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Will Don't Starve Shipwrecked be ported over to DST?


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For now, it's a no from Klei, as far as I'm aware. But we'll see. Let's wait for both to get out of BETA, then maybe they'll try and find a way to merge the two...

By the way, welcome to the forums @benhound1:)

10 hours ago, ImDaMisterL said:

For now, it's a no from Klei, as far as I'm aware. But we'll see. Let's wait for both to get out of BETA, then maybe they'll try and find a way to merge the two...

By the way, welcome to the forums @benhound1:)

Did they ever say that it's a no, or is it a presumption based on the fact that it is not yet confirmed? From the FAQ I read that they still have no plans and are not sure whether they'd port it.

I would really like it. As far as I know RoG was free for DST? I guess that wouldn't be the case with SW since it is a lot bigger and has more stuff to port (another world, oceans, boats and everything) and it would probably cost like it does now for Don't Starve.

Could someone with more knowledge explain if porting it is really that hard. I know that integrating caves as a second world on one server was hard, but it shouldn't be that hard to do the same with SW as it has been done with caves already (Plus SW could just be a different world setting, with no option of going from RoG to SW). I guess there are some things to change, but shouldn't most of the code for DS be able to be used in DST?

right now, no.  eventually, my guess is yes (but dont hold your breath).  klei does a great job supporting this game and have been porting vanilla and ROG to so many different platforms (and even DST is going to PS4).  i think that until they outright stop supporting the game that there's hope for SW in DST, but they're not a huge team so it could be awhile.

1 hour ago, Veirian said:

Did they ever say that it's a no, or is it a presumption based on the fact that it is not yet confirmed? From the FAQ I read that they still have no plans and are not sure whether they'd port it.

I would really like it. As far as I know RoG was free for DST? I guess that wouldn't be the case with SW since it is a lot bigger and has more stuff to port (another world, oceans, boats and everything) and it would probably cost like it does now for Don't Starve.

Could someone with more knowledge explain if porting it is really that hard. I know that integrating caves as a second world on one server was hard, but it shouldn't be that hard to do the same with SW as it has been done with caves already (Plus SW could just be a different world setting, with no option of going from RoG to SW). I guess there are some things to change, but shouldn't most of the code for DS be able to be used in DST?

I believe the porting process won't be nearly as adventurous as it was the first time round.  Most of the work should be re-usable to some extent, and if the same team is involved (haven't checked, so maybe not) the lessons learned from their previous endeavors should mean they'll save themselves a lot of trouble if they prep for it.

The main concept of a port to multiplayer would be to integrate networking with the existing base, and since the networking capability already exists (DST itself) and the new Shipwrecked version is being built (possibly) with a multiplayer friendly layout, the process won't be as hard.  It would still require work, wages paid for such an endeavor would have to be justified by the player base in some way or other.

It could also already be part of the package but not yet advertised so as to avoid commitments especially when it's still in early-access.  I for one would endorse such a project and would be willing to pay for it, even if it's cosmetics.  The entire Don't Starve universe is one of the few games I regularly return to and draw great enjoyment from.

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2 hours ago, Veirian said:

Did they ever say that it's a no, or is it a presumption based on the fact that it is not yet confirmed? From the FAQ I read that they still have no plans and are not sure whether they'd port it.

I believe @JanH has said they have no plans of porting SW in the near future.

I don't know how the porting process would go, but while easier thanks to their previous experiences with RoG and Caves/Ruins, it'd still be a complicated thing to do.

I still think we should wait for both to be out of BETA before we ask for this port, or at the very least, for Shipwrecked to be out of BETA :p

Count on it, but not for a long, LONG time.

Not only does DST have to be finished, with all the 'Through the Ages" content, but Shipwrecked isn't going to be finished for a decent while as well, so you can imagine how long it would take for anything to be announced.

1 hour ago, Misaki said:

What about Meteor Strikes?

What if some prankster decided to play dodgeball in someone's base?

Panflute, Ice Staff, Sleep Darts and Sleepy Time Stories would be pretty much an instant kill during those.

I appreciate the point you're making from a grieving point of view, but there's only so much that can be done in a game such as this to prevent grieving without ruining the experience for all.  The general approach usually is they'll do what they can, provided that the local experience (among friends with common goals) is not ruined.

As such yeah, players can still grief, but just because some sessions might be not as fun, that should not be a reason to back off from ever releasing SW to multiplayer, or to alter it to the point of no longer being recognizable for what it's become. (Not saying you're suggestion anything along those lines mind you :p)

Still, as everybody has mentioned above, SW is still in development, so by the time it's finished, who knows how much may have changed by then.

I think it is possible to get shipwrecked to don't starve together...but as we can see how hard was to implement just a caves to DST the process of implementing Shipwrecked will be much harder (however island word could function just as caves - separate word synced with main word). I waiting far more eagerly for mixing RoG with Shipwrecked without visible borders, portals etc...just dreaming ;)

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