Quoth143 Posted January 17, 2016 Share Posted January 17, 2016 (edited) For those who don't know, I am trying to mod my character, Albert Higgsbury from my fancomic, Don't Starve: Resumptus: After some thinking, I thought I'd base his perks on his abilities before the events of the comic itself and here is what I've come up with: Perk 1: Natural Fighter: Albert hits a little harder than the other characters. Perk 2: Lucid Dreamer: Albert loses sanity slower when using the nightmare tools. Perk 3: Shadows are More Aggressive: Normally when the character's sanity gets to a certain point (usually at 15%) the shadow creatures will be able to hurt the player. For Albert, it happens a little earlier, say at like 30% sanity. Besides the physical perk, the other two have to do with the idea that Albert tends to have episodes of sleep paralysis: But I'm curious, is this too overpowered or anything? Edited January 17, 2016 by Quoth143 Link to comment https://forums.kleientertainment.com/forums/topic/62722-albert-mod-perks/ Share on other sites More sharing options...
greenglacier Posted January 17, 2016 Share Posted January 17, 2016 Mrw. Link to comment https://forums.kleientertainment.com/forums/topic/62722-albert-mod-perks/#findComment-710642 Share on other sites More sharing options...
Mobbstar Posted January 17, 2016 Share Posted January 17, 2016 Wasn't there something about him losing his mind in the sun? Or is that [classified plot data]? Link to comment https://forums.kleientertainment.com/forums/topic/62722-albert-mod-perks/#findComment-710673 Share on other sites More sharing options...
Quoth143 Posted January 17, 2016 Author Share Posted January 17, 2016 (edited) 9 minutes ago, Mobbstar said: Wasn't there something about him losing his mind in the sun? Or is that [classified plot data]? More like I couldn't think of anything he could do to regain that sanity and a bit of classified plot data. (Doesn't mean the sun doesn't affect him in the comic) Edited January 17, 2016 by Quoth143 Link to comment https://forums.kleientertainment.com/forums/topic/62722-albert-mod-perks/#findComment-710685 Share on other sites More sharing options...
Battal Posted January 17, 2016 Share Posted January 17, 2016 You could have him not lose any sanity at night, and regain it rapidly while in pitch darkness. Link to comment https://forums.kleientertainment.com/forums/topic/62722-albert-mod-perks/#findComment-710693 Share on other sites More sharing options...
Quoth143 Posted January 17, 2016 Author Share Posted January 17, 2016 (edited) 6 minutes ago, Lord_Battal said: You could have him not lose any sanity at night, and regain it rapidly while in pitch darkness. But that puts him at risk for the Grue, though not losing sanity at night is an idea. Maybe there's a way to work in the loss of sanity in the daylight? Edited January 17, 2016 by Quoth143 Link to comment https://forums.kleientertainment.com/forums/topic/62722-albert-mod-perks/#findComment-710694 Share on other sites More sharing options...
Battal Posted January 17, 2016 Share Posted January 17, 2016 4 minutes ago, Quoth143 said: But that puts him at risk for the Grue That's the thing, it's a risk/reward scenario. You can regain your sanity, but you could also take damage from the Grue. Link to comment https://forums.kleientertainment.com/forums/topic/62722-albert-mod-perks/#findComment-710697 Share on other sites More sharing options...
Quoth143 Posted January 17, 2016 Author Share Posted January 17, 2016 4 minutes ago, Lord_Battal said: That's the thing, it's a risk/reward scenario. You can regain your sanity, but you could also take damage from the Grue. True. Link to comment https://forums.kleientertainment.com/forums/topic/62722-albert-mod-perks/#findComment-710701 Share on other sites More sharing options...
Quoth143 Posted January 17, 2016 Author Share Posted January 17, 2016 (edited) 12 minutes ago, Lord_Battal said: That's the thing, it's a risk/reward scenario. You can regain your sanity, but you could also take damage from the Grue. How does this sound? Perk 1: Natural Fighter: hits a little harder Perk 2: Lucid Dreamer: Nightmare items drain sanity slower Perk 3: Mirror Man: Daylight hurts him, darkness heals him. Edited January 17, 2016 by Quoth143 Link to comment https://forums.kleientertainment.com/forums/topic/62722-albert-mod-perks/#findComment-710705 Share on other sites More sharing options...
greenglacier Posted January 17, 2016 Share Posted January 17, 2016 29 minutes ago, Quoth143 said: How does this sound? Perk 1: Natural Fighter: hits a little harder Perk 2: Lucid Dreamer: Nightmare items drain sanity slower Perk 3: Mirror Man: Daylight hurts him, darkness heals him. Link to comment https://forums.kleientertainment.com/forums/topic/62722-albert-mod-perks/#findComment-710721 Share on other sites More sharing options...
DragonMage156 Posted January 18, 2016 Share Posted January 18, 2016 6 hours ago, Quoth143 said: 6 hours ago, Quoth143 said: 6 hours ago, Quoth143 said: 6 hours ago, Quoth143 said: How does this sound? Perk 1: Natural Fighter: