Mudley Posted December 9, 2016 Share Posted December 9, 2016 Quick question: what is the console code to activate night vision again? I remember that there is one, that could even be used in public servers(but you would still get attacked by Charlie). Link to comment https://forums.kleientertainment.com/forums/topic/72379-console-code-for-nightvision/ Share on other sites More sharing options...
KoreanWaffles Posted December 9, 2016 Share Posted December 9, 2016 ThePlayer.components.playervision:ForceNightVision(true) I'm surprised Klei hasn't patched this yet. This exploit has been around since Beta testing. Oh well, more things for me to exploi- I mean, I wouldn't exploit any game mechanics, no no no, never Link to comment https://forums.kleientertainment.com/forums/topic/72379-console-code-for-nightvision/#findComment-846767 Share on other sites More sharing options...
mikesdaman Posted December 11, 2016 Share Posted December 11, 2016 On 12/9/2016 at 3:56 PM, KoreanWaffles said: ThePlayer.components.playervision:ForceNightVision(true) I'm surprised Klei hasn't patched this yet. This exploit has been around since Beta testing. Oh well, more things for me to exploi- I mean, I wouldn't exploit any game mechanics, no no no, never And it certainly wouldn't be used by someone to see further than the small light radius a torch has. *cough* KoreanWaffles *cough* Link to comment https://forums.kleientertainment.com/forums/topic/72379-console-code-for-nightvision/#findComment-847270 Share on other sites More sharing options...
Diaboliko Posted December 11, 2016 Share Posted December 11, 2016 I think fixing it would require server not to only check for objects you are in range of, but also do a few checks for every light source in the world. Making it occur with some decent period of time(like give player info about all objects in range of 2.5 screens on every few seconds or using of purple/orange staff), but all this timer implementing stuff seems to be unfinished even with existing objects (just feels so, too long to explain, but I'd begin with mob pathfinding which seems to be recalculated too often to me, no idea whats in hardcode though). In other words it requires hell of a computing power on its own. Though hardcoding in on the client side and obfuscating it might work. Link to comment https://forums.kleientertainment.com/forums/topic/72379-console-code-for-nightvision/#findComment-847277 Share on other sites More sharing options...
Electroely Posted December 11, 2016 Share Posted December 11, 2016 Or just leave it ¯\_(ツ)_/¯ It's not like it's THAT helpful. Willow's lighter + this command = OP Link to comment https://forums.kleientertainment.com/forums/topic/72379-console-code-for-nightvision/#findComment-847400 Share on other sites More sharing options...
Diaboliko Posted December 11, 2016 Share Posted December 11, 2016 26 minutes ago, Electroely said: Or just leave it ¯\_(ツ)_/¯ It's not like it's THAT helpful. Willow's lighter + this command = OP Well technically speaking, that vision is the only reason to make moggles, which take quite a lot of effort to recharge. It also allows you to do stuff while its completely dark, which is unintended, to say the least. Link to comment https://forums.kleientertainment.com/forums/topic/72379-console-code-for-nightvision/#findComment-847415 Share on other sites More sharing options...
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