Not_Wilson Posted April 17, 2016 Share Posted April 17, 2016 For the sake of both my Shank mod and a commissioned mod, I have no idea what is telling Wolfgang's prefab to hide the skins' arm sprites so his beefy arms are ripping through. Is it something in wolfgang.lua? or Wolfgang_none.lua? Link to comment Share on other sites More sharing options...
Aquaterion Posted April 17, 2016 Share Posted April 17, 2016 I believe I saw something about wolfgang states and arms in the skinner component. Link to comment Share on other sites More sharing options...
Not_Wilson Posted April 18, 2016 Author Share Posted April 18, 2016 Oh boy. I'll check that out tonight. It'd be awesome to get these mods to be skin compatible. Link to comment Share on other sites More sharing options...
Mobbstar Posted April 18, 2016 Share Posted April 18, 2016 This isn't going to please you, but said exception is specifically for the "wolfgang" prefab. So you have to replace the entire function from within your mod to change this. Maybe you should talk to DLeoWolf about doing something with the character template to streamline this process/make it compatible with other character mods. Link to comment Share on other sites More sharing options...
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