StaypuftMMM Posted July 18, 2016 Share Posted July 18, 2016 Getting the idea from WPH in the thread listed above, are there other Adventure Mode worlds that would be a fun challenge to remain in indefinitely? If so, what worlds would you recommend for its interesting features but possible survivability? Lastly, how would you go about surviving in it? In my opinion the obvious answers are Two Worlds and Archipelago, so I'm less interested in hearing about those. If you feel really compelled to share ideas and/or stories about those then that is welcome. However, I'm mostly curious about which of the others (A Cold Reception, King of Winter, The Game is Afoot, and Darkness). Thanks everyone. Link to comment https://forums.kleientertainment.com/forums/topic/68922-staying-in-adventure-mode-world/ Share on other sites More sharing options...
StaypuftMMM Posted July 18, 2016 Author Share Posted July 18, 2016 Personally, I think I'd like to try and live in Darkness. It has been years since playing Adventure Mode, so I am unsure of what all that world contains. I don't think there was cave access. If that is true, I'm not sure I could stay alive long term without the use of lightbulbs. Link to comment https://forums.kleientertainment.com/forums/topic/68922-staying-in-adventure-mode-world/#findComment-794160 Share on other sites More sharing options...
StaypuftMMM Posted July 18, 2016 Author Share Posted July 18, 2016 9 hours ago, Storm137 said: Personally I wouldn't mind trying a save where I was trying to live a full year in King of Winter. Get a decent base set up some clothes and heat stone, could go a long time as long as you have food. Grass and twigs might be hard since grass doesn't regrow in winter. King of Winter has the obelisks, yes? That would be pretty fun to navigate may even be able to use those to your advantage. The geographical change of a more linear map would also be a different take on the traditional world type. Link to comment https://forums.kleientertainment.com/forums/topic/68922-staying-in-adventure-mode-world/#findComment-794361 Share on other sites More sharing options...
Wexton Posted July 19, 2016 Share Posted July 19, 2016 Darkness would actually be really fun,its not just the fact that is always night time like on lights out mode but also the fact that there are no caves,making you only able to have a miner hat and your only fuel being fireflies. Apart from that.There are lots of cool setpieces.Maybe a good goal would be cleaning the robot biome wich could be a fun challenge Link to comment https://forums.kleientertainment.com/forums/topic/68922-staying-in-adventure-mode-world/#findComment-794502 Share on other sites More sharing options...
StaypuftMMM Posted July 19, 2016 Author Share Posted July 19, 2016 4 hours ago, Wexton said: Darkness would actually be really fun,its not just the fact that is always night time like on lights out mode but also the fact that there are no caves,making you only able to have a miner hat and your only fuel being fireflies. Apart from that.There are lots of cool setpieces.Maybe a good goal would be cleaning the robot biome wich could be a fun challenge Yeah, all the cool set pieces would make it really fun. Plus, there are also all those self-lighting pedestals everywhere. That could help a bit with the no lantern situation. Even still, I fear it may be too difficult to survive using just fireflies/miner hat or torches. I played Lights Out and did really well at it, however, I was running down to a nearby cave every 3-5 days for lightbulbs. Can't really imagine using a torch and quick switching back and forth constantly in order to chop down a tree, harvest rock, etc. Maybe building firepits everywhere could make this more manageable. Hmm… I'm just not sure. Link to comment https://forums.kleientertainment.com/forums/topic/68922-staying-in-adventure-mode-world/#findComment-794611 Share on other sites More sharing options...
Wexton Posted July 19, 2016 Share Posted July 19, 2016 48 minutes ago, StaypuftMMM said: Yeah, all the cool set pieces would make it really fun. Plus, there are also all those self-lighting pedestals everywhere. That could help a bit with the no lantern situation. Even still, I fear it may be too difficult to survive using just fireflies/miner hat or torches. I played Lights Out and did really well at it, however, I was running down to a nearby cave every 3-5 days for lightbulbs. Can't really imagine using a torch and quick switching back and forth constantly in order to chop down a tree, harvest rock, etc. Maybe building firepits everywhere could make this more manageable. Hmm… I'm just not sure. 1.Yeah,needing to chose what kind of light to use would be what makes it harder,using miner hat all day would be a problem. 2.you dont need to swich quickly between a torch and a tool to mine/chop stuff,neither place a campfire. You just need to place something burneable on the floor(like grass,twings)and burn it as long as there is no forest,bushes etc near.that way you only lose the burned item and 2 %of the torch Link to comment https://forums.kleientertainment.com/forums/topic/68922-staying-in-adventure-mode-world/#findComment-794620 Share on other sites More sharing options...
Quoth143 Posted July 19, 2016 Share Posted July 19, 2016 Archipelago and A Cold Reception are my first choices. Link to comment https://forums.kleientertainment.com/forums/topic/68922-staying-in-adventure-mode-world/#findComment-794629 Share on other sites More sharing options...
