Fancy_Fox_Pers Posted April 19, 2016 Share Posted April 19, 2016 (edited) Hello everyone! I'm making a humanoïd follower but (probably because it's been a while...) I keep on crashing my game! The log seems to be a total ***** when it comes to helping me and I can't see a clear problem in the code. So, I hope that someone would be kind enough to gift me with a bit of awesomeness and tell me what I did so freakishly wrong. =D Here's the log : [00:00:00]: Starting Up [00:00:00]: Version: 161456 [00:00:00]: Current time: Tue Dec 29 21:10:22 2015 [00:00:00]: Don't Starve Together: 161456 WIN32_STEAM NNN Build Date: 2015-12-24_15-06-32 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Initializing Steam [00:00:00]: Steam AppBuildID: 912665 [00:00:00]: Steam BetaName(Branch): [] [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (4740) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:17]: ProfileIndex:3.91 [00:00:17]: [CONNECT] PendingConnection::Reset(true) [00:00:17]: Network tick rate: U=15(2), D=0 [00:00:17]: Network tick rate: U=15(2), D=0 [00:00:17]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together Beta\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:17]: WindowsFirewall - Application already authorized [00:00:17]: loaded ping_cache [00:00:17]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure) [00:00:17]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure) [00:00:17]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure) [00:00:17]: Offline user name: OU_76561198062373436 [00:00:17]: SteamID: 76561198062373436 [00:00:17]: cGame::InitializeOnMainThread [00:00:17]: WindowManager::Initialize [00:00:17]: CreateWindow: Requesting 2556,1378 - 5/6/5 - -1/-1/-1 - 0 [00:00:17]: CreateEGLContext: 12 configs found [00:00:17]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:17]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:17]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:17]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:17]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:17]: 5: 5/5/5 - 0/16/ 0 - 0 [00:00:17]: 6: 5/5/5 - 0/24/ 0 - 0 [00:00:17]: 7: 5/5/5 - 0/24/ 8 - 0 [00:00:17]: 8: 8/8/8 - 8/ 0/ 0 - 0 [00:00:17]: 9: 8/8/8 - 8/16/ 0 - 0 [00:00:17]: 10: 8/8/8 - 8/24/ 0 - 0 [00:00:17]: 11: 8/8/8 - 8/24/ 8 - 0 [00:00:17]: RestoreWindowPosition [00:00:17]: Saved Client Pos (0 x 30) [00:00:17]: Adjusted Window Pos (-8 x 0) [00:00:17]: EnsureWindowOnScreen [00:00:17]: All good. [00:00:17]: GLInfo [00:00:17]: ~~~~~~ [00:00:17]: GL_VENDOR: Google Inc. [00:00:17]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 680MX) [00:00:17]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:17]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:17]: OpenGL extensions (19, 19): [00:00:17]: GL_ANGLE_depth_texture [00:00:17]: GL_ANGLE_framebuffer_blit [00:00:17]: GL_ANGLE_framebuffer_multisample [00:00:17]: GL_ANGLE_instanced_arrays [00:00:17]: GL_ANGLE_pack_reverse_row_order [00:00:17]: GL_ANGLE_texture_compression_dxt3 [00:00:17]: GL_ANGLE_texture_compression_dxt5 [00:00:17]: GL_ANGLE_texture_usage [00:00:17]: GL_ANGLE_translated_shader_source [00:00:17]: GL_EXT_read_format_bgra [00:00:17]: GL_EXT_robustness [00:00:17]: GL_EXT_texture_compression_dxt1 [00:00:17]: GL_EXT_texture_format_BGRA8888 [00:00:17]: GL_EXT_texture_storage [00:00:17]: GL_OES_get_program_binary [00:00:17]: GL_OES_packed_depth_stencil [00:00:17]: GL_OES_rgb8_rgba8 [00:00:17]: GL_OES_standard_derivatives [00:00:17]: GL_OES_texture_npot [00:00:17]: THREAD - started 'WindowsInputManager' (1472) [00:00:17]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:17]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:17]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:17]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:17]: GL_MAX_VARYING_VECTORS = 10 [00:00:17]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:17]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:17]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:17]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:17]: 4 compressed texture formats [00:00:17]: texture format 0x83f0 [00:00:17]: texture format 0x83f1 [00:00:17]: texture format 0x83f2 [00:00:17]: texture format 0x83f3 [00:00:17]: Renderer initialize: Okay [00:00:18]: AnimManager initialize: Okay [00:00:18]: Buffers initialize: Okay [00:00:18]: cDontStarveGame::DoGameSpecificInitialize() [00:00:18]: GameSpecific initialize: Okay [00:00:18]: cGame::StartPlaying [00:00:18]: LOADING LUA [00:00:18]: DoLuaFile scripts/main.lua [00:00:18]: DoLuaFile loading buffer scripts/main.lua [00:00:18]: scripts/main.lua(166,1) running main.lua [00:00:18]: loaded modindex [00:00:18]: ModIndex: Beginning normal load sequence. [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-347360448 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-365119238 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-369083187 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-394612159 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-496048926 