. . . Posted June 7, 2016 Share Posted June 7, 2016 Hello, I have a question. So I want to give my character a damage boost when something happens, is there something like inst.components.locomotor:SetExternalSpeedMultiplier(inst, "mycharacter_speed_mod", 1.25) or will I have to change his inst.components.combat.damagemultiplier all the time? Any help appreciated !!!!!! Link to comment Share on other sites More sharing options...
Aquaterion Posted June 7, 2016 Share Posted June 7, 2016 5 minutes ago, SuperDavid said: Hello, I have a question. So I want to give my character a damage boost when something happens, is there something like inst.components.locomotor:SetExternalSpeedMultiplier(inst, "mycharacter_speed_mod", 1.25) or will I have to change his inst.components.combat.damagemultiplier all the time? Any help appreciated !!!!!! yea just inst.components.combat.damagemultiplier = X --x being percentage, 1 = 100% Link to comment Share on other sites More sharing options...
. . . Posted June 7, 2016 Author Share Posted June 7, 2016 35 minutes ago, Aquaterion said: yea just inst.components.combat.damagemultiplier = X --x being percentage, 1 = 100% My character's damage mult is 1.75 so if I want to give it a 100% damage boost would it be act.target.components.combat.damagemultiplier = 2, 1.75 would that how it be? And thanks !! Link to comment Share on other sites More sharing options...
Aquaterion Posted June 7, 2016 Share Posted June 7, 2016 (edited) 14 minutes ago, SuperDavid said: My character's damage mult is 1.75 so if I want to give it a 100% damage boost would it be act.target.components.combat.damagemultiplier = 2, 1.75 would that how it be? And thanks !! 1.75 is 175% damage boost, this multiplies whatever multiplier u already had by 2, making to from 175% to 350%(3.5) act.target.components.combat.damagemultiplier = act.target.components.combat.damagemultiplier * 2 -- to revert it act.target.components.combat.damagemultiplier = act.target.components.combat.damagemultiplier / 2 Edited June 7, 2016 by Aquaterion Link to comment Share on other sites More sharing options...
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