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Hey, I've been trying to figure it out but i'm not that great at modding in the least, I like wigfrids perks, and abilites, and starting equipment, but overall I do not like her personality/looks. I was wondering if there may be a way to take her perks entirely and put them on a custom made character, or if i can change the textures of her character in general?

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https://forums.kleientertainment.com/forums/topic/71231-dst-modding-help/
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If you want to just edit the textures without using a mod, you need to take the wathgrithr.zip from the anims folder of your Don't Starve Together folder. Unzip it the contents, use TexTools to convert it to .png (or find a character template, but you'll need to use TexTools to revert it back to .tex). Zip it back up (make sure all the files are in there and named the same as it was originally) and put it back in the anim folder. 

With this, only you will be able to see the new textures. However, updates to the game but reset the textures to what it was originally, so you have to keep overwriting the textures.

If you want to do it with modding (and are new to it) I recommend looking at a character mod tutorial.

Or

in your modmain.lua you could probably overwrite the build used for wigfrid with this :

(note: I can't test to see if this code works right now, but it should just replace her skin after she spawns)

AddPrefabPostinit("wathgrithr", function(inst)
	local function SetNewWigfrid(inst)
	inst.AnimState:SetBuild("wathgrithr2_build") -- you need to make your own build for this to work.
	end
	inst.DoTaskInTime(1, SetNewWigfrid)
	end)
Edited by DarkKingBoo
2 hours ago, DarkKingBoo said:

 

If you want to just edit the textures without using a mod, you need to take the wathgrithr.zip from the anims folder of your Don't Starve Together folder. Unzip it the contents, use TexTools to convert it to .png (or find a character template, but you'll need to use TexTools to revert it back to .tex). Zip it back up (make sure all the files are in there and named the same as it was originally) and put it back in the anim folder. 

With this, only you will be able to see the new textures. However, updates to the game but reset the textures to what it was originally, so you have to keep overwriting the textures.

If you want to do it with modding (and are new to it) I recommend looking at a character mod tutorial.

Or

in your modmain.lua you could probably overwrite the build used for wigfrid with this :

(note: I can't test to see if this code works right now, but it should just replace her skin after she spawns)


AddPrefabPostinit("wathgrithr", function(inst)
	local function SetNewWigfrid(inst)
	inst.AnimState:SetBuild("wathgrithr2_build") -- you need to make your own build for this to work.
	end
	inst.DoTaskInTime(1, SetNewWigfrid)
	end)

Thank you! This looks very helpful I'll try it and see what i can find.

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