Developer V2C Posted June 14, 2016 Developer Share Posted June 14, 2016 Fixed issues with keyboard and controller movement. For full details of today's hotfix: View full update 8 Link to comment Share on other sites More sharing options...
CarlZalph Posted June 14, 2016 Share Posted June 14, 2016 Thanks, and again I apologize. Link to comment Share on other sites More sharing options...
GiddyGuy Posted June 14, 2016 Share Posted June 14, 2016 (edited) 2 hours ago, V2C said: Fixed issues with keyboard and controller movement. Praise be to Nome. Edited June 14, 2016 by GiddyGuy 1 Link to comment Share on other sites More sharing options...
rezecib Posted June 14, 2016 Share Posted June 14, 2016 @V2C While looking at how DirectWalking is implemented, it made me wonder if the "stutterstepping" you see from people experiencing lag with movement prediction on is due to the WASD movement vector being of length 1-- maybe in some cases the delay is too much for it to update. If the vector's length were increased to something like 4, that should help a lot, I think? (To clarify on what I mean by stutterstepping-- I see them moving around but stopping every half second, which slows them down. It looks really weird, too, almost like they're trying to put an item down repeatedly while walking.) Link to comment Share on other sites More sharing options...
Developer V2C Posted June 14, 2016 Author Developer Share Posted June 14, 2016 Direct Walking uses a unit vector to indicate direction only, and also wouldn't be used when prediction is on. I believe stutterstepping is usually to do with network connection issues. 1 1 Link to comment Share on other sites More sharing options...
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