Tamedwilds Posted February 24, 2017 Share Posted February 24, 2017 Has anyone noticed looking at the temperature screen at their base. things are random temperatures for no good reason? I noticed earlier that one of the floors in my base was quite hot and now im looking everywhere and seeing random hot spots for no good reason it started off with an electrical wire i spotted was RED hot, only because i placed gas permeable tiles and thus could see the electricity. this let me on a hunt tearing apart the whole floor to see what was going on turned out a whole string of electric cable was randomly RED HOT. i rebuilt and that seemed to fix it but now im noticing weird temperature things everywhere has anyone else noticed this? example: what is the deal with this mess table? 867 degrees c???!! Link to comment Share on other sites More sharing options...
applebottom Posted February 24, 2017 Share Posted February 24, 2017 3 minutes ago, Tamedwilds said: what is the deal with this mess table? 867 degrees c???!! You can grill food directly on it. Time for a bbq party! Link to comment Share on other sites More sharing options...
Tamedwilds Posted February 24, 2017 Author Share Posted February 24, 2017 3 minutes ago, applebottom said: You can grill food directly on it. Time for a bbq party! I know, Right? Here I went back and loaded a few cycles earlier to see if something had corrupted or what and here I just removed the floor to look at the electric cable... What is the reason for this? should I report it as a bug? it has to be right sorry Im not very experienced with alpha testing guess im just looking for confirmation here is the culprit electric cable: anyone else seen anything similar? Link to comment Share on other sites More sharing options...
Tamedwilds Posted February 24, 2017 Author Share Posted February 24, 2017 you know what im wondering ... I scrapped a hydrogen generator a while back and now im wondering if maybe the materials from it, remained the same temperature and then went into other parts of my base?!? Link to comment Share on other sites More sharing options...
Tamedwilds Posted February 24, 2017 Author Share Posted February 24, 2017 Just now, Tamedwilds said: you know what im wondering ... I scrapped a hydrogen generator a while back and now im wondering if maybe the materials from it, remained the same temperature and then went into other parts of my base?!? If this is the case how do we dispose of these materials? seal it off in a box marked hazardous waste? Link to comment Share on other sites More sharing options...
Octyabr Posted February 24, 2017 Share Posted February 24, 2017 It happened to me the exact opposite: built some farm plots with really cold materials thus causing the plants not to grow because they were chilled. Link to comment Share on other sites More sharing options...
Tamedwilds Posted February 24, 2017 Author Share Posted February 24, 2017 18 minutes ago, Octyabr said: It happened to me the exact opposite: built some farm plots with really cold materials thus causing the plants not to grow because they were chilled. if only we could figure out the cause of these events we could exploit them to expertly manage temperatures in our bases =) Link to comment Share on other sites More sharing options...
Tamedwilds Posted February 24, 2017 Author Share Posted February 24, 2017 could a moderator move this into the bug section? does this qualify? Link to comment Share on other sites More sharing options...
beenoera Posted February 24, 2017 Share Posted February 24, 2017 1 Buildings normally remain the temperature of the material. 2 Heat transfer is slow in game, so your egg can't be cooked on it. 3 Temperature means how many heat is inside this building, but you still need to consider the specific heat capacity of this building. Because things with bigger capacity are cooler when they absorb same amount of heat than things with small specific heat capacity. So obviously developers messed up with these stuff which makes it look ridiculous. 4 Only heat conduct on contact surface, there is no convection so fluid heat transfer is not realistic in game. I believe this is why water don't turn into steam when you direct them into magma.(not dripping, pouring) In game physics are so simplified that many things are unrealistic, not bug, they just can't put so many physics into one game so quick.(Or this might become ANSYS Fluent or other simulation software) Link to comment Share on other sites More sharing options...
Twitchi Posted February 24, 2017 Share Posted February 24, 2017 personally hot wires makes a lot of sense to me.. Link to comment Share on other sites More sharing options...
Tamedwilds Posted February 24, 2017 Author Share Posted February 24, 2017 10 hours ago, Twitchi said: personally hot wires makes a lot of sense to me.. i agree to a point 900 degree C on the other hand Link to comment Share on other sites More sharing options...
Determination Posted February 24, 2017 Share Posted February 24, 2017 Specific heat capacity is how much energy you have to put into an object to raise its temperature by one degree. edit; per kilo of it you have If you have a room at 293 degrees kelvin, everything in that room is 293 degrees kelvin. But specific heat capacity means if you have a room full of say copper might only contain 112,805 joules for each kilo of the substance in the room if it has a specific heat capacity of 385 joules per degree per kilo. If you have the same room full of water at the same temperature it would contain 1,225,912 joules for every kilo of water in the room. Edit; water has a specific heat capacity of 4184 joules per degree per kilo. Heat transfer and generation plays a role, i.e. hot wires will stay hot if they're insulated to keep heat in longer and if lots of power is going through them their resistance will generate heat. So they *can* stay at 900 degrees C, but then everything nearby should also gradually reach that temperature which would probably melt the wires anyway depending on what they're made out of. This game is in alpha so looking too deeply into the physics elements is only going to break immersion at this point, these are temperatures which are eventually going to have to be lethal to duplicates or require protective gear at some point. Link to comment Share on other sites More sharing options...
McGuffin Posted February 24, 2017 Share Posted February 24, 2017 I ve encounterd this few times, as soon as you destroy something hot, the material starts to cool off, but if this material is used for something else, the new built item remains hot forever. (I also already reported the issue as a bug Link to comment Share on other sites More sharing options...
Tamedwilds Posted February 25, 2017 Author Share Posted February 25, 2017 1 hour ago, McGuffin said: I ve encounterd this few times, as soon as you destroy something hot, the material starts to cool off, but if this material is used for something else, the new built item remains hot forever. (I also already reported the issue as a bug i reported it too it is now stamped as *known issue* sorted Link to comment Share on other sites More sharing options...
McGuffin Posted February 25, 2017 Share Posted February 25, 2017 23 hours ago, Tamedwilds said: i reported it too it is now stamped as *known issue* sorted good! Hopefully this will be sorted out soon. This issue is often quite annoying, if not gamebreaking... Link to comment Share on other sites More sharing options...
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