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-506021221 [00:00:18]: Could not load mod_config_data/modconfiguration_workshop-345692228 [00:00:18]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.4b [00:00:18]: Could not load mod_config_data/modconfiguration_workshop-347360448 [00:00:18]: Loading mod: workshop-347360448 (DST Where's My Beefalo?) Version:1.4 [00:00:18]: Could not load mod_config_data/modconfiguration_workshop-352373173 [00:00:18]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.4.2 [00:00:18]: Could not load mod_config_data/modconfiguration_workshop-365119238 [00:00:18]: Loading mod: workshop-365119238 (SmartCrockPot) Version:4.02 [00:00:18]: Could not load mod_config_data/modconfiguration_workshop-369083187 [00:00:18]: Loading mod: workshop-369083187 (NO RELEASE DEPLOYABLES) Version:1.0.5.1b [00:00:18]: Could not load mod_config_data/modconfiguration_workshop-376333686 [00:00:18]: Loading mod: workshop-376333686 (Always On Status) Version:1.2b1 [00:00:18]: Could not load mod_config_data/modconfiguration_workshop-394612159 [00:00:18]: Loading mod: workshop-394612159 (Auto ReTrap) Version:1.02 [00:00:18]: Could not load mod_config_data/modconfiguration_workshop-416991215 [00:00:18]: Loading mod: workshop-416991215 (Dusk and Night Music) Version:1.1.2 [00:00:18]: Could not load mod_config_data/modconfiguration_workshop-496048926 [00:00:18]: Loading mod: workshop-496048926 (No Mods Warning - Client) Version:1.0.1 [00:00:18]: Could not load mod_config_data/modconfiguration_workshop-506021221 [00:00:18]: Loading mod: workshop-506021221 (DST Patch Francais) Version:4.4 [00:00:18]: Mod: workshop-365119238 (SmartCrockPot) Loading modworldgenmain.lua [00:00:18]: Mod: workshop-365119238 (SmartCrockPot) Mod had no modworldgenmain.lua. Skipping. [00:00:18]: Mod: workshop-365119238 (SmartCrockPot) Loading modmain.lua [00:00:18]: modimport: ../mods/workshop-365119238/modmain_segments/containerwidgetfunction.lua [00:00:18]: modimport: ../mods/workshop-365119238/modmain_segments/containers_setup.lua [00:00:18]: modimport: ../mods/workshop-365119238/modmain_segments/action_predict.lua [00:00:18]: WARNING: Positional Action parameters are deprecated. Please pass action a table instead. [00:00:18]: Action defined at ../mods/workshop-365119238/modmain_segments/action_predict.lua:1 in (local) result (main) <0-0> [00:00:18]: Mod: workshop-376333686 (Always On Status) Loading modworldgenmain.lua [00:00:18]: Mod: workshop-376333686 (Always On Status) Mod had no modworldgenmain.lua. Skipping. [00:00:18]: Mod: workshop-376333686 (Always On Status) Loading modmain.lua [00:00:18]: Mod: workshop-496048926 (No Mods Warning - Client) Loading modworldgenmain.lua [00:00:18]: Mod: workshop-496048926 (No Mods Warning - Client) Mod had no modworldgenmain.lua. Skipping. [00:00:18]: Mod: workshop-496048926 (No Mods Warning - Client) Loading modmain.lua [00:00:18]: Mod: workshop-369083187 (NO RELEASE DEPLOYABLES) Loading modworldgenmain.lua [00:00:18]: Mod: workshop-369083187 (NO RELEASE DEPLOYABLES) Mod had no modworldgenmain.lua. Skipping. [00:00:18]: Mod: workshop-369083187 (NO RELEASE DEPLOYABLES) Loading modmain.lua [00:00:18]: Mod: workshop-345692228 (Minimap HUD) Loading modworldgenmain.lua [00:00:18]: Mod: workshop-345692228 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. [00:00:18]: Mod: workshop-345692228 (Minimap HUD) Loading modmain.lua [00:00:18]: Mod: workshop-416991215 (Dusk and Night Music) Loading modworldgenmain.lua [00:00:18]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modworldgenmain.lua. Skipping. [00:00:18]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmain.lua [00:00:18]: Mod: workshop-347360448 (DST Where's My Beefalo?) Loading modworldgenmain.lua [00:00:18]: Mod: workshop-347360448 (DST Where's My Beefalo?) Mod had no modworldgenmain.lua. Skipping. [00:00:18]: Mod: workshop-347360448 (DST Where's My Beefalo?) Loading modmain.lua [00:00:18]: Mod: workshop-506021221 (DST Patch Francais) Loading modworldgenmain.lua [00:00:18]: Mod: workshop-506021221 (DST Patch Francais) Mod had no modworldgenmain.lua. Skipping. [00:00:18]: Mod: workshop-506021221 (DST Patch Francais) Loading modmain.lua [00:00:18]: Translator:LoadPOFile - loading file: ../mods/workshop-506021221/DSTFR.po [00:00:18]: Mod: workshop-394612159 (Auto ReTrap) Loading modworldgenmain.lua [00:00:18]: Mod: workshop-394612159 (Auto ReTrap) Mod had no modworldgenmain.lua. Skipping. [00:00:18]: Mod: workshop-394612159 (Auto ReTrap) Loading modmain.lua [00:00:18]: Mod: workshop-352373173 (Gesture Wheel) Loading modworldgenmain.lua [00:00:18]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modworldgenmain.lua. Skipping. [00:00:18]: Mod: workshop-352373173 (Gesture Wheel) Loading modmain.lua [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-347360448 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-365119238 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-369083187 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-394612159 