voyager156 Posted February 26, 2016 Share Posted February 26, 2016 I really like this character but some changes (in my opinion) are necessary: 1. He loses sanity on islands as normal --> but on the sea he regains it (the same rate). 2. He cannot drown (as it is now) --> but after every time ship is destroyed with him aboard, he loses 35 permanent health (overexertion) which lasts 6 days each (cumulative). 3. His ship is faster, but less durable. Cannon have 50/99 uses and can be fueled with coconuts. Waiting on your opinions Link to comment Share on other sites More sharing options...
WillPwn4Food Posted February 26, 2016 Share Posted February 26, 2016 I think if his ship falls apart on him from expended durability or crashing waves, he wakes up on an island. However, I find it hard to believe that when sharks tear apart his ship, he wakes up fine and dandy on the closest island. I think he should actually die if a monster was the cause of his ship breaking. Link to comment Share on other sites More sharing options...
voyager156 Posted February 27, 2016 Author Share Posted February 27, 2016 Ok that's fair enough. What do you think about other points I mentioned? Link to comment Share on other sites More sharing options...
DeputyDeath Posted February 27, 2016 Share Posted February 27, 2016 Cannons should be refuelable anyway, what with the spearguns changes and the fact that the cannons are too expensive for a mediocre weapon. Overexertion sounds cool. In regards to his ship, I think it should keep the high durability but have another for a cannon or something. It was obviously meant to be a naval combat orientated ship, but doesn't work very well as one. I think that he should regain sanity on water, but not at the same rate, as then it could just be exploited to avoid insanity entirely. Maybe he'd gain 2.4 sanity/minute at sea. Link to comment Share on other sites More sharing options...
voyager156 Posted February 27, 2016 Author Share Posted February 27, 2016 4 minutes ago, DeputyDeath said: I think that he should regain sanity on water, but not at the same rate, as then it could just be exploited to avoid insanity entirely. Maybe he'd gain 2.4 sanity/minute at sea. Hmm that's reasonable. I don't know the rate he loses sanity on land now... But what would you say - that he regains sanity on sea at half rate, that he loses on islands? Link to comment Share on other sites More sharing options...
Luponius Posted February 27, 2016 Share Posted February 27, 2016 I personally agree with all original points (except sanity gain on sea which could be halved), on paper they sound reasonable. However I have not unlocked nor will I for a very long time, most probably, and that's why I hesitated on commenting previously. Looking at the stream however, his boat does seem too slow, and an infinite cannon is a little weird, in general. The exploitable drowning mechanic needs tweaking as well. The fact he survives is already a massive boon. Also... isn't his head... too big? Must be all that rum... Link to comment Share on other sites More sharing options...
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