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I have been working on a mod for a few weeks now and I cannot upload it using the Mod uploader, It is a simple character mod, nothing complex. I have gotten various errors but the one that shows up the most is the Failed sharing mod data file, EResult 25, ffffffffffffffff. I am not sure how to fix this. The mod works fine in game and I have checked the Modmain.lua and Info files but everything seems fine. Here is a section of the Error log, I can post the whole log if required: 

Progress: Uploading mod data file...
11:31:36: OnShareModFileResult 
11:31:36:    EResult 25, ffffffffffffffff
11:31:36: EndProgress FAILED: Failed sharing mod data file.
11:31:36: MainFrame::OnPublishComplete FAILED: Failed sharing mod data file.
11:31:41: RefreshPublishedModInfo
11:31:41: EnumerateUserPublishedFiles(0)
11:31:41: Progress: Updating Mod List...
11:31:41: OnEnumerateUserPublishedFiles 
11:31:41:    EResult 1, results 0/0
11:31:41:    Complete
11:31:41: EndProgress ok: No mods found
11:31:41: MainFrame::OnRefreshComplete ok: No mods found
11:31:48: UploaderApp::OnExit()
 

Just wait. :)

I did not restart Steam or PC, and issue has gone. I didn't do anything special.

P.S. Seems that Steam doesn't like if you upload the mod too fast again and again with little fixes. But I'm not sure. May be a kind of bug on Steam.

Edited by Maris
  • Developer

@fluffy_hooves Okay, it looks like you have have run into the same bug that I hit while testing. Can you try modifying the version number of your mod in the modinfo.zip? Or if you're uploading a preview image, try slightly tweaking the image before uploading it.

@PeterA It works if I try a different preview image every time, but now I cannot get past the 'Failed to publish mod' error. I have restarted my PC and Steam multiple times with the same results. 

  • Developer

Yeah, you don't need to upload the preview image each time, only when it changes. If you're uploading multiple mods with the same preview image you'll need to tweak them to make them unique unfortunately. This is a known bug unfortunately and something I've got on my list to look into.

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