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-496048926 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-506021221 [00:00:20]: LOADING LUA SUCCESS [00:00:20]: PlayerDeaths loaded morgue 5509 [00:00:20]: PlayerHistory loaded player_history 694 [00:00:20]: bloom_enabled false [00:00:20]: loaded saveindex [00:00:20]: OnFilesLoaded() [00:00:20]: OnUpdatePurchaseStateComplete [00:00:21]: Mod: workshop-365119238 (SmartCrockPot) Registering prefabs [00:00:21]: Mod: workshop-365119238 (SmartCrockPot) Registering default mod prefab [00:00:21]: Mod: workshop-376333686 (Always On Status) Registering prefabs [00:00:21]: Mod: workshop-376333686 (Always On Status) Registering default mod prefab [00:00:21]: Mod: workshop-496048926 (No Mods Warning - Client) Registering prefabs [00:00:21]: Mod: workshop-496048926 (No Mods Warning - Client) Registering default mod prefab [00:00:21]: Mod: workshop-369083187 (NO RELEASE DEPLOYABLES) Registering prefabs [00:00:21]: Mod: workshop-369083187 (NO RELEASE DEPLOYABLES) Registering default mod prefab [00:00:21]: Mod: workshop-345692228 (Minimap HUD) Registering prefabs [00:00:21]: Mod: workshop-345692228 (Minimap HUD) Registering default mod prefab [00:00:21]: Mod: workshop-416991215 (Dusk and Night Music) Registering prefabs [00:00:21]: Mod: workshop-416991215 (Dusk and Night Music) Registering default mod prefab [00:00:21]: Mod: workshop-347360448 (DST Where's My Beefalo?) Registering prefabs [00:00:21]: Mod: workshop-347360448 (DST Where's My Beefalo?) Registering default mod prefab [00:00:21]: Mod: workshop-506021221 (DST Patch Francais) Registering prefabs [00:00:21]: Mod: workshop-506021221 (DST Patch Francais) Registering default mod prefab [00:00:21]: Mod: workshop-394612159 (Auto ReTrap) Registering prefabs [00:00:21]: Mod: workshop-394612159 (Auto ReTrap) Registering default mod prefab [00:00:21]: Mod: workshop-352373173 (Gesture Wheel) Registering prefabs [00:00:21]: Mod: workshop-352373173 (Gesture Wheel) Registering default mod prefab [00:00:22]: Load FE [00:00:22]: Load FE: done [00:00:22]: SimLuaProxy::QueryServer() [00:00:22]: ModIndex: Load sequence finished successfully. [00:00:22]: Reset() returning [00:00:24]: [200] Account Communication Success (6) [00:00:24]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_Z-I45r8r [00:00:24]: [Steam] Auth Session Ticket requested... [00:00:24]: loaded inventory_cache [00:00:24]: [Steam] Got Auth Session Ticket [00:00:25]: saved inventory_cache [00:00:25]: saved inventory_cache_sig [00:00:25]: SimLuaProxy::QueryServer() [00:00:26]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20} [00:00:26]: ../mods/Kerrigan/modicon.tex is 120x104 but compressed textures must have power of 2 dimensions. [00:00:26]: Network tick rate: U=15(2), D=0 [00:00:26]: About to start a server with the following settings: [00:00:26]: Dedicated: false [00:00:26]: Online: true [00:00:26]: Passworded: false [00:00:26]: ServerPort: 10999 [00:00:26]: SteamAuthPort: 8766 [00:00:26]: SteamMasterServerPort: 27016 [00:00:26]: ClanID: false [00:00:26]: ClanOnly: false [00:00:26]: ClanAdmin: false [00:00:26]: LanOnly: true [00:00:26]: EnablePunchthrough: false [00:00:26]: EnableAutosaver: true [00:00:26]: PVP: false [00:00:26]: MaxPlayers: 6 [00:00:26]: GameMode: survival [00:00:26]: OverridenDNS: [00:00:26]: PauseWhenEmpty: false [00:00:26]: InternetBroadcasting: true [00:00:26]: Intent: madness [00:00:26]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:26]: Could not load mod_config_data/modconfiguration_Thibaud for DST [00:00:26]: Online Server Started on port: 10999 [00:00:28]: Could not load mod_config_data/modconfiguration_Thibaud for DST [00:00:28]: unloading prefabs for mod MOD_workshop-365119238 [00:00:28]: unloading prefabs for mod MOD_workshop-376333686 [00:00:28]: unloading prefabs for mod MOD_workshop-496048926 [00:00:28]: unloading prefabs for mod MOD_workshop-369083187 [00:00:28]: unloading prefabs for mod MOD_workshop-345692228 [00:00:28]: unloading prefabs for mod MOD_workshop-416991215 [00:00:28]: unloading prefabs for mod MOD_workshop-347360448 [00:00:28]: unloading prefabs for mod MOD_workshop-506021221 [00:00:28]: unloading prefabs for mod MOD_workshop-394612159 [00:00:28]: unloading prefabs for mod MOD_workshop-352373173 [00:00:28]: Collecting garbage... [00:00:28]: lua_gc took 0.02 seconds [00:00:28]: ~ShardLuaProxy() [00:00:28]: ~InventoryLuaProxy() [00:00:28]: ~NetworkLuaProxy() [00:00:28]: ~SimLuaProxy() [00:00:28]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:00:28]: lua_close took 0.02 seconds [00:00:28]: ReleaseAll [00:00:28]: ReleaseAll Finished [00:00:28]: cGame::StartPlaying [00:00:28]: LOADING LUA [00:00:28]: DoLuaFile scripts/main.lua [00:00:28]: DoLuaFile loading buffer scripts/main.lua [00:00:28]: scripts/main.lua(166,1) running main.lua [00:00:28]: loaded modindex [00:00:28]: ModIndex: Beginning normal load sequence. [00:00:28]: ModIndex:GetModsToLoad inserting moddir, Thibaud for DST [00:00:28]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [00:00:28]: ModIndex:GetModsToLoad inserting moddir, workshop-347360448 [00:00:28]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:00:28]: ModIndex:GetModsToLoad inserting moddir, workshop-365119238 [00:00:28]: ModIndex:GetModsToLoad inserting moddir, workshop-369083187 [00:00:28]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:00:28]: ModIndex:GetModsToLoad inserting moddir, workshop-394612159 [00:00:28]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [00:00:28]: ModIndex:GetModsToLoad inserting moddir, workshop-496048926 [00:00:28]: ModIndex:GetModsToLoad inserting moddir, workshop-506021221 [00:00:28]: Could not load mod_config_data/modconfiguration_Thibaud for DST [00:00:28]: Loading mod: Thibaud for DST (Thibaud) Version:1.1.3 [00:00:28]: Could not load mod_config_data/modconfiguration_workshop-345692228 [00:00:28]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.4b [00:00:28]: Could not load mod_config_data/modconfiguration_workshop-347360448 [00:00:28]: Loading mod: workshop-347360448 (DST Where's My Beefalo?) Version:1.4 [00:00:28]: Could not load mod_config_data/modconfiguration_workshop-352373173 [00:00:28]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.4.2 [00:00:28]: Could not load mod_config_data/modconfiguration_workshop-365119238 [00:00:28]: Loading mod: workshop-365119238 (SmartCrockPot) Version:4.02 [00:00:28]: Could not load mod_config_data/modconfiguration_workshop-369083187 [00:00:28]: Loading mod: workshop-369083187 (NO RELEASE DEPLOYABLES) Version:1.0.5.1b [00:00:28]: Could not load mod_config_data/modconfiguration_workshop-376333686 [00:00:28]: Loading mod: workshop-376333686 (Always On Status) Version:1.2b1 [00:00:28]: Could not load mod_config_data/modconfiguration_workshop-394612159 [00:00:28]: Loading mod: workshop-394612159 (Auto ReTrap) Version:1.02 [00:00:28]: Could not load mod_config_data/modconfiguration_workshop-416991215 [00:00:28]: Loading mod: workshop-416991215 (Dusk and Night Music) Version:1.1.2 [00:00:28]: Could not load mod_config_data/modconfiguration_workshop-496048926 [00:00:28]: Loading mod: workshop-496048926 (No Mods Warning - Client) Version:1.0.1 [00:00:28]: Could not load mod_config_data/modconfiguration_workshop-506021221 [00:00:28]: Loading mod: workshop-506021221 (DST Patch Francais) Version:4.4 [00:00:28]: Mod: workshop-365119238 (SmartCrockPot) Loading modworldgenmain.lua [00:00:28]: Mod: workshop-365119238 (SmartCrockPot) Mod had no modworldgenmain.lua. Skipping. [00:00:28]: Mod: workshop-365119238 (SmartCrockPot) Loading modmain.lua [00:00:28]: modimport: ../mods/workshop-365119238/modmain_segments/containerwidgetfunction.lua [00:00:28]: modimport: ../mods/workshop-365119238/modmain_segments/containers_setup.lua [00:00:28]: modimport: ../mods/workshop-365119238/modmain_segments/action_predict.lua [00:00:28]: WARNING: Positional Action parameters are deprecated. Please pass action a table instead. [00:00:28]: Action defined at ../mods/workshop-365119238/modmain_segments/action_predict.lua:1 in (local) result (main) <0-0> [00:00:28]: Mod: workshop-376333686 (Always On Status) Loading modworldgenmain.lua [00:00:28]: Mod: workshop-376333686 (Always On Status) Mod had no modworldgenmain.lua. Skipping. [00:00:28]: Mod: workshop-376333686 (Always On Status) Loading modmain.lua [00:00:29]: Mod: Thibaud for DST (Thibaud) Loading modworldgenmain.lua [00:00:29]: Mod: Thibaud for DST (Thibaud) Mod had no modworldgenmain.lua. Skipping. [00:00:29]: Mod: Thibaud for DST (Thibaud) Loading modmain.lua [00:00:29]: modimport: ../mods/Thibaud for DST/libs/env.lua [00:00:29]: Mod: workshop-496048926 (No Mods Warning - Client) Loading modworldgenmain.lua [00:00:29]: Mod: workshop-496048926 (No Mods Warning - Client) Mod had no modworldgenmain.lua. Skipping. [00:00:29]: Mod: workshop-496048926 (No Mods Warning - Client) Loading modmain.lua [00:00:29]: Mod: workshop-369083187 (NO RELEASE DEPLOYABLES) Loading modworldgenmain.lua [00:00:29]: Mod: workshop-369083187 (NO RELEASE DEPLOYABLES) Mod had no modworldgenmain.lua. Skipping. [00:00:29]: Mod: workshop-369083187 (NO RELEASE DEPLOYABLES) Loading modmain.lua [00:00:29]: Mod: workshop-345692228 (Minimap HUD) Loading modworldgenmain.lua [00:00:29]: Mod: workshop-345692228 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. [00:00:29]: Mod: workshop-345692228 (Minimap HUD) Loading modmain.lua [00:00:29]: Mod: workshop-416991215 (Dusk and Night Music) Loading modworldgenmain.lua [00:00:29]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modworldgenmain.lua. Skipping. [00:00:29]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmain.lua [00:00:29]: Mod: workshop-347360448 (DST Where's My Beefalo?) Loading modworldgenmain.lua [00:00:29]: Mod: workshop-347360448 (DST Where's My Beefalo?) Mod had no modworldgenmain.lua. Skipping. [00:00:29]: Mod: workshop-347360448 (DST Where's My Beefalo?) Loading modmain.lua [00:00:29]: Mod: workshop-506021221 (DST Patch Francais) Loading