Sinister_Fang Posted October 16, 2016 Share Posted October 16, 2016 So we already have indications of when another player is low on hunger or sanity, however if someone is badly injured we have no way of knowing this aside from them telling us. So what I'm proposing is when someone is low on health, they start to slouch over a bit and limp. Of course this would only be a cosmetic change and wouldn't change your walking speed or anything. Or maybe just have them slouch over and breathing heavily? Anything really that could indicate a player being severely injured would be nice. Link to comment https://forums.kleientertainment.com/forums/topic/70898-so-how-about-a-limping-animation-as-an-indicator-for-low-health/ Share on other sites More sharing options...
SkyCommision Posted October 16, 2016 Share Posted October 16, 2016 Quote Quite nice of a suggestion, needless to say. Link to comment https://forums.kleientertainment.com/forums/topic/70898-so-how-about-a-limping-animation-as-an-indicator-for-low-health/#findComment-825754 Share on other sites More sharing options...
AlbertDelRiver Posted October 23, 2016 Share Posted October 23, 2016 On 10/16/2016 at 5:19 AM, Sinister_Fang said: So we already have indications of when another player is low on hunger or sanity, however if someone is badly injured we have no way of knowing this aside from them telling us. So what I'm proposing is when someone is low on health, they start to slouch over a bit and limp. Of course this would only be a cosmetic change and wouldn't change your walking speed or anything. Or maybe just have them slouch over and breathing heavily? Anything really that could indicate a player being severely injured would be nice. I endorse this idea, maybe even go further that when your HP decreases, scratches/bruises start to show up, based on recent damage, whether it would be burning,scratching,biting. No secondary effects but rather a cosmetic effect as you mentioned. For the breathing, when low HP, did you take inspiration from this below? Link to comment https://forums.kleientertainment.com/forums/topic/70898-so-how-about-a-limping-animation-as-an-indicator-for-low-health/#findComment-828458 Share on other sites More sharing options...
Sinister_Fang Posted October 23, 2016 Author Share Posted October 23, 2016 31 minutes ago, AlbertDelRiver said: I endorse this idea, maybe even go further that when your HP decreases, scratches/bruises start to show up, based on recent damage, whether it would be burning,scratching,biting. No secondary effects but rather a cosmetic effect as you mentioned. For the breathing, when low HP, did you take inspiration from this below? Scratches and bruises was something I thought about, but I felt that some people wouldn't like it due to it changing their appearance. Still, having scratches, bruises and burns show up for a bit after taking some damage could be neat. Seeing someone return to camp covered in scratches and bites could result in an interesting campfire conversation. And no, the heavy breathing wasn't inspired from The Legend of Zelda. It was inspired from real life. People tend to breathe heavily after serious injuries due to exhaustion and/or heavy blood loss. Your blood carries oxygen so if your body has less blood (and therefore less oxygen) your lungs are going to try and fix that. Wait a sec... why the heck am I explaining this? This isn't a biology class. Link to comment https://forums.kleientertainment.com/forums/topic/70898-so-how-about-a-limping-animation-as-an-indicator-for-low-health/#findComment-828464 Share on other sites More sharing options...
AlbertDelRiver Posted October 23, 2016 Share Posted October 23, 2016 You didn't need to explain the technical terms for exhaustion/blood-loss in real life, I just thought maybe you had taken inspiration from other gaming features. As for the appearance changes with scratches,bruises maybe for people who dislike it, they should heal their character right away to get the normal unharmed appearance? The campfire conversation is one of the best imagined results from adding this feature . After thinking about it, however doesn't this feature draw away from the hand-drawn silly Tim Burton style and more into a realistic theme? Link to comment https://forums.kleientertainment.com/forums/topic/70898-so-how-about-a-limping-animation-as-an-indicator-for-low-health/#findComment-828581 Share on other sites More sharing options...
Sinister_Fang Posted October 23, 2016 Author Share Posted October 23, 2016 Yeah, I don't even know why I started explaining that. I was actually going to go farther into explaining it but stopped myself once I realized what I was doing. And no, I don't think that it would draw away from the Tim Burton inspired art. It would just be a little bit of additional detail. Link to comment https://forums.kleientertainment.com/forums/topic/70898-so-how-about-a-limping-animation-as-an-indicator-for-low-health/#findComment-828587 Share on other sites More sharing options...
AlbertDelRiver Posted October 23, 2016 Share Posted October 23, 2016 1 hour ago, Sinister_Fang said: Yeah, I don't even know why I started explaining that. I was actually going to go farther into explaining it but stopped myself once I realized what I was doing. And no, I don't think that it would draw away from the Tim Burton inspired art. It would just be a little bit of additional detail. The gritty art-style does match a bit more detail to make the experience terrifying I agree, I'm just gonna hope more users reply to this thread for different opinions. Link to comment https://forums.kleientertainment.com/forums/topic/70898-so-how-about-a-limping-animation-as-an-indicator-for-low-health/#findComment-828618 Share on other sites More sharing options...
Arlesienne Posted October 28, 2016 Share Posted October 28, 2016 I would endorse this. Same with new emotes for sleeping, being hungry and scared. Link to comment https://forums.kleientertainment.com/forums/topic/70898-so-how-about-a-limping-animation-as-an-indicator-for-low-health/#findComment-830179 Share on other sites More sharing options...
Vargling Posted November 7, 2016 Share Posted November 7, 2016 I'm working on a mod for this (server-side, I don't think it's possible client side as it would run for other players) Effectively, when below ?% HP you'll have the Groggy animations but normal speed. Link to comment https://forums.kleientertainment.com/forums/topic/70898-so-how-about-a-limping-animation-as-an-indicator-for-low-health/#findComment-834582 Share on other sites More sharing options...
ExtollerOfTrolls Posted November 7, 2016 Share Posted November 7, 2016 Maybe some cringing idle animations when they are low on health? Same way their tummies growl and they look scared or hold their heads when they are low on sanity. Link to comment https://forums.kleientertainment.com/forums/topic/70898-so-how-about-a-limping-animation-as-an-indicator-for-low-health/#findComment-834587 Share on other sites More sharing options...
Arlesienne Posted November 7, 2016 Share Posted November 7, 2016 1 hour ago, Vargling said: I'm working on a mod for this (server-side, I don't think it's possible client side as it would run for other players) Effectively, when below ?% HP you'll have the Groggy animations but normal speed. I'd appreciate updates on this. Sounds great! Link to comment https://forums.kleientertainment.com/forums/topic/70898-so-how-about-a-limping-animation-as-an-indicator-for-low-health/#findComment-834622 Share on other sites More sharing options...
Sinister_Fang Posted November 9, 2016 Author Share Posted November 9, 2016 On 11/7/2016 at 10:22 AM, Vargling said: I'm working on a mod for this (server-side, I don't think it's possible client side as it would run for other players) Effectively, when below ?% HP you'll have the Groggy animations but normal speed. I guess I'm doing something right when another suggestion of mine is about to be a mod. And I didn't even have to ask. I freaking love this community! So please, keep us updated on this. I'm really looking forward to seeing it. Link to comment https://forums.kleientertainment.com/forums/topic/70898-so-how-about-a-limping-animation-as-an-indicator-for-low-health/#findComment-835290 Share on other sites More sharing options...
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