Fancy_Fox_Pers Posted April 19, 2016 Share Posted April 19, 2016 (edited) Hello everyone! I'm making a humanoïd follower but (probably because it's been a while...) I keep on crashing my game! The log seems to be a total ***** when it comes to helping me and I can't see a clear problem in the code. So, I hope that someone would be kind enough to gift me with a bit of awesomeness and tell me what I did so freakishly wrong. =D Here's the log : [00:00:00]: Starting Up [00:00:00]: Version: 161456 [00:00:00]: Current time: Tue Dec 29 21:10:22 2015 [00:00:00]: Don't Starve Together: 161456 WIN32_STEAM NNN Build Date: 2015-12-24_15-06-32 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Initializing Steam [00:00:00]: Steam AppBuildID: 912665 [00:00:00]: Steam BetaName(Branch): [] [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (4740) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:17]: ProfileIndex:3.91 [00:00:17]: [CONNECT] PendingConnection::Reset(true) [00:00:17]: Network tick rate: U=15(2), D=0 [00:00:17]: Network tick rate: U=15(2), D=0 [00:00:17]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together Beta\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:17]: WindowsFirewall - Application already authorized [00:00:17]: loaded ping_cache [00:00:17]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure) [00:00:17]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure) [00:00:17]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure) [00:00:17]: Offline user name: OU_76561198062373436 [00:00:17]: SteamID: 76561198062373436 [00:00:17]: cGame::InitializeOnMainThread [00:00:17]: WindowManager::Initialize [00:00:17]: CreateWindow: Requesting 2556,1378 - 5/6/5 - -1/-1/-1 - 0 [00:00:17]: CreateEGLContext: 12 configs found [00:00:17]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:17]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:17]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:17]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:17]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:17]: 5: 5/5/5 - 0/16/ 0 - 0 [00:00:17]: 6: 5/5/5 - 0/24/ 0 - 0 [00:00:17]: 7: 5/5/5 - 0/24/ 8 - 0 [00:00:17]: 8: 8/8/8 - 8/ 0/ 0 - 0 [00:00:17]: 9: 8/8/8 - 8/16/ 0 - 0 [00:00:17]: 10: 8/8/8 - 8/24/ 0 - 0 [00:00:17]: 11: 8/8/8 - 8/24/ 8 - 0 [00:00:17]: RestoreWindowPosition [00:00:17]: Saved Client Pos (0 x 30) [00:00:17]: Adjusted Window Pos (-8 x 0) [00:00:17]: EnsureWindowOnScreen [00:00:17]: All good. [00:00:17]: GLInfo [00:00:17]: ~~~~~~ [00:00:17]: GL_VENDOR: Google Inc. [00:00:17]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 680MX) [00:00:17]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:17]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:17]: OpenGL extensions (19, 19): [00:00:17]: GL_ANGLE_depth_texture [00:00:17]: GL_ANGLE_framebuffer_blit [00:00:17]: GL_ANGLE_framebuffer_multisample [00:00:17]: GL_ANGLE_instanced_arrays [00:00:17]: GL_ANGLE_pack_reverse_row_order [00:00:17]: GL_ANGLE_texture_compression_dxt3 [00:00:17]: GL_ANGLE_texture_compression_dxt5 [00:00:17]: GL_ANGLE_texture_usage [00:00:17]: GL_ANGLE_translated_shader_source [00:00:17]: GL_EXT_read_format_bgra [00:00:17]: GL_EXT_robustness [00:00:17]: GL_EXT_texture_compression_dxt1 [00:00:17]: GL_EXT_texture_format_BGRA8888 [00:00:17]: GL_EXT_texture_storage [00:00:17]: GL_OES_get_program_binary [00:00:17]: GL_OES_packed_depth_stencil [00:00:17]: GL_OES_rgb8_rgba8 [00:00:17]: GL_OES_standard_derivatives [00:00:17]: GL_OES_texture_npot [00:00:17]: THREAD - started 'WindowsInputManager' (1472) [00:00:17]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:17]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:17]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:17]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:17]: GL_MAX_VARYING_VECTORS = 10 [00:00:17]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:17]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:17]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:17]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:17]: 4 compressed texture formats [00:00:17]: texture format 0x83f0 [00:00:17]: texture format 0x83f1 [00:00:17]: texture format 0x83f2 [00:00:17]: texture format 0x83f3 [00:00:17]: Renderer initialize: Okay [00:00:18]: AnimManager initialize: Okay [00:00:18]: Buffers initialize: Okay [00:00:18]: cDontStarveGame::DoGameSpecificInitialize() [00:00:18]: GameSpecific initialize: Okay [00:00:18]: cGame::StartPlaying [00:00:18]: LOADING LUA [00:00:18]: DoLuaFile scripts/main.lua [00:00:18]: DoLuaFile loading buffer scripts/main.lua [00:00:18]: scripts/main.lua(166,1) running main.lua [00:00:18]: loaded modindex [00:00:18]: ModIndex: Beginning normal load sequence. [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-347360448 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-365119238 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-369083187 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-394612159 