modworldgenmain.lua [00:00:29]: Mod: workshop-506021221 (DST Patch Francais) Mod had no modworldgenmain.lua. Skipping. [00:00:29]: Mod: workshop-506021221 (DST Patch Francais) Loading modmain.lua [00:00:29]: Translator:LoadPOFile - loading file: ../mods/workshop-506021221/DSTFR.po [00:00:29]: Mod: workshop-394612159 (Auto ReTrap) Loading modworldgenmain.lua [00:00:29]: Mod: workshop-394612159 (Auto ReTrap) Mod had no modworldgenmain.lua. Skipping. [00:00:29]: Mod: workshop-394612159 (Auto ReTrap) Loading modmain.lua [00:00:29]: Mod: workshop-352373173 (Gesture Wheel) Loading modworldgenmain.lua [00:00:29]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modworldgenmain.lua. Skipping. [00:00:29]: Mod: workshop-352373173 (Gesture Wheel) Loading modmain.lua [00:00:29]: ModIndex:GetModsToLoad inserting moddir, Thibaud for DST [00:00:29]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [00:00:29]: ModIndex:GetModsToLoad inserting moddir, workshop-347360448 [00:00:29]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:00:29]: ModIndex:GetModsToLoad inserting moddir, workshop-365119238 [00:00:29]: ModIndex:GetModsToLoad inserting moddir, workshop-369083187 [00:00:29]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:00:29]: ModIndex:GetModsToLoad inserting moddir, workshop-394612159 [00:00:29]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [00:00:29]: ModIndex:GetModsToLoad inserting moddir, workshop-496048926 [00:00:29]: ModIndex:GetModsToLoad inserting moddir, workshop-506021221 [00:00:29]: LOADING LUA SUCCESS [00:00:29]: PlayerDeaths loaded morgue 5509 [00:00:29]: PlayerHistory loaded player_history 694 [00:00:29]: bloom_enabled false [00:00:29]: loaded saveindex [00:00:29]: OnFilesLoaded() [00:00:29]: OnUpdatePurchaseStateComplete [00:00:29]: Unload FE [00:00:29]: Unload FE done [00:00:30]: Mod: workshop-365119238 (SmartCrockPot) Registering prefabs [00:00:30]: Mod: workshop-365119238 (SmartCrockPot) Registering default mod prefab [00:00:30]: Mod: workshop-376333686 (Always On Status) Registering prefabs [00:00:30]: Mod: workshop-376333686 (Always On Status) Registering default mod prefab [00:00:30]: Mod: Thibaud for DST (Thibaud) Registering prefabs [00:00:30]: Mod: Thibaud for DST (Thibaud) Registering prefab file: prefabs/thibaud [00:00:30]: Mod: Thibaud for DST (Thibaud) thibaud [00:00:30]: Mod: Thibaud for DST (Thibaud) Registering prefab file: prefabs/pencil_thibaud [00:00:30]: Mod: Thibaud for DST (Thibaud) pencil_thibaud [00:00:30]: Mod: Thibaud for DST (Thibaud) Registering prefab file: prefabs/wurm_thibaud [00:00:30]: Mod: Thibaud for DST (Thibaud) wurm_thibaud [00:00:30]: Mod: Thibaud for DST (Thibaud) Registering prefab file: prefabs/clone_thibaud [00:00:30]: Mod: Thibaud for DST (Thibaud) clone_thibaud [00:00:30]: Mod: Thibaud for DST (Thibaud) Registering default mod prefab [00:00:30]: Mod: workshop-496048926 (No Mods Warning - Client) Registering prefabs [00:00:30]: Mod: workshop-496048926 (No Mods Warning - Client) Registering default mod prefab [00:00:30]: Mod: workshop-369083187 (NO RELEASE DEPLOYABLES) Registering prefabs [00:00:30]: Mod: workshop-369083187 (NO RELEASE DEPLOYABLES) Registering default mod prefab [00:00:30]: Mod: workshop-345692228 (Minimap HUD) Registering prefabs [00:00:30]: Mod: workshop-345692228 (Minimap HUD) Registering default mod prefab [00:00:30]: Mod: workshop-416991215 (Dusk and Night Music) Registering prefabs [00:00:30]: Mod: workshop-416991215 (Dusk and Night Music) Registering default mod prefab [00:00:30]: Mod: workshop-347360448 (DST Where's My Beefalo?) Registering prefabs [00:00:30]: Mod: workshop-347360448 (DST Where's My Beefalo?) Registering default mod prefab [00:00:30]: Mod: workshop-506021221 (DST Patch Francais) Registering prefabs [00:00:30]: Mod: workshop-506021221 (DST Patch Francais) Registering default mod prefab [00:00:30]: Mod: workshop-394612159 (Auto ReTrap) Registering prefabs [00:00:30]: Mod: workshop-394612159 (Auto ReTrap) Registering default mod prefab [00:00:30]: Mod: workshop-352373173 (Gesture Wheel) Registering prefabs [00:00:30]: Mod: workshop-352373173 (Gesture Wheel) Registering default mod prefab [00:00:30]: LOAD BE [00:00:31]: LOAD BE: done [00:00:32]: Deserialize world session from session/46AB1BD0D0CDCD7C/0000000002 [00:00:32]: Save file is at version 1 [00:00:32]: Begin Session: 46AB1BD0D0CDCD7C [00:00:32]: saving to server_temp/server_save [00:00:32]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/Thibaud for DST/images/map_icons/thibaud.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/koalefant_winter.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/koalefant_summer.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/babybeefalo.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/beefalo.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/Goose.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/dragonfly.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/deerclops.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/bearger.