Jump to content

Suggestion: RnR


Recommended Posts

When you have a stressed out dupe, what if you could just hit an 'RnR' (rest and relaxation) button that causes the dupe to ignore their jobs temporarily for a set time (or until you cancel their leave) and automatically make use of unassigned stress reducing devices and catch up on food and lost sleep? Sick dupes told to take RnR will retire to any unassigned medical cots instead. Stress reducing devices / medical cots can still be assigned in order to treat priority dupes. Red alert will suspend RnR while the alert is in effect

Link to comment
Share on other sites

Something like the scheduling system from Rimworld could be really useful here. Set two hours a day for relaxation/free time or things like that. It also opens up more room for dupe shenanigans if they auto-assign some relaxation tasks, like interior designers painting things in random colors, destructive dupes throwing rocks at walls (and occasionally hitting other dupes), or mole-handed dupes digging random holes outside your base.

Link to comment
Share on other sites

1 hour ago, Cyberboy2000 said:

You have to toggle off their current jobs? I just assign them to a massage table and they automatically go to it.

Like almost everything else,the massage tables are priority based.

If your massage tables are at the default '5' priority, and you set a lot of your industry/digging to 6, they will almost never go relax, unless you :

  • Toggle off all jobs
  • Increase massage table priority

An R&R toggle would be nice, since I see the UI becoming very cumbersome with a high number of dupes.

Link to comment
Share on other sites

I was about to make my own post with a "Scheduling" suggestion.

From what I have read there are currently some bugs involving showers, multiple in fact. Deleting water, maintaining previous interrupted shower timers for next occupant resulting in an incomplete showering that does not remove the grime stress marker which I suppose could explain my complaint with showers at the moment and that being... they love to shower.

Step in your buddy's vomit or potty accident? Take a shower! Break a few slime blocks, take a shower! In the middle of doing work and just feel the itch, take another shower. AS it stands it is incredibly inefficient to have a shower installed in your base because the time lost to showering is out weighed by the stress it reduces. Might as well leave them grimy and have them relax in the massage table instead.

I find it odd there is not even a priority feature it would seem for the showers, but in line with your "RnR" idea, I think scheduling a specific time for dupes to shower, eat, or relax with a scheduling menu would do this game wonders.

Link to comment
Share on other sites

1 hour ago, HabdomeRaider said:

I always set my Massage Tables to a high priority after I build them so I can just assign dupes to them and they always go and stay there until rested.

Yes, but this a stop gap solution IMO. If you set the priority of the massage table to 9, for example, dups can still be distracted by other priority 9 jobs. Also my suggestion includes auto assigning relaxing dups to stress reduction devices and catching up on sleep, which can't currently be done

Link to comment
Share on other sites

7 hours ago, HabdomeRaider said:

I always set my Massage Tables to a high priority after I build them so I can just assign dupes to them and they always go and stay there until rested.

Even if the Massage Tables are at 9, Duplicants won't always stay on them if they have other jobs, even if those are lower priority; provided something makes them leave their Massage Table. I think this mostly happens if there is no breathable air on the Massage Table. The Duplicant holds their breath, then eventually leaves the table to go somewhere to gasp for air and then instead of going back to the table they go for a priority 6 job or something.

Which by the way is probably intentional, because the stress reduction on a table without any air is offset by the stress increase for holding their breath. Those cases actually increase stress slightly. It's worth noting however that this tends to backfrire because they often go do some job that increases their stress further.

 

The suggested RnR button would be nice, because it's just something to make handling the UI more comfortable, doesn't make the game easier.

Link to comment
Share on other sites

7 hours ago, chromiumboy said:

Yes, but this a stop gap solution IMO. If you set the priority of the massage table to 9, for example, dups can still be distracted by other priority 9 jobs. Also my suggestion includes auto assigning relaxing dups to stress reduction devices and catching up on sleep, which can't currently be done

I suggested it as a stopgap solution because you complained about having to toggle off jobs. I just never assign priority 9 tasks and I've never had a problem with dupes walking off to do other jobs instead of relaxing.

And I think the first thing they should do about stress is auto-assign dupes to massage tables once they reach a certain threshold of stress. It would solve like 70% of the problem for me while they work on fleshing out the stress mechanics.

Link to comment
Share on other sites

7 hours ago, HabdomeRaider said:

I suggested it as a stopgap solution because you complained about having to toggle off jobs. I just never assign priority 9 tasks and I've never had a problem with dupes walking off to do other jobs instead of relaxing.

And I think the first thing they should do about stress is auto-assign dupes to massage tables once they reach a certain threshold of stress. It would solve like 70% of the problem for me while they work on fleshing out the stress mechanics.

I see what you mean, I've been relying on setting the massage table to priority 9 as well, just switching off jobs when its critical that they destress.

Link to comment
Share on other sites

On 01/03/2017 at 6:55 PM, chromiumboy said:

 my suggestion includes auto assigning relaxing dups to stress reduction devices and catching up on sleep, which can't currently be done

Yeah. If you send them using the 'move' function they go there and just leave/do something else. "You can lead a Dupe to water, but you can't make it drink"

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...