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Your prefab's component's named is having a field called 'nameformat' specified with an invalid formatting parameter.

This is only called when the world is saved and reloaded.

 

This error is in prefabs/wreck.lua

If you want to copy paste that prefab here, then I could edit and state what should be fixed.

30 minutes ago, CarlZalph said:

Your prefab's component's named is having a field called 'nameformat' specified with an invalid formatting parameter.

This is only called when the world is saved and reloaded.

 

This error is in prefabs/wreck.lua

If you want to copy paste that prefab here, then I could edit and state what should be fixed.

Sorry, but I haven't done any coding. The only file I used was poedit to translate the game.

Here, this is the link for my mod (all the info is in Spanish, but you just hit the download button).

Please help, I'm a potato when comes to coding.

6 minutes ago, FreyaMaluk said:

Sorry, but I haven't done any coding. The only file I used was poedit to translate the game.

Here, this is the link for my mod (all the info is in Spanish, but you just hit the download button).

Please help, I'm a potato when comes to coding.

Ah, in the es.po file there's a dangling %.

#. STRINGS.NAMES.WRECKOF
msgctxt "STRINGS.NAMES.WRECKOF"
msgid "Wreck of the %s"
msgstr "Restos del %"

Should be:

#. STRINGS.NAMES.WRECKOF
msgctxt "STRINGS.NAMES.WRECKOF"
msgid "Wreck of the %s"
msgstr "Restos del %s"

Which is why the Wreck prefab is causing a crash.

10 minutes ago, CarlZalph said:

Ah, in the es.po file there's a dangling %.


#. STRINGS.NAMES.WRECKOF
msgctxt "STRINGS.NAMES.WRECKOF"
msgid "Wreck of the %s"
msgstr "Restos del %"

Should be:


#. STRINGS.NAMES.WRECKOF
msgctxt "STRINGS.NAMES.WRECKOF"
msgid "Wreck of the %s"
msgstr "Restos del %s"

Which is why the Wreck prefab is causing a crash.

Got it.... Gonna try that one

It worked!!!!

Thanks.... this is awesome..... Thank you..... Really appreciate the help here. 

Edited by FreyaMaluk

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