EuedeAdodooedoe Posted July 26, 2016 Share Posted July 26, 2016 Fireflies are non-renewable though. You might live off miner hat in Darkness for a year, but it's not forever-feasible strategy, unlike in Lights Out, if you have caves enabled, you can just fuel your miner hat with light bulbs. And make lanterns. I would see playing in Checkmate more of a challenge than playing in Darkness though; you'd have to keep a bird on you and fed all the time through darkness to get it through (unless you place a bird cage down near the Wooden thing and you leave it there whilst you go about your business in Darkness and find other pieces to escape and then take the bird with you with a new Bird Cage prebuilt upon leaving). The reason for this is because in Darkness, renewable trees are everywhere, where as in Checkmate, there's only spiky trees. This means that bringing like a stack of pinecones for renewable trees (and a mole for renwable flint for axes, or you can simply play as Woodie) would be essential. I think the best way, in terms of Checkmate world surviving (surviving forever essentially) would be to play as Wickerbottom (theoretically...), bring with you to Checkmate world the following: * a stack of Spider eggs or just a few of them (for easily renewable glands, silk (for sewing kits and other shenanigans like top hat and dapper vest so I can get sanity over time, even whilst it's constant night and I'm just wandering about) and monster meat for food). * a stack of pinecones/birchnuts (preferably birch nuts if I can get them because that way the birch nuts are a way of food, combining them via berries in crock pot will give me trail mix, which is good for health and I can get living logs for Dark Swords faster this way). * A bird (For bird cage for eggs and this is where the Wickerbottom strat comes in. This isn't guaranteed, though my guess when I world-hop I get reeds, so I can make 1 STS with this. Then, by dropping the bird and reading the book to get it back could mean that the bird drops a seed for me. If the bird does indeed drop a seed for me, then I don't need to bring any seeds with me to theadventure mode for farms and after I got one seed, a bird in cage and both my improved and basic farm placed down... actually wait, I can get more farms going if I've prebuilt a pig house as werepigging the pig once lighting its house on fire and extinguishing it via flingo, I could potentially get a whole bunch of manure for farms! But having both farms prebuilt would be pretty great actually. So, basically with the bird alone, I could have the potential of getting seeds from it... may be. If it drops some and I actually get papyrus every single time I world-hop via Wickerbottom in Adventure Mode. If not, then never mind this strat and I can survive without farms ) * A mole (this would ensure me endless flint, rocks, gold and nitre. I've no idea what I'll use the rocks for, but the gold and flint could be useful for tools and spears if I'm in a bad situation and nitre... Well, nitre's just there... >.> I guess prebuilding endothermic firepit so I can get rid of it would be good... Or actually, since I can get eggs and charcoal renewably, I could make some gunpowder! And then explode it near Maxwell and break da sistam :3 also shovels could be useful for getting twigs from spiky bushes without taking damage, so having those renewable would be pretty great) And of course prebuilding the following: * Campfire * Firepit * Endothermic fire (because why not) * Endothermic firepit * Basic farm (even if I can't use it, I could hammer it afterwards to use the manure for fertilising berry bushes and grass that's there) * Improved farm (same as for the basic farm. If the strat I described works, I can then get dragonpfruits and perhaps other vegies, which means I can get myself some pierogis as well!) * Bee box (I now realize getting sanity back up as Wickerbottom will be difficult. So, occasional honey could help me out get my sanity back up a bit. Oh and I could also get that pig out of its house, feed it some meat, it would go to sleep and I could stand next to it to recover sanity too ) * Drying rack (I can always make tons in Checkmate with what I got, so long as I bring birchnuts/pinecones with me, but having one prebuilt would save some initial resources, so, why the heck not?) * Crock pot (same as for Drying racks) * Ice box (I don't recall there being any ice boxes in Checkmate, do you? Having one prebuilt would be pretty great since I can't get any more than one, unless I hammer my flingo but I ain't doing that ****, it's too useful with the pig house in tact! And who knows, what if I kill a fire hound in a bad place at some point?) * Science machine (Cause why not plus it's some resources in case I'm kinda screwed for whatever reason if I hammer it after placing it down) * Alchemy engine (same as for science machine) * Thermal measurer (same as for science machine) * Rainometer (same as for science machine) * Lightning rod (I realize now that with renewable nightmare fuel, renewable living logs and even renewable gems due to hounds... Wait, actually, screw that thought, I can only get renewable red gems because it's permanent autumn. I guess fire staves and life giving amulets for dayz if I was to die... Yay! (I was gonna say I could renewably get telelocator staves and make attempts at teleporting myself to some of the easter egg places which the wiki mentions. Considering that blue gems and hence purple gems will be non-renewable I could make some attempts at getting to some of those other places (like the grass island one, whatever that is... could someone provide me with a picture of a completely revealed Checkmate world? I'm really curious to see how the whole world looks like and what kind of secret places exist there!) and gather some resources to bring back to main island for... more resources ). Also another reason for having the lightning rod prebuilt is generally the same as for science machine once I get to a point where I can't teleport anymore). * Ice flingomatic (to protect crops and such from potential fires and to farm pigs for meat, pig skin, sanity, possible protection and manure. Wow, pigs are VERY useful O.o) * Chest (same as for science machine) * Sign (same as for science machine and who knows, perhaps at some point, for whatever reason I will get a deerclops ) * Pig house (I think you know the reasons for it by now) * Prestihatitator (same as for science machine and... it's the only machine that isn't seen in the Checkmate chapter, so it will do for some aesthetics) * Shadow Manipulator (that's like 4 nightmare fuel, 2 living logs and a purple gem as an extra!) * Night light (same as for science machine, it looks cool and what if endless nightmare fuel is all I have left for fuel for a while and I have like 1 torch left? I could stay by it until my grass and twigs regrow for more torches! Plus it's some extra gold, nightmare fuel and a red gem if I hammer it) * Telelocator focus (not entirely sure what I'd use it for since its mechanics wouldn't really help me get back to my main island if I happen to teleport to an easter-egg island and it requires 3 non-renewable purple gems to use, but hei, it's some extra living logs, gold and nightmare fuel!) And I think that's it. Well, I think I'll try this out some time. Perhaps some others can try something like this out themselves? May be with another character if you want? Though Wickerbottom seems to be the best option for the run (as far as I know), so long as you prebuild the most important stuff at least and bring over the 4 key things I've listed here, you should have a cool challenge upon you Link to comment https://forums.kleientertainment.com/forums/topic/68922-staying-in-adventure-mode-world/#findComment-797064 Share on other sites More sharing options...
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