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-496048926 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-506021221 [00:00:18]: Could not load mod_config_data/modconfiguration_workshop-345692228 [00:00:18]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.4b [00:00:18]: Could not load mod_config_data/modconfiguration_workshop-347360448 [00:00:18]: Loading mod: workshop-347360448 (DST Where's My Beefalo?) Version:1.4 [00:00:18]: Could not load mod_config_data/modconfiguration_workshop-352373173 [00:00:18]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.4.2 [00:00:18]: Could not load mod_config_data/modconfiguration_workshop-365119238 [00:00:18]: Loading mod: workshop-365119238 (SmartCrockPot) Version:4.02 [00:00:18]: Could not load mod_config_data/modconfiguration_workshop-369083187 [00:00:18]: Loading mod: workshop-369083187 (NO RELEASE DEPLOYABLES) Version:1.0.5.1b [00:00:18]: Could not load mod_config_data/modconfiguration_workshop-376333686 [00:00:18]: Loading mod: workshop-376333686 (Always On Status) Version:1.2b1 [00:00:18]: Could not load mod_config_data/modconfiguration_workshop-394612159 [00:00:18]: Loading mod: workshop-394612159 (Auto ReTrap) Version:1.02 [00:00:18]: Could not load mod_config_data/modconfiguration_workshop-416991215 [00:00:18]: Loading mod: workshop-416991215 (Dusk and Night Music) Version:1.1.2 [00:00:18]: Could not load mod_config_data/modconfiguration_workshop-496048926 [00:00:18]: Loading mod: workshop-496048926 (No Mods Warning - Client) Version:1.0.1 [00:00:18]: Could not load mod_config_data/modconfiguration_workshop-506021221 [00:00:18]: Loading mod: workshop-506021221 (DST Patch Francais) Version:4.4 [00:00:18]: Mod: workshop-365119238 (SmartCrockPot) Loading modworldgenmain.lua [00:00:18]: Mod: workshop-365119238 (SmartCrockPot) Mod had no modworldgenmain.lua. Skipping. [00:00:18]: Mod: workshop-365119238 (SmartCrockPot) Loading modmain.lua [00:00:18]: modimport: ../mods/workshop-365119238/modmain_segments/containerwidgetfunction.lua [00:00:18]: modimport: ../mods/workshop-365119238/modmain_segments/containers_setup.lua [00:00:18]: modimport: ../mods/workshop-365119238/modmain_segments/action_predict.lua [00:00:18]: WARNING: Positional Action parameters are deprecated. Please pass action a table instead. [00:00:18]: Action defined at ../mods/workshop-365119238/modmain_segments/action_predict.lua:1 in (local) result (main) <0-0> [00:00:18]: Mod: workshop-376333686 (Always On Status) Loading modworldgenmain.lua [00:00:18]: Mod: workshop-376333686 (Always On Status) Mod had no modworldgenmain.lua. Skipping. [00:00:18]: Mod: workshop-376333686 (Always On Status) Loading modmain.lua [00:00:18]: Mod: workshop-496048926 (No Mods Warning - Client) Loading modworldgenmain.lua [00:00:18]: Mod: workshop-496048926 (No Mods Warning - Client) Mod had no modworldgenmain.lua. Skipping. [00:00:18]: Mod: workshop-496048926 (No Mods Warning - Client) Loading modmain.lua [00:00:18]: Mod: workshop-369083187 (NO RELEASE DEPLOYABLES) Loading modworldgenmain.lua [00:00:18]: Mod: workshop-369083187 (NO RELEASE DEPLOYABLES) Mod had no modworldgenmain.lua. Skipping. [00:00:18]: Mod: workshop-369083187 (NO RELEASE DEPLOYABLES) Loading modmain.lua [00:00:18]: Mod: workshop-345692228 (Minimap HUD) Loading modworldgenmain.lua [00:00:18]: Mod: workshop-345692228 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. [00:00:18]: Mod: workshop-345692228 (Minimap HUD) Loading modmain.lua [00:00:18]: Mod: workshop-416991215 (Dusk and Night Music) Loading modworldgenmain.lua [00:00:18]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modworldgenmain.lua. Skipping. [00:00:18]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmain.lua [00:00:18]: Mod: workshop-347360448 (DST Where's My Beefalo?) Loading modworldgenmain.lua [00:00:18]: Mod: workshop-347360448 (DST Where's My Beefalo?) Mod had no modworldgenmain.lua. Skipping. [00:00:18]: Mod: workshop-347360448 (DST Where's My Beefalo?) Loading modmain.lua [00:00:18]: Mod: workshop-506021221 (DST Patch Francais) Loading modworldgenmain.lua [00:00:18]: Mod: workshop-506021221 (DST Patch Francais) Mod had no modworldgenmain.lua. Skipping. [00:00:18]: Mod: workshop-506021221 (DST Patch Francais) Loading modmain.lua [00:00:18]: Translator:LoadPOFile - loading file: ../mods/workshop-506021221/DSTFR.po [00:00:18]: Mod: workshop-394612159 (Auto ReTrap) Loading modworldgenmain.lua [00:00:18]: Mod: workshop-394612159 (Auto ReTrap) Mod had no modworldgenmain.lua. Skipping. [00:00:18]: Mod: workshop-394612159 (Auto ReTrap) Loading modmain.lua [00:00:18]: Mod: workshop-352373173 (Gesture Wheel) Loading modworldgenmain.lua [00:00:18]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modworldgenmain.lua. Skipping. [00:00:18]: Mod: workshop-352373173 (Gesture Wheel) Loading modmain.lua [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-347360448 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-365119238 