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Rebalance every character to make them work in Together.


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What about this for Wilson. Since Wilson is a man of science, he can craft gears with some rare materials.

Would help pretty much everyone, especially WX but could also be a bit overpowered for that very reason most likely.

It is hard to choose which rare materials to use also. Some new enemy or resource spot could be added to make it all possible.

Or maybe just make Wilson's gears incompatible with WX but still capable of being used in all the gear recipes.

Or simply make it so he can craft gear recipes using only one or no gears at all.

OR

No gear crafting but instead being able to use current gears to build clockwork monsters, blueprints ff which drop from the actual things, then hook them up to a lighting rod and make sciency magic happen. Eventually you could build a robot army for yourself!

AND HE SHOULD BE ABLE TO RIDE THE ROOK CLOCKWORK MONSTER HE CREATES BECAUSE HELL YEAH SCIENCE

On 12/3/2016 at 5:06 PM, Myself49 said:

What about this for Wilson. Since Wilson is a man of science, he can craft gears with some rare materials.

Would help pretty much everyone, especially WX but could also be a bit overpowered for that very reason most likely.

It is hard to choose which rare materials to use also. Some new enemy or resource spot could be added to make it all possible.

Or maybe just make Wilson's gears incompatible with WX but still capable of being used in all the gear recipes.

OR

No gear crafting but instead being able to use current gears to build clockwork monsters, blueprints ff which drop from the actual things, then hook them up to a lighting rod and make sciency magic happen. Eventually you could build a robot army for yourself!

AND HE SHOULD BE ABLE TO RIDE THE ROOK CLOCKWORK MONSTER HE CREATES BECAUSE HELL YEAH SCIENCE

I don't think gears should be craftable, they're supposed to be a very scarce resource.

Because Wilson is apparently a scientist, then what if he gets his own craft recipes just like most of the other characters. How about being able to craft drinkable chemicals which applies effects on players? As long as the crafting ingredients aren't too cheap or too expensive, and the effects of these concoctions are actually useful, then maybe it could work. I don't know, just have the right recipes for the right effects,

On 11/17/2016 at 4:47 AM, JohnWatson said:

Bernie should get some small buffs like a slight rate of sanity restoration or slightly reducing the rate of sanity loss if Bernie is in your inventory or nearby on the ground. Why: Bernie is not useful. You don't need it to protect you from Shadow Creatures because you can just manage your sanity if you don't want to go insane, which is laughably easy. Also, from my experience, Bernie is not even useful for farming Nightmare Fuel. I played with an experienced player and he just places Bernie in a chest if I plop it down while he farms Shadow Creatures. Apparently, when distracting Shadow Creatures, Bernie messes with how you can control the movement of the Shadow Creatures.

I'd like to say I think Bernie sanders is really okay as he is now, he can activate for other players and you could have multiple Bernie sanders on the floor therefore distracting a lot of nightmares at a time which is really helpful if you're trying to take down a toadstool who would spoil your taffy or jerky and other giants if you're too lazy to bring other sanity restoring foods.

But I will say Bernie sanders doesn't make Willow great again as you said sometime ago, Wolfgang can do everything Willow does better. I just really wish they'd give her fire immunity back or some kind of unique perk like putting out fires which would make a lot of people love having Willow around.

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