefab ready to build aside.

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On 3/13/2017 at 6:56 PM, Apsmar said:

I always thought that a multi tile structure you unlock at the end of the tech tree that is a true airlock would be great.  No complicated system for me to set up, just place and go. 

I think I agree with this. In general I like how "analog" ONI is, which causes everybody to customize the fine details of their design, even if they're the same in broad strokes. But everybody wants pretty much the same thing from an airlock. You want the outside gas to be vented out of the airlock, the base gas to be vented into the airlock (optional), the door to open, the base gas to be vented back into the base, then the outer door to open, exactly in that order. There's no gameplay to be gained by handcrafting that, except the first time you figure it out.

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3 hours ago, Ciderblock said:

I think I agree with this. In general I like how "analog" ONI is, which causes everybody to customize the fine details of their design, even if they're the same in broad strokes. But everybody wants pretty much the same thing from an airlock. You want the outside gas to be vented out of the airlock, the base gas to be vented into the airlock, the door to open, the base gas to be vented back into the base, then the outer door to open, exactly in that order. There's no gameplay to be gained by handcrafting that, except the first time you figure it out.

This and the hazmat/spacesuits suits are a must have imo

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4 hours ago, Last Templar said:

I think having an automatic airlock would remove the fun of actually trying to find a solution to the gas problem, if you make everything automatic what else would there be to do?

You still have to fill each area that your dupes will spend an extended time in with O2. An airlock is just there to keep the two relevant atmospheres separate.

My point was that if there is a way to build an airlock, then it will be fun to figure it out and then tedious to build (and possibly micromanage) it over and over again. Also, if they make it easier to keep gas where you want it, then they can make it harder to manage gas (for example, by making dupes exhale the right amount of CO2 for the amount of O2 they consume) without hurting the enjoyability of the game.

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I've had some success with this simple design.

The dupes pass through very quickly. Any gas that seeps in to the airlock during that time is sucked up by the air pump, clean oxygen is filtered back in to the base and anything else is expelled back out.

The pump and filter will continue to run until it creates a vacuum then shuts down completely so power is used according to how often the airlock is in use.

Edit: You should not use gas permeable tiles on the inside. You want the oxygen to be as pressurised as possible to force back the external gas.

 

airlockoxygen.png

airlockgas.png

airlockbetter.png

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