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-369083187 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-394612159 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-496048926 [00:00:18]: ModIndex:GetModsToLoad inserting moddir, workshop-506021221 [00:00:20]: LOADING LUA SUCCESS [00:00:20]: PlayerDeaths loaded morgue 5509 [00:00:20]: PlayerHistory loaded player_history 694 [00:00:20]: bloom_enabled false [00:00:20]: loaded saveindex [00:00:20]: OnFilesLoaded() [00:00:20]: OnUpdatePurchaseStateComplete [00:00:21]: Mod: workshop-365119238 (SmartCrockPot) Registering prefabs [00:00:21]: Mod: workshop-365119238 (SmartCrockPot) Registering default mod prefab [00:00:21]: Mod: workshop-376333686 (Always On Status) Registering prefabs [00:00:21]: Mod: workshop-376333686 (Always On Status) Registering default mod prefab [00:00:21]: Mod: workshop-496048926 (No Mods Warning - Client) Registering prefabs [00:00:21]: Mod: workshop-496048926 (No Mods Warning - Client) Registering default mod prefab [00:00:21]: Mod: workshop-369083187 (NO RELEASE DEPLOYABLES) Registering prefabs [00:00:21]: Mod: workshop-369083187 (NO RELEASE DEPLOYABLES) Registering default mod prefab [00:00:21]: Mod: workshop-345692228 (Minimap HUD) Registering prefabs [00:00:21]: Mod: workshop-345692228 (Minimap HUD) Registering default mod prefab [00:00:21]: Mod: workshop-416991215 (Dusk and Night Music) Registering prefabs [00:00:21]: Mod: workshop-416991215 (Dusk and Night Music) Registering default mod prefab [00:00:21]: Mod: workshop-347360448 (DST Where's My Beefalo?) Registering prefabs [00:00:21]: Mod: workshop-347360448 (DST Where's My Beefalo?) Registering default mod prefab [00:00:21]: Mod: workshop-506021221 (DST Patch Francais) Registering prefabs [00:00:21]: Mod: workshop-506021221 (DST Patch Francais) Registering default mod prefab [00:00:21]: Mod: workshop-394612159 (Auto ReTrap) Registering prefabs [00:00:21]: Mod: workshop-394612159 (Auto ReTrap) Registering default mod prefab [00:00:21]: Mod: workshop-352373173 (Gesture Wheel) Registering prefabs [00:00:21]: Mod: workshop-352373173 (Gesture Wheel) Registering default mod prefab [00:00:22]: Load FE [00:00:22]: Load FE: done [00:00:22]: SimLuaProxy::QueryServer() [00:00:22]: ModIndex: Load sequence finished successfully. [00:00:22]: Reset() returning [00:00:24]: [200] Account Communication Success (6) [00:00:24]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_Z-I45r8r [00:00:24]: [Steam] Auth Session Ticket requested... [00:00:24]: loaded inventory_cache [00:00:24]: [Steam] Got Auth Session Ticket [00:00:25]: saved inventory_cache [00:00:25]: saved inventory_cache_sig [00:00:25]: SimLuaProxy::QueryServer() [00:00:26]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20} [00:00:26]: ../mods/Kerrigan/modicon.tex is 120x104 but compressed textures must have power of 2 dimensions. [00:00:26]: Network tick rate: U=15(2), D=0 [00:00:26]: About to start a server with the following settings: [00:00:26]: Dedicated: false [00:00:26]: Online: true [00:00:26]: Passworded: false [00:00:26]: ServerPort: 10999 [00:00:26]: SteamAuthPort: 8766 [00:00:26]: SteamMasterServerPort: 27016 [00:00:26]: ClanID: false [00:00:26]: ClanOnly: false [00:00:26]: ClanAdmin: false [00:00:26]: LanOnly: true [00:00:26]: EnablePunchthrough: false [00:00:26]: EnableAutosaver: true [00:00:26]: PVP: false [00:00:26]: MaxPlayers: 6 [00:00:26]: GameMode: survival [00:00:26]: OverridenDNS: [00:00:26]: PauseWhenEmpty: false [00:00:26]: InternetBroadcasting: true [00:00:26]: Intent: madness [00:00:26]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:26]: Could not load mod_config_data/modconfiguration_Thibaud for DST [00:00:26]: Online Server Started on port: 10999 [00:00:28]: Could not load mod_config_data/modconfiguration_Thibaud for DST [00:00:28]: unloading prefabs for mod MOD_workshop-365119238 [00:00:28]: unloading prefabs for mod MOD_workshop-376333686 [00:00:28]: unloading prefabs for mod MOD_workshop-496048926 [00:00:28]: unloading prefabs for mod MOD_workshop-369083187 [00:00:28]: unloading prefabs for mod MOD_workshop-345692228 [00:00:28]: unloading prefabs for mod MOD_workshop-416991215 [00:00:28]: unloading prefabs for mod MOD_workshop-347360448 [00:00:28]: unloading prefabs for mod MOD_workshop-506021221 [00:00:28]: unloading prefabs for mod MOD_workshop-394612159 [00:00:28]: unloading prefabs for mod MOD_workshop-352373173 [00:00:28]: Collecting garbage... [00:00:28]: lua_gc took 0.02 seconds [00:00:28]: ~ShardLuaProxy() [00:00:28]: ~InventoryLuaProxy() [00:00:28]: ~NetworkLuaProxy() [00:00:28]: ~SimLuaProxy() [00:00:28]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:00:28]: lua_close took 0.02 seconds [00:00:28]: ReleaseAll [00:00:28]: ReleaseAll Finished [00:00:28]: cGame::StartPlaying [00:00:28]: LOADING LUA [00:00:28]: DoLuaFile scripts/main.lua [00:00:28]: DoLuaFile loading buffer scripts/main.lua [00:00:28]: scripts/main.lua(166,1) running