mranon245 Posted June 9, 2016 Share Posted June 9, 2016 Hello, I've recently tried to create artwork for my custom character using the sample character template but have stubled across a problem. My character wears a skirt which is unsymmetric by design. The sample character template skirt only takes into account two sides of a skirt, the front and back profile of a skirt. So this means that the side profile of the skirt looks the same as the front part of the skirt, which is something I obviously don't want. Is there any way to fix this issue by codes or other means? http://puu.sh/pmCDv/488548dd75.jpg My other question was related to changing sample character body sizes. If I want my character to let's say, have a smaller torso than the original size or smaller hands than the original will that cause problems? I have zero conception on what to be careful when doing artwork and if I shouldn't do this and that. Thank you for the read. Link to comment Share on other sites More sharing options...
Aquaterion Posted June 9, 2016 Share Posted June 9, 2016 for side animations having seperate left and right, you'll have to do 2 anims, one with the left skirt, one with the right skirt then; --character.lua local function GetSideAnim(inst)--side animations if inst.AnimState:GetCurrentFacing() == 2 then inst.AnimState:SetBuild("character") -- left animation elseif inst.AnimState:GetCurrentFacing() == 0 then inst.AnimState:SetBuild("character_right") -- right animation end end --masterpostinit function inst:ListenForEvent("locomotor", GetSideAnim) I believe that's how it used to work Link to comment Share on other sites More sharing options...
mranon245 Posted June 10, 2016 Author Share Posted June 10, 2016 How does one exactly "do" anims? I don't know the first thing about it. Link to comment Share on other sites More sharing options...
MF99K Posted June 10, 2016 Share Posted June 10, 2016 2 hours ago, mranon245 said: How does one exactly "do" anims? I don't know the first thing about it. for one, you need spriter. open whatever scml you're using and work from there Link to comment Share on other sites More sharing options...
mranon245 Posted June 10, 2016 Author Share Posted June 10, 2016 7 minutes ago, mf99k said: for one, you need spriter. open whatever scml you're using and work from there I don't suppose someone wrote a step by step tutorial possibly? Something that I can look at and apply here. Link to comment Share on other sites More sharing options...
mranon245 Posted June 10, 2016 Author Share Posted June 10, 2016 Can someone please elaborate on what I am supposed to do? Link to comment Share on other sites More sharing options...
Aquaterion Posted June 10, 2016 Share Posted June 10, 2016 58 minutes ago, mranon245 said: Can someone please elaborate on what I am supposed to do? by anims i mean, having yourcharacter.zip (with its art and stuff) and then having yourcharacter_right.zip (which is the same as yourcharacter.zip but having the different skirt in your case). If you mean you don't know how to compile animations and stuff then I'd suggest looking up sample character tutorial Link to comment Share on other sites More sharing options...
MF99K Posted June 11, 2016 Share Posted June 11, 2016 (edited) the trouble here is that you're gonna need to recode some of the animations since the game automatically mirrors some of them. @Dleowolf might be able to help you set up your build but I'm wondering how we'd set up the idle, run and attack animations with it Edited June 11, 2016 by mf99k Link to comment Share on other sites More sharing options...
G Posted June 23, 2016 Share Posted June 23, 2016 so, had you managed to solve your problem yet? Link to comment Share on other sites More sharing options...
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