Cuddlepuff Posted December 1, 2016 Share Posted December 1, 2016 I need some help with the codes for my character. I am trying to make a character that gets stronger the lower their sanity gets. I've been trying so many things that seemed logical to me while learning what the codes do in the process. This is as far as I could go with that: local master_postinit = function(inst) -- choose which sounds this character will play inst.soundsname = "willow" -- Stats inst.components.health:SetMaxHealth(150) inst.components.hunger:SetMax(150) inst.components.sanity:SetMax(10) local sanity_percent = inst.components.sanity.current -- Variation Test 2 -- Damage variations local sanity_damage_var = sanity_percent / 10 local sanity_damage_mult = 1.5 - sanity_damage_var -- Speed variations local sanity_speed_var = sanity_percent / 20 local sanity_speed_mult = 1.25 - sanity_speed_var inst.components.combat.damagemultiplier = sanity_damage_mult -- Damage Multiplier inst.components.locomotor:SetExternalSpeedMultiplier(inst, "cuddlepuff_speed_mult", sanity_speed_mult) -- Speed Multiplier -- Hunger rate (optional) inst.components.hunger.hungerrate = 1 * TUNING.WILSON_HUNGER_RATE inst.OnLoad = onload inst.OnNewSpawn = onload end So I need some insights. Am I missing something? Am I doing it wrong? Link to comment Share on other sites More sharing options...
Cuddlepuff Posted December 1, 2016 Author Share Posted December 1, 2016 Sucks when there's no one to help. Link to comment Share on other sites More sharing options...
Aquaterion Posted December 1, 2016 Share Posted December 1, 2016 Link to comment Share on other sites More sharing options...
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