main.lua [00:00:28]: loaded modindex [00:00:28]: ModIndex: Beginning normal load sequence. [00:00:28]: ModIndex:GetModsToLoad inserting moddir, Thibaud for DST [00:00:28]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [00:00:28]: ModIndex:GetModsToLoad inserting moddir, workshop-347360448 [00:00:28]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:00:28]: ModIndex:GetModsToLoad inserting moddir, workshop-365119238 [00:00:28]: ModIndex:GetModsToLoad inserting moddir, workshop-369083187 [00:00:28]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:00:28]: ModIndex:GetModsToLoad inserting moddir, workshop-394612159 [00:00:28]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [00:00:28]: ModIndex:GetModsToLoad inserting moddir, workshop-496048926 [00:00:28]: ModIndex:GetModsToLoad inserting moddir, workshop-506021221 [00:00:28]: Could not load mod_config_data/modconfiguration_Thibaud for DST [00:00:28]: Loading mod: Thibaud for DST (Thibaud) Version:1.1.3 [00:00:28]: Could not load mod_config_data/modconfiguration_workshop-345692228 [00:00:28]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.4b [00:00:28]: Could not load mod_config_data/modconfiguration_workshop-347360448 [00:00:28]: Loading mod: workshop-347360448 (DST Where's My Beefalo?) Version:1.4 [00:00:28]: Could not load mod_config_data/modconfiguration_workshop-352373173 [00:00:28]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.4.2 [00:00:28]: Could not load mod_config_data/modconfiguration_workshop-365119238 [00:00:28]: Loading mod: workshop-365119238 (SmartCrockPot) Version:4.02 [00:00:28]: Could not load mod_config_data/modconfiguration_workshop-369083187 [00:00:28]: Loading mod: workshop-369083187 (NO RELEASE DEPLOYABLES) Version:1.0.5.1b [00:00:28]: Could not load mod_config_data/modconfiguration_workshop-376333686 [00:00:28]: Loading mod: workshop-376333686 (Always On Status) Version:1.2b1 [00:00:28]: Could not load mod_config_data/modconfiguration_workshop-394612159 [00:00:28]: Loading mod: workshop-394612159 (Auto ReTrap) Version:1.02 [00:00:28]: Could not load mod_config_data/modconfiguration_workshop-416991215 [00:00:28]: Loading mod: workshop-416991215 (Dusk and Night Music) Version:1.1.2 [00:00:28]: Could not load mod_config_data/modconfiguration_workshop-496048926 [00:00:28]: Loading mod: workshop-496048926 (No Mods Warning - Client) Version:1.0.1 [00:00:28]: Could not load mod_config_data/modconfiguration_workshop-506021221 [00:00:28]: Loading mod: workshop-506021221 (DST Patch Francais) Version:4.4 [00:00:28]: Mod: workshop-365119238 (SmartCrockPot) Loading modworldgenmain.lua [00:00:28]: Mod: workshop-365119238 (SmartCrockPot) Mod had no modworldgenmain.lua. Skipping. [00:00:28]: Mod: workshop-365119238 (SmartCrockPot) Loading modmain.lua [00:00:28]: modimport: ../mods/workshop-365119238/modmain_segments/containerwidgetfunction.lua [00:00:28]: modimport: ../mods/workshop-365119238/modmain_segments/containers_setup.lua [00:00:28]: modimport: ../mods/workshop-365119238/modmain_segments/action_predict.lua [00:00:28]: WARNING: Positional Action parameters are deprecated. Please pass action a table instead. [00:00:28]: Action defined at ../mods/workshop-365119238/modmain_segments/action_predict.lua:1 in (local) result (main) <0-0> [00:00:28]: Mod: workshop-376333686 (Always On Status) Loading modworldgenmain.lua [00:00:28]: Mod: workshop-376333686 (Always On Status) Mod had no modworldgenmain.lua. Skipping. [00:00:28]: Mod: workshop-376333686 (Always On Status) Loading modmain.lua [00:00:29]: Mod: Thibaud for DST (Thibaud) Loading modworldgenmain.lua [00:00:29]: Mod: Thibaud for DST (Thibaud) Mod had no modworldgenmain.lua. Skipping. [00:00:29]: Mod: Thibaud for DST (Thibaud) Loading modmain.lua [00:00:29]: modimport: ../mods/Thibaud for DST/libs/env.lua [00:00:29]: Mod: workshop-496048926 (No Mods Warning - Client) Loading modworldgenmain.lua [00:00:29]: Mod: workshop-496048926 (No Mods Warning - Client) Mod had no modworldgenmain.lua. Skipping. [00:00:29]: Mod: workshop-496048926 (No Mods Warning - Client) Loading modmain.lua [00:00:29]: Mod: workshop-369083187 (NO RELEASE DEPLOYABLES) Loading modworldgenmain.lua [00:00:29]: Mod: workshop-369083187 (NO RELEASE DEPLOYABLES) Mod had no modworldgenmain.lua. Skipping. [00:00:29]: Mod: workshop-369083187 (NO RELEASE DEPLOYABLES) Loading modmain.lua [00:00:29]: Mod: workshop-345692228 (Minimap HUD) Loading modworldgenmain.lua [00:00:29]: Mod: workshop-345692228 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. [00:00:29]: Mod: workshop-345692228 (Minimap HUD) Loading modmain.lua [00:00:29]: Mod: workshop-416991215 (Dusk and Night Music) Loading modworldgenmain.lua [00:00:29]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modworldgenmain.lua. Skipping. [00:00:29]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmain.lua [00:00:29]: Mod: workshop-347360448 (DST Where's My Beefalo?) Loading modworldgenmain.lua [00:00:29]: Mod: workshop-347360448 (DST Where's My Beefalo?) Mod had no modworldgenmain.lua. Skipping. [00:00:29]: Mod: workshop-347360448 (DST Where's My Beefalo?) Loading modmain.lua [00:00:29]: Mod: workshop-506021221 (DST Patch Francais) Loading modworldgenmain.lua [00:00:29]: Mod: workshop-506021221 (DST Patch Francais) Mod had no modworldgenmain.lua. Skipping. [00:00:29]: Mod: workshop-506021221 (DST Patch Francais) Loading modmain.lua [00:00:29]: Translator:LoadPOFile - loading file: ../mods/workshop-506021221/DSTFR.po [00:00:29]: Mod: workshop-394612159 (Auto ReTrap) Loading modworldgenmain.lua [00:00:29]: Mod: workshop-394612159 (Auto ReTrap) Mod had no modworldgenmain.lua. Skipping. [00:00:29]: Mod: workshop-394612159 (Auto ReTrap) Loading modmain.lua [00:00:29]: Mod: workshop-352373173 (Gesture Wheel) Loading modworldgenmain.lua [00:00:29]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modworldgenmain.lua. Skipping. [00:00:29]: Mod: workshop-352373173 (Gesture Wheel) Loading modmain.lua [00:00:29]: ModIndex:GetModsToLoad inserting moddir, Thibaud for DST [00:00:29]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [00:00:29]: ModIndex:GetModsToLoad inserting moddir, workshop-347360448 [00:00:29]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:00:29]: ModIndex:GetModsToLoad inserting moddir, workshop-365119238 [00:00:29]: ModIndex:GetModsToLoad inserting moddir, workshop-369083187 [00:00:29]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:00:29]: ModIndex:GetModsToLoad inserting moddir, workshop-394612159 [00:00:29]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [00:00:29]: ModIndex:GetModsToLoad inserting moddir, workshop-496048926 [00:00:29]: ModIndex:GetModsToLoad inserting moddir, workshop-506021221 [00:00:29]: LOADING LUA SUCCESS [00:00:29]: PlayerDeaths loaded morgue 5509 [00:00:29]: PlayerHistory loaded player_history 694 [00:00:29]: bloom_enabled false [00:00:29]: loaded saveindex [00:00:29]: OnFilesLoaded() [00:00:29]: OnUpdatePurchaseStateComplete [00:00:29]: Unload FE [00:00:29]: Unload FE done [00:00:30]: Mod: workshop-365119238 (SmartCrockPot) Registering prefabs [00:00:30]: Mod: workshop-365119238 (SmartCrockPot) Registering default mod prefab [00:00:30]: Mod: workshop-376333686 (Always On Status) Registering prefabs [00:00:30]: Mod: workshop-376333686 (Always On Status) Registering default mod prefab [00:00:30]: Mod: Thibaud for DST (Thibaud) Registering prefabs [00:00:30]: Mod: Thibaud for DST (Thibaud) Registering prefab file: prefabs/thibaud [00:00:30]: Mod: Thibaud for DST (Thibaud) thibaud [00:00:30]: Mod: Thibaud for DST (Thibaud) Registering prefab file: prefabs/pencil_thibaud [00:00:30]: Mod: Thibaud for DST (Thibaud) pencil_thibaud [00:00:30]: Mod: Thibaud for DST (Thibaud) Registering prefab file: prefabs/wurm_thibaud [00:00:30]: Mod: Thibaud for DST (Thibaud) wurm_thibaud [00:00:30]: Mod: Thibaud for DST (Thibaud) Registering prefab file: prefabs/clone_thibaud [00:00:30]: Mod: Thibaud for DST (Thibaud) clone_thibaud [00:00:30]: Mod: Thibaud for DST (Thibaud) Registering default mod prefab [00:00:30]: Mod: workshop-496048926 (No Mods Warning - Client) Registering prefabs [00:00:30]: Mod: workshop-496048926 (No Mods Warning - Client) Registering default mod prefab [00:00:30]: Mod: workshop-369083187 (NO RELEASE DEPLOYABLES) Registering prefabs [00:00:30]: Mod: workshop-369083187 (NO RELEASE DEPLOYABLES) Registering default mod prefab [00:00:30]: Mod: workshop-345692228 (Minimap HUD) Registering prefabs [00:00:30]: Mod: workshop-345692228 (Minimap HUD) Registering default mod prefab [00:00:30]: Mod: workshop-416991215 (Dusk and Night Music) Registering prefabs [00:00:30]: Mod: workshop-416991215 (Dusk and Night Music) Registering default mod prefab [00:00:30]: Mod: workshop-347360448 (DST Where's My Beefalo?) Registering prefabs [00:00:30]: Mod: workshop-347360448 (DST Where's My Beefalo?) Registering default mod prefab [00:00:30]: Mod: workshop-506021221 (DST Patch Francais) Registering prefabs [00:00:30]: Mod: workshop-506021221 (DST Patch Francais) Registering default mod prefab [00:00:30]: Mod: workshop-394612159 (Auto ReTrap) Registering prefabs [00:00:30]: Mod: workshop-394612159 (Auto ReTrap) Registering default mod prefab [00:00:30]: Mod: workshop-352373173 (Gesture Wheel) Registering prefabs [00:00:30]: Mod: workshop-352373173 (Gesture Wheel) Registering default mod prefab [00:00:30]: LOAD BE [00:00:31]: LOAD BE: done [00:00:32]: Deserialize world session from session/46AB1BD0D0CDCD7C/0000000002 [00:00:32]: Save file is at version 1 [00:00:32]: Begin Session: 46AB1BD0D0CDCD7C [00:00:32]: saving to server_temp/server_save [00:00:32]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/Thibaud for DST/images/map_icons/thibaud.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/koalefant_winter.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/koalefant_summer.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/babybeefalo.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/beefalo.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/Goose.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/dragonfly.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/deerclops.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/bearger.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/carrot_planted.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/chester_eyebone.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/flint.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/rabbithole.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/rocky.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/red_mushroom.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/green_mushroom.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/blue_mushroom.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/lightninggoat.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/mandrake.xml ) [00:00:32]: MiniMapComponent::AddAtlas( ../mods/workshop-347360448/minimap/molehill.xml ) [00:00:32]: Could not preload undefined prefab 0x1872ccf0 (FROMNUM) [00:00:32]: Loading Nav Grid [00:00:33]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:33]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:33]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:33]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:33]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:33]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:33]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:33]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:33]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:33]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:33]: Can't find prefab spawnpoint [00:00:33]: SpawnSaveRecord [nil, spawnpoint] FAILED [00:00:34]: Reconstructing topology [00:00:34]: ...Sorting points [00:00:34]: ...Sorting edges [00:00:34]: ...Connecting nodes [00:00:34]: ...Validating connections [00:00:34]: ...Housekeeping [00:00:34]: ...Done! [00:00:34]: Truncating to snapshot #2... [00:00:34]: - session/46AB1BD0D0CDCD7C/KU_Z-I45r8r_/0000000003 [00:00:34]: 1 file(s) removed [00:00:34]: 1 uploads added to server. From server_temp [00:00:34]: Telling Client our new session identifier: 46AB1BD0D0CDCD7C [00:00:34]: ModIndex: Load sequence finished successfully. [00:00:34]: Reset() returning [00:00:35]: [SHARD] Registering portal ID #1 [00:00:35]: Validating ID 1: world: <nil> (auto) available: false receives: 1 status: inactive (disabled by prefab) [00:00:35]: Attempting to send resume request [00:00:35]: Received request to resume from: session/46AB1BD0D0CDCD7C/KU_Z-I45r8r_ [00:00:35]: ReceiveResumeNotification [00:00:35]: Deleting user minimap from session/46AB1BD0D0CDCD7C/KU_Z-I45r8r_/minimap [00:00:35]: Deleting user session from session/46AB1BD0D0CDCD7C/KU_Z-I45r8r_/0000000003 [00:00:35]: [SHARD] Registering portal ID #2 [00:00:35]: Validating ID 2: world: <nil> (auto) available: false receives: 2 status: inactive (disabled by prefab) [00:00:35]: [SHARD] Registering portal ID #3 [00:00:35]: Validating ID 3: world: <nil> (auto) available: false receives: 3 status: inactive (disabled by prefab) [00:00:35]: [SHARD] Registering portal ID #4 [00:00:35]: Validating ID 4: world: <nil> (auto) available: false receives: 4 status: inactive (disabled by prefab) [00:00:35]: [SHARD] Registering portal ID #5 [00:00:35]: Validating ID 5: world: <nil> (auto) available: false receives: 5 status: inactive (disabled by prefab) [00:00:35]: [SHARD] Registering portal ID #6 [00:00:35]: Validating ID 6: world: <nil> (auto) available: false receives: 6 status: inactive (disabled by prefab) [00:00:35]: [SHARD] Registering portal ID #7 [00:00:35]: Validating ID 7: world: <nil> (auto) available: false receives: 7 status: inactive (disabled by prefab) [00:00:35]: [SHARD] Registering portal ID #8 [00:00:35]: Validating ID 8: world: <nil> (auto) available: false receives: 8 status: inactive (disabled by prefab) [00:00:35]: [SHARD] Registering portal ID #9 [00:00:35]: Validating ID 9: world: <nil> (auto) available: false receives: 9 status: inactive (disabled by prefab) [00:00:35]: [SHARD] Registering portal ID #10 [00:00:35]: Validating ID 10: world: <nil> (auto) available: false receives: 10 status: inactive (disabled by prefab) [00:00:37]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas? [00:00:37]: Looking for default texture 'FROMNUM' from atlas 'FROMNUM'. [00:00:39]: Received request to spawn as () thibaud from Thibooms[Host] [00:00:39]: Received clothing request () () () () [00:00:39]: Validated skin: thibaud () () () () () [00:00:39]: Could not find anim build FROMNUM [00:00:39]: Could not find anim bank [FROMNUM] [00:00:39]: [Fixed] SPAWNING PLAYER AT: (-240.00, 0.00, -180.00) [00:00:39]: Serializing user: session/46AB1BD0D0CDCD7C/KU_Z-I45r8r_/0000000003 [00:00:39]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas? [00:00:39]: Looking for default texture 'FROMNUM' from atlas 'FROMNUM'. [00:00:39]: Loading minimap from session/46AB1BD0D0CDCD7C/KU_Z-I45r8r_/minimap [00:00:39]: Clearing minimap [00:00:46]: Assert failure 'mTrans' at ..