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/carrot_planted.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/chester_eyebone.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/flint.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/rabbithole.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/rocky.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/red_mushroom.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/green_mushroom.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/blue_mushroom.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/lightninggoat.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/mandrake.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/molehill.xml ) [00:00:32]: Could not preload undefined prefab 0x1872ccf0 (FROMNUM) [00:00:32]: Loading Nav Grid [00:00:33]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:33]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:33]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:33]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:33]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:33]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:33]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:33]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:33]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:33]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:33]: Can't find prefab spawnpoint [00:00:33]: SpawnSaveRecord [nil, spawnpoint] FAILED [00:00:34]: Reconstructing topology [00:00:34]: ...Sorting points [00:00:34]: ...Sorting edges [00:00:34]: ...Connecting nodes [00:00:34]: ...Validating connections [00:00:34]: ...Housekeeping [00:00:34]: ...Done! [00:00:34]: Truncating to snapshot #2... [00:00:34]: - session/46AB1BD0D0CDCD7C/KU_Z-I45r8r_/0000000003 [00:00:34]: 1 file(s) removed [00:00:34]: 1 uploads added to server. From server_temp [00:00:34]: Telling Client our new session identifier: 46AB1BD0D0CDCD7C [00:00:34]: ModIndex: Load sequence finished successfully. [00:00:34]: Reset() returning [00:00:35]: [SHARD] Registering portal ID #1 [00:00:35]: Validating ID 1: world: <nil> (auto) available: false receives: 1 status: inactive (disabled by prefab) [00:00:35]: Attempting to send resume request [00:00:35]: Received request to resume from: session/46AB1BD0D0CDCD7C/KU_Z-I45r8r_ [00:00:35]: ReceiveResumeNotification [00:00:35]: Deleting user minimap from session/46AB1BD0D0CDCD7C/KU_Z-I45r8r_/minimap [00:00:35]: Deleting user session from session/46AB1BD0D0CDCD7C/KU_Z-I45r8r_/0000000003 [00:00:35]: [SHARD] Registering portal ID #2 [00:00:35]: Validating ID 2: world: <nil> (auto) available: false receives: 2 status: inactive (disabled by prefab) [00:00:35]: [SHARD] Registering portal ID #3 [00:00:35]: Validating ID 3: world: <nil> (auto) available: false receives: 3 status: inactive (disabled by prefab) [00:00:35]: [SHARD] Registering portal ID #4 [00:00:35]: Validating ID 4: world: <nil> (auto) available: false receives: 4 status: inactive (disabled by prefab) [00:00:35]: [SHARD] Registering portal ID #5 [00:00:35]: Validating ID 5: world: <nil> (auto) available: false receives: 5 status: inactive (disabled by prefab) [00:00:35]: [SHARD] Registering portal ID #6 [00:00:35]: Validating ID 6: world: <nil> (auto) available: false receives: 6 status: inactive (disabled by prefab) [00:00:35]: [SHARD] Registering portal ID #7 [00:00:35]: Validating ID 7: world: <nil> (auto) available: false receives: 7 status: inactive (disabled by prefab) [00:00:35]: [SHARD] Registering portal ID #8 [00:00:35]: Validating ID 8: world: <nil> (auto) available: false receives: 8 status: inactive (disabled by prefab) [00:00:35]: [SHARD] Registering portal ID #9 [00:00:35]: Validating ID 9: world: <nil> (auto) available: false receives: 9 status: inactive (disabled by prefab) [00:00:35]: [SHARD] Registering portal ID #10 [00:00:35]: Validating ID 10: world: <nil> (auto) available: false receives: 10 status: inactive (disabled by prefab) [00:00:37]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas? [00:00:37]: Looking for default texture 'FROMNUM' from atlas 'FROMNUM'. [00:00:39]: Received request to spawn as () thibaud from Thibooms[Host] [00:00:39]: Received clothing request () () () () [00:00:39]: Validated skin: thibaud () () () () () [00:00:39]: Could not find anim build FROMNUM [00:00:39]: Could not find anim bank [FROMNUM] [00:00:39]: [Fixed] SPAWNING PLAYER AT: (-240.00, 0.00, -180.00) [00:00:39]: Serializing user: session/46AB1BD0D0CDCD7C/KU_Z-I45r8r_/0000000003 [00:00:39]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas? [00:00:39]: Looking for default texture 'FROMNUM' from atlas 'FROMNUM'. [00:00:39]: Loading minimap from session/46AB1BD0D0CDCD7C/KU_Z-I45r8r_/minimap [00:00:39]: Clearing minimap [00:00:46]: Assert failure 'mTrans' at ..