. . . Posted August 27, 2016 Share Posted August 27, 2016 (edited) Hello, I need help . So, when my character goes insane i'd like him to unequip any backpack he currently has equipped. I already have code for him not to equip any backpacks local packs = { icepack = true, backpack = true, piggyback = true, krampus_sack = true, } inst:ListenForEvent("equip", function(inst, data) if packs[data.item.prefab] and not inst.components.sanity:IsSane() then inst:DoTaskInTime(0, function(inst) inst.components.inventory:GiveItem(data.item) end) inst.components.talker:Say("BaGs Be FoR bAbIeS!!!") end end) I just need if someone can help me make him unequip any backpacks when he goes insane because this code just prevents him from equipping backpacks when he's already insane. I would really appreciate any kind of help, thanks a lot for reading my problem !! Edited August 27, 2016 by SuperDavid Link to comment Share on other sites More sharing options...
Lumina Posted August 27, 2016 Share Posted August 27, 2016 Maybe you could look at the code of woodie ? If i remember well, he drops his equipement when he transform, so i guess there is a code like the one you are searching. Link to comment Share on other sites More sharing options...
Maris Posted August 27, 2016 Share Posted August 27, 2016 Try inst.components.inventory:Unequip(EQUIPSLOTS.BACK or EQUIPSLOTS.BODY) or local backpack --We will save here link to backpack. if EQUIPSLOTS.BACK then --Extra Equip Slots mod backpack = inst.components.inventory:GetEquippedItem(EQUIPSLOTS.BACK) -- inst == player else --Get the link: local try_backpack = inst.components.inventory:GetEquippedItem(EQUIPSLOTS.BODY) --It may be just an armor. Check it using tags: backpack = try_backpack and try_backpack:HasTag("backpack") and try_backpack end if backpack then --Found it! inst.components.inventory:DropItem(backpack) --Drop it! end Link to comment Share on other sites More sharing options...
. . . Posted August 27, 2016 Author Share Posted August 27, 2016 17 minutes ago, Maris said: inst.components.inventory:Unequip(EQUIPSLOTS.BACK or EQUIPSLOTS.BODY) This code would just delete the backpack .This code worked great, thank you very, very much !!!! local backpack --We will save here link to backpack. if EQUIPSLOTS.BACK then --Extra Equip Slots mod backpack = inst.components.inventory:GetEquippedItem(EQUIPSLOTS.BACK) -- inst == player else --Get the link: local try_backpack = inst.components.inventory:GetEquippedItem(EQUIPSLOTS.BODY) --It may be just an armor. Check it using tags: backpack = try_backpack and try_backpack:HasTag("backpack") and try_backpack end if backpack then --Found it! inst.components.inventory:DropItem(backpack) --Drop it! end Link to comment Share on other sites More sharing options...
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