mathem99 Posted August 19, 2016 Share Posted August 19, 2016 I have a question: If you are alone on your server and decide to make a permanent base on the caves and not go to the overworld for 40+ days, will the giants Deerclops and Bearger spawn normally? Or is it because there are 0 players on the overworld the giants won't spawn. Link to comment https://forums.kleientertainment.com/forums/topic/69658-question-about-the-giants/ Share on other sites More sharing options...
Joachim Posted August 19, 2016 Share Posted August 19, 2016 No. They will not spawn if there are not any players in that world. This is the deerclopsspawner of DST: local function AllowedToAttack() --print("Deerclopsspawner allowed to attack?", TheWorld.state.cycles, _attackduringoffseason, TheWorld.state.season) return #_activeplayers > 0 and TheWorld.state.cycles > TUNING.NO_BOSS_TIME and (_attackduringoffseason or TheWorld.state.season == "winter") end AllowedToAttack will return false whenever there are no players around. Link to comment https://forums.kleientertainment.com/forums/topic/69658-question-about-the-giants/#findComment-804928 Share on other sites More sharing options...
mathem99 Posted August 19, 2016 Author Share Posted August 19, 2016 18 minutes ago, Joachim said: No. They will not spawn if there are not any players in that world. This is the deerclopsspawner of DST: local function AllowedToAttack() --print("Deerclopsspawner allowed to attack?", TheWorld.state.cycles, _attackduringoffseason, TheWorld.state.season) return #_activeplayers > 0 and TheWorld.state.cycles > TUNING.NO_BOSS_TIME and (_attackduringoffseason or TheWorld.state.season == "winter") end AllowedToAttack will return false whenever there are no players around. Oh, well that sucks No one usually joins my server, so I guess I won't be making a base on caves, is there maybe a mod that allows them to spawn on overworld no matter what? Link to comment https://forums.kleientertainment.com/forums/topic/69658-question-about-the-giants/#findComment-804933 Share on other sites More sharing options...
cezarica Posted August 19, 2016 Share Posted August 19, 2016 Can't you get up once every season and fight them? In Bearger's case you can get up only once, and after it spawned you can safely go back in your caves base as he will not despawn until is killed. He will hibernate in Winter and Spring and be an active state of searching for food in Autumn and Summer. Link to comment https://forums.kleientertainment.com/forums/topic/69658-question-about-the-giants/#findComment-804934 Share on other sites More sharing options...
mathem99 Posted August 19, 2016 Author Share Posted August 19, 2016 9 minutes ago, cezarica said: Can't you get up once every season and fight them? In Bearger's case you can get up only once, and after it spawned you can safely go back in your caves base as he will not despawn until is killed. He will hibernate in Winter and Spring and be an active state of searching for food in Autumn and Summer. If I miss the day Deerclops spawns (Usually day 39 night) and arrive on the Overworld day 40 will he still spawn? Link to comment https://forums.kleientertainment.com/forums/topic/69658-question-about-the-giants/#findComment-804935 Share on other sites More sharing options...
Joachim Posted August 19, 2016 Share Posted August 19, 2016 17 minutes ago, mathem99 said: If I miss the day Deerclops spawns (Usually day 39 night) and arrive on the Overworld day 40 will he still spawn? Deerclops spawns on day 30 during the night usually. But yes, he should spawn later, unless winter is almost over. Link to comment https://forums.kleientertainment.com/forums/topic/69658-question-about-the-giants/#findComment-804938 Share on other sites More sharing options...
Joachim Posted August 19, 2016 Share Posted August 19, 2016 27 minutes ago, mathem99 said: Oh, well that sucks No one usually joins my server, so I guess I won't be making a base on caves, is there maybe a mod that allows them to spawn on overworld no matter what? Yeah, you could override the deerclopsspawner and remove the #_activeplayers > 0 check. You would also need to change the way deerclops targets structures, since as it is now, deerclops needs a player to spawn next to. You could change this to make him spawn near clustered structures instead (or wherever, but then you would also need to prevent him from despawning if there are not any structures). Link to comment https://forums.kleientertainment.com/forums/topic/69658-question-about-the-giants/#findComment-804939 Share on other sites More sharing options...
cezarica Posted August 19, 2016 Share Posted August 19, 2016 Actually it's near the end of day 30. Link to comment https://forums.kleientertainment.com/forums/topic/69658-question-about-the-giants/#findComment-804940 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.