\source\game\components\PhysicsComponent.cpp(143): Trace follows... Here's the prefab : --Here we list any assets required by our prefab. local assets= { --this is the name of the Spriter file. Asset("ANIM", "anim/clone_thibaud.zip"), } local brain = require("brains/clone_thibaudbrain") --This function creates a new entity based on a prefab. local function init_prefab() --First we create an entity. local inst = CreateEntity() MakeCharacterPhysics(inst, 75, .5) inst.Physics:SetCollisionGroup(COLLISION.CHARACTERS) inst.Physics:ClearCollisionMask() inst.Physics:CollidesWith(COLLISION.WORLD) inst.Physics:CollidesWith(COLLISION.OBSTACLES) inst.Physics:CollidesWith(COLLISION.CHARACTERS) inst.Transform:SetFourFaced() --The bank name is the name of the Spriter file. anim:SetBank("clone_thibaud") --The build name is the name of the animation folder in spriter. anim:SetBuild("clone_thibaud") inst.entity:AddSoundEmitter() inst.entity:AddDynamicShadow() inst.DynamicShadow:SetSize(2.5, .75) inst.entity:AddMiniMapEntity() inst.entity:AddNetwork() inst.entity:AddLightWatcher() inst:AddComponent("health") inst.components.health:SetMaxHealth(TUNING.CHESTER_HEALTH) --[NEW] We need to add a 'locomotor' component otherwise our creature can't walk around the world. inst:AddComponent("locomotor") inst.components.locomotor.walkspeed = 6 inst.components.locomotor.runspeed = 6 inst:SetStateGraph("SGclone_thibaud") --return our new entity so that it can be added to the world. return inst end --Here we register our new prefab so that it can be used in game. return Prefab( "monsters/clone_thibaud", init_prefab, assets, nil) Here's the brain : (which I don't beleive to be affecting anything) require "behaviours/follow" require "behaviours/wander" local Clone_ThibaudBrain = Class(Brain, function(self, inst) Brain._ctor(self, inst) self.mytarget = nil end) local MIN_FOLLOW = 0 local MAX_FOLLOW = 11 local MED_FOLLOW = 6 local MAX_WANDER_DIST = 10 local MAX_CHASE_TIME = 6 function Clone_ThibaudBrain:SetTarget(target) self.listenerfunc = function() self.mytarget = nil end if target ~= self.target then if self.mytarget then self.inst:RemoveEventCallback("onremove", self.listenerfunc, self.mytarget) end if target then self.inst:ListenForEvent("onremove", self.listenerfunc, target) end end self.mytarget = target end function Clone_ThibaudBrain:OnStart() local root = PriorityNode( { ChaseAndAttack(self.inst, MAX_CHASE_TIME), Follow(self.inst, function() return self.inst.components.follower.leader end, MIN_FOLLOW, MED_FOLLOW, MAX_FOLLOW, true), Wander(self.inst, function() if self.mytarget then return Point(self.mytarget.Transform:GetWorldPosition()) end end, MAX_WANDER_DIST) }, 1) self.bt = BT(self.inst, root) end return Clone_ThibaudBrain And here's the stategraph : (which I don't beleive to be affecting anything either) require("stategraphs/commonstates") local actionhandlers = { } local events= { CommonHandlers.OnStep(), CommonHandlers.OnLocomote(true,true), CommonHandlers.OnSleep(), CommonHandlers.OnFreeze(), EventHandler("doattack", function(inst) if not inst.components.health:IsDead() then inst.sg:GoToState("attack") end end), EventHandler("death", function(inst) inst.sg:GoToState("death") end), EventHandler("attacked", function(inst) if inst.components.health:GetPercent() > 0 and not inst.sg:HasStateTag("attack") then inst.sg:GoToState("hit") end end), } local states= { State{ name = "idle", tags = {"idle", "canrotate"}, onenter = function(inst, pushanim) inst.Physics:Stop() inst.AnimState:PlayAnimation("idle_loop") if not inst.sg.mem.pant_ducking or inst.sg:InNewState() then inst.sg.mem.pant_ducking = 1 end end, events= { EventHandler("animover", function(inst) inst.sg:GoToState("idle") end), }, timeline= { TimeEvent(7*FRAMES, function(inst) inst.sg.mem.pant_ducking = inst.sg.mem.pant_ducking or 1 inst.SoundEmitter:PlaySound("dontstarve/creatures/chester/pant", nil, inst.sg.mem.pant_ducking) if inst.sg.mem.pant_ducking and inst.sg.mem.pant_ducking > .35 then inst.sg.mem.pant_ducking = inst.sg.mem.pant_ducking - .05 end end), }, }, State{ name = "attack", tags = {"attack"}, onenter = function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/koalefant/angry") inst.components.combat:StartAttack() inst.Physics:Stop() inst.AnimState:PlayAnimation("atk_pre") inst.AnimState:PushAnimation("atk", false) end, timeline= { TimeEvent(15*FRAMES, function(inst) inst.components.combat:DoAttack() end), }, events= { EventHandler("animqueueover", function(inst) inst.sg:GoToState("idle") end), }, }, State{ name = "death", tags = {"busy"}, onenter = function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/chester/death") inst.AnimState:PlayAnimation("death") inst.Physics:Stop() RemovePhysicsColliders(inst) end, }, } CommonStates.AddWalkStates( states, { walktimeline = { TimeEvent(10*FRAMES, PlayFootstep), TimeEvent(15*FRAMES, function(inst) if math.random(1,3) == 2 then inst.SoundEmitter:PlaySound("dontstarve/creatures/koalefant/walk") end end ), TimeEvent(40*FRAMES, PlayFootstep), } }) CommonStates.AddRunStates( states, { runtimeline = { TimeEvent(2*FRAMES, PlayFootstep), } }) CommonStates.AddSimpleState(states,"hit", "hit", {"hit", "busy"}) CommonStates.AddSleepStates(states, { sleeptimeline = { TimeEvent(46*FRAMES, function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/koalefant/grunt") end) }, }) CommonStates.AddFrozenStates(states) return StateGraph("clone_thibaud", states, events, "idle", actionhandlers) Thank you for your time I'm sorry about the spoilers. I can't seem to make it work since the forum got updated. Now I'm pillaring spoilers for some reason. What I did was (spoiler) stuff (/spoiler) but with the right brackets and then do it again. By the way, yes the prefab is correctly listed in the modmain, with a comma at the end. Edited April 19, 2016 by Thibooms Link to comment https://forums.kleientertainment.com/forums/topic/66463-crash-upon-spawning-mob/ Share on other sites More sharing options...
DarkXero Posted April 20, 2016 Share Posted April 20, 2016 (edited) There's missing stuff here. Thing is crashing because it's missing the inst.entity:AddTransform() most likely. --Here we list any assets required by our prefab. local assets = { --this is the name of the Spriter file. Asset("ANIM", "anim/clone_thibaud.zip"), } local brain = require("brains/clone_thibaudbrain") --This function creates a new entity based on a prefab. local function init_prefab() --First we create an entity. local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddSoundEmitter() inst.entity:AddDynamicShadow() inst.entity:AddMiniMapEntity() inst.entity:AddNetwork() --Initialize physics MakeCharacterPhysics(inst, 75, .5) inst.Physics:SetCollisionGroup(COLLISION.CHARACTERS) inst.Physics:ClearCollisionMask() inst.Physics:CollidesWith(COLLISION.WORLD) inst.Physics:CollidesWith(COLLISION.OBSTACLES) inst.Physics:CollidesWith(COLLISION.CHARACTERS) --Initialize transform inst.Transform:SetFourFaced() --Initialize animstate --The bank name is the name of the Spriter file. inst.AnimState:SetBank("clone_thibaud") --The build name is the name of the animation folder in spriter. inst.AnimState:SetBuild("clone_thibaud") --Make it play a basic animation when it appears inst.AnimState:PlayAnimation("idle") --Initialize the shadow that follows the entity inst.DynamicShadow:SetSize(2.5, 0.75) --Initialize minimap icon --Set image for minimap inst.MiniMapEntity:SetIcon("glommer.png") --Set priority so stuff like trees don't block it inst.MiniMapEntity:SetPriority(5) --Tags inst:AddTag("monster") inst:AddTag("scarytoprey") --Up to here, entity is same for client and host inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end --Health inst:AddComponent("health") inst.components.health:SetMaxHealth(TUNING.CHESTER_HEALTH) --Combat, for basic fighting code inst:AddComponent("combat") --[NEW] We need to add a 'locomotor' component otherwise our creature can't walk around the world. inst:AddComponent("locomotor") inst.components.locomotor.walkspeed = 6 inst.components.locomotor.runspeed = 6 --Stategraph must be built after locomotor inst:SetStateGraph("SGclone_thibaud") --Brain inst:SetBrain(brain) --return our new entity so that it can be added to the world. return inst end --Here we register our new prefab so that it can be used in game. return Prefab("monsters/clone_thibaud", init_prefab, assets) Edited April 20, 2016 by DarkXero Link to comment https://forums.kleientertainment.com/forums/topic/66463-crash-upon-spawning-mob/#findComment-752743 Share on other sites More sharing options...
Fancy_Fox_Pers Posted April 20, 2016 Author Share Posted April 20, 2016 (edited) @DarkXero, no I don't think that's the problem because it's got that right at the start. It's right under local inst = CreateEntity() Edited April 20, 2016 by Thibooms Link to comment https://forums.kleientertainment.com/forums/topic/66463-crash-upon-spawning-mob/#findComment-753008 Share on other sites More sharing options...
Aquaterion Posted April 20, 2016 Share Posted April 20, 2016 52 minutes ago, Thibooms said: @DarkXero, no I don't think that's the problem because it's got that right at the start. It's right under local inst = CreateEntity() that's his version, not yours, yours doesnt have the inst.entity:AddTransform() line. FacePalm Link to comment https://forums.kleientertainment.com/forums/topic/66463-crash-upon-spawning-mob/#findComment-753050 Share on other sites More sharing options...
Fancy_Fox_Pers Posted April 20, 2016 Author Share Posted April 20, 2016 1 minute ago, Aquaterion said: 56 minutes ago, Thibooms said: @DarkXero, no I don't think that's the problem because it's got that right at the start. It's right under local inst = CreateEntity() that's his version, not yours, yours doesnt have the inst.entity:AddTransform() line. FacePalm Thank you. I know facepalmed as well. Let me take this rocket anf fly to a new planet ============================33000000000> (I know, that's some fine art right there) Link to comment https://forums.kleientertainment.com/forums/topic/66463-crash-upon-spawning-mob/#findComment-753053 Share on other sites More sharing options...
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