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Shadow Item (recipe)


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From recipes.lua:

Recipe("waxwelljournal", 
{Ingredient("papyrus", 2), Ingredient("nightmarefuel", 2), Ingredient(CHARACTER_INGREDIENT.HEALTH, 50)}, 
CUSTOM_RECIPETABS.SHADOW, 
TECH.NONE, 
nil, 
nil, 
nil, 
nil, 
"shadowmagic")

Recipe tab - CUSTOM_RECIPETABS.SHADOW

Character tag - "shadowmagic"

It's all that's needed for an item to appear in a tab. I tested it just in case I was wrong.

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Spoiler

----SHADOW----
Recipe("waxwelljournal", {Ingredient("papyrus", 2), Ingredient("nightmarefuel", 2), Ingredient(CHARACTER_INGREDIENT.HEALTH, 50)}, CUSTOM_RECIPETABS.SHADOW, TECH.NONE, nil, nil, nil, nil, "shadowmagic")
Recipe("shadowlumber_builder", {Ingredient("nightmarefuel", 2), Ingredient("axe", 1), Ingredient(CHARACTER_INGREDIENT.MAX_SANITY, TUNING.SHADOWWAXWELL_SANITY_PENALTY.SHADOWLUMBER)}, CUSTOM_RECIPETABS.SHADOW, TECH.SHADOW_TWO, nil, nil, true, nil, "shadowmagic")
Recipe("shadowminer_builder", {Ingredient("nightmarefuel", 2), Ingredient("pickaxe", 1), Ingredient(CHARACTER_INGREDIENT.MAX_SANITY, TUNING.SHADOWWAXWELL_SANITY_PENALTY.SHADOWMINER)}, CUSTOM_RECIPETABS.SHADOW, TECH.SHADOW_TWO, nil, nil, true, nil, "shadowmagic")
Recipe("shadowdigger_builder", {Ingredient("nightmarefuel", 2), Ingredient("shovel", 1), Ingredient(CHARACTER_INGREDIENT.MAX_SANITY, TUNING.SHADOWWAXWELL_SANITY_PENALTY.SHADOWDIGGER)}, CUSTOM_RECIPETABS.SHADOW, TECH.SHADOW_TWO, nil, nil, true, nil, "shadowmagic")
Recipe("shadowduelist_builder", {Ingredient("nightmarefuel", 2), Ingredient("spear", 1), Ingredient(CHARACTER_INGREDIENT.MAX_SANITY, TUNING.SHADOWWAXWELL_SANITY_PENALTY.SHADOWDUELIST)}, CUSTOM_RECIPETABS.SHADOW, TECH.SHADOW_TWO, nil, nil, true, nil, "shadowmagic")

So, I think it probably be done something like this...?

AddRecipe("something",
	             {
	             Ingredient("something", 1),
	             Ingredient("something", 1)
	             },
CUSTOM_RECIPETABS.SHADOW, TECH.SHADOW_TWO, nil, nil, nil, nil, "shadowmagic", "images/inventoryimages/something.xml")
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