\source\game\components\PhysicsComponent.cpp(143): Trace follows... Here's the prefab : --Here we list any assets required by our prefab. local assets= { --this is the name of the Spriter file. Asset("ANIM", "anim/clone_thibaud.zip"), } local brain = require("brains/clone_thibaudbrain") --This function creates a new entity based on a prefab. local function init_prefab() --First we create an entity. local inst = CreateEntity() MakeCharacterPhysics(inst, 75, .5) inst.Physics:SetCollisionGroup(COLLISION.CHARACTERS) inst.Physics:ClearCollisionMask() inst.Physics:CollidesWith(COLLISION.WORLD) inst.Physics:CollidesWith(COLLISION.OBSTACLES) inst.Physics:CollidesWith(COLLISION.CHARACTERS) inst.Transform:SetFourFaced() --The bank name is the name of the Spriter file. anim:SetBank("clone_thibaud") --The build name is the name of the animation folder in spriter. anim:SetBuild("clone_thibaud") inst.entity:AddSoundEmitter() inst.entity:AddDynamicShadow() inst.DynamicShadow:SetSize(2.5, .75) inst.entity:AddMiniMapEntity() inst.entity:AddNetwork() inst.entity:AddLightWatcher() inst:AddComponent("health") inst.components.health:SetMaxHealth(TUNING.CHESTER_HEALTH) --[NEW] We need to add a 'locomotor' component otherwise our creature can't walk around the world. inst:AddComponent("locomotor") inst.components.locomotor.walkspeed = 6 inst.components.locomotor.runspeed = 6 inst:SetStateGraph("SGclone_thibaud") --return our new entity so that it can be added to the world. return inst end --Here we register our new prefab so that it can be used in game. return Prefab( "monsters/clone_thibaud", init_prefab, assets, nil) Here's the brain : (which I don't beleive to be affecting anything) require "behaviours/follow" require "behaviours/wander" local Clone_ThibaudBrain = Class(Brain, function(self, inst) Brain._ctor(self, inst) self.mytarget = nil end) local MIN_FOLLOW = 0 local MAX_FOLLOW = 11 local MED_FOLLOW = 6 local MAX_WANDER_DIST = 10 local MAX_CHASE_TIME = 6 function Clone_ThibaudBrain:SetTarget(target) self.listenerfunc = function() self.mytarget = nil end if target ~= self.target then if self.mytarget then self.inst:RemoveEventCallback("onremove", self.listenerfunc, self.mytarget) end if target then self.inst:ListenForEvent("onremove", self.listenerfunc, target) end end self.mytarget = target end function Clone_ThibaudBrain:OnStart() local root = PriorityNode( { ChaseAndAttack(self.inst, MAX_CHASE_TIME), Follow(self.inst, function() return self.inst.components.follower.leader end, MIN_FOLLOW, MED_FOLLOW, MAX_FOLLOW, true), Wander(self.inst, function() if self.mytarget then return Point(self.mytarget.Transform:GetWorldPosition()) end end, MAX_WANDER_DIST) }, 1) self.bt = BT(self.inst, root) end return Clone_ThibaudBrain And here's the stategraph : (which I don't beleive to be affecting anything either) require("stategraphs/commonstates") local actionhandlers = { } local events= { CommonHandlers.OnStep(), CommonHandlers.OnLocomote(true,true), CommonHandlers.OnSleep(), CommonHandlers.OnFreeze(), EventHandler("doattack", function(inst) if not inst.components.health:IsDead() then inst.sg:GoToState("attack") end end), EventHandler("death", function(inst) inst.sg:GoToState("death") end), EventHandler("attacked", function(inst) if inst.components.health:GetPercent() > 0 and not inst.sg:HasStateTag("attack") then inst.sg:GoToState("hit") end end), } local states= { State{ name = "idle", tags = {"idle", "canrotate"}, onenter = function(inst, pushanim) inst.Physics:Stop() inst.AnimState:PlayAnimation("idle_loop") if not inst.sg.mem.pant_ducking or inst.sg:InNewState() then inst.sg.mem.pant_ducking = 1 end end, events= { EventHandler("animover", function(inst) inst.sg:GoToState("idle") end), }, timeline= { TimeEvent(7*FRAMES, function(inst) inst.sg.mem.pant_ducking = inst.sg.mem.pant_ducking or 1 inst.SoundEmitter:PlaySound("dontstarve/creatures/chester/pant", nil, inst.sg.mem.pant_ducking) if inst.sg.mem.pant_ducking and inst.sg.mem.pant_ducking > .35 then inst.sg.mem.pant_ducking = inst.sg.mem.pant_ducking - .05 end end), }, }, State{ name = "attack", tags = {"attack"}, onenter = function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/koalefant/angry") inst.components.combat:StartAttack() inst.Physics:Stop() inst.AnimState:PlayAnimation("atk_pre") inst.AnimState:PushAnimation("atk", false) end, timeline= { TimeEvent(15*FRAMES, function(inst) inst.components.combat:DoAttack() end), }, events= { EventHandler("animqueueover", function(inst) inst.sg:GoToState("idle") end), }, }, State{ name = "death", tags = {"busy"}, onenter = function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/chester/death") inst.AnimState:PlayAnimation("death") inst.Physics:Stop() RemovePhysicsColliders(inst) end, }, } CommonStates.AddWalkStates( states, { walktimeline = { TimeEvent(10*FRAMES, PlayFootstep), TimeEvent(15*FRAMES, function(inst) if math.random(1,3) == 2 then inst.SoundEmitter:PlaySound("dontstarve/creatures/koalefant/walk") end end ), TimeEvent(40*FRAMES, PlayFootstep), } }) CommonStates.AddRunStates( states, { runtimeline = { TimeEvent(2*FRAMES, PlayFootstep), } }) CommonStates.AddSimpleState(states,"hit", "hit", {"hit", "busy"}) CommonStates.AddSleepStates(states, { sleeptimeline = { TimeEvent(46*FRAMES, function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/koalefant/grunt") end) }, }) CommonStates.AddFrozenStates(states) return StateGraph("clone_thibaud", states, events, "idle", actionhandlers) Thank you for your time I'm sorry about the spoilers. I can't seem to make it work since the forum got updated. Now I'm pillaring spoilers for some reason. What I did was (spoiler) stuff (/spoiler) but with the right brackets and then do it again. By the way, yes the prefab is correctly listed in the modmain, with a comma at the end. Edited April 19, 2016 by Thibooms Link to comment Share on other sites More sharing options...
DarkXero Posted April 20, 2016 Share Posted April 20, 2016 (edited) There's missing stuff here. Thing is crashing because it's missing the inst.entity:AddTransform() most likely. --Here we list any assets required by our prefab. local assets = { --this is the name of the Spriter file. Asset("ANIM", "anim/clone_thibaud.zip"), } local brain = require("brains/clone_thibaudbrain") --This function creates a new entity based on a prefab. local function init_prefab() --First we create an entity. local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddSoundEmitter() inst.entity:AddDynamicShadow() inst.entity:AddMiniMapEntity() inst.entity:AddNetwork() --Initialize physics MakeCharacterPhysics(inst, 75, .5) inst.Physics:SetCollisionGroup(COLLISION.CHARACTERS) inst.Physics:ClearCollisionMask() inst.Physics:CollidesWith(COLLISION.WORLD) inst.Physics:CollidesWith(COLLISION.OBSTACLES) inst.Physics:CollidesWith(COLLISION.CHARACTERS) --Initialize transform inst.Transform:SetFourFaced() --Initialize animstate --The bank name is the name of the Spriter file. inst.AnimState:SetBank("clone_thibaud") --The build name is the name of the animation folder in spriter. inst.AnimState:SetBuild("clone_thibaud") --Make it play a basic animation when it appears inst.AnimState:PlayAnimation("idle") --Initialize the shadow that follows the entity inst.DynamicShadow:SetSize(2.5, 0.75) --Initialize minimap icon --Set image for minimap inst.MiniMapEntity:SetIcon("glommer.png") --Set priority so stuff like trees don't block it inst.MiniMapEntity:SetPriority(5) --Tags inst:AddTag("monster") inst:AddTag("scarytoprey") --Up to here, entity is same for client and host inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end --Health inst:AddComponent("health") inst.components.health:SetMaxHealth(TUNING.CHESTER_HEALTH) --Combat, for basic fighting code inst:AddComponent("combat") --[NEW] We need to add a 'locomotor' component otherwise our creature can't walk around the world. inst:AddComponent("locomotor") inst.components.locomotor.walkspeed = 6 inst.components.locomotor.runspeed = 6 --Stategraph must be built after locomotor inst:SetStateGraph("SGclone_thibaud") --Brain inst:SetBrain(brain) --return our new entity so that it can be added to the world. return inst end --Here we register our new prefab so that it can be used in game. return Prefab("monsters/clone_thibaud", init_prefab, assets) Edited April 20, 2016 by DarkXero Link to comment Share on other sites More sharing options...
Fancy_Fox_Pers Posted April 20, 2016 Author Share Posted April 20, 2016 (edited) @DarkXero, no I don't think that's the problem because it's got that right at the start. It's right under local inst = CreateEntity() Edited April 20, 2016 by Thibooms Link to comment Share on other sites More sharing options...
Aquaterion Posted April 20, 2016 Share Posted April 20, 2016 52 minutes ago, Thibooms said: @DarkXero, no I don't think that's the problem because it's got that right at the start. It's right under local inst = CreateEntity() that's his version, not yours, yours doesnt have the inst.entity:AddTransform() line. FacePalm Link to comment Share on other sites More sharing options...
Fancy_Fox_Pers Posted April 20, 2016 Author Share Posted April 20, 2016 1 minute ago, Aquaterion said: 56 minutes ago, Thibooms said: @DarkXero, no I don't think that's the problem because it's got that right at the start. It's right under local inst = CreateEntity() that's his version, not yours, yours doesnt have the inst.entity:AddTransform() line. FacePalm Thank you. I know facepalmed as well. Let me take this rocket anf fly to a new planet ============================33000000000> (I know, that's some fine art right there) Link to comment Share on other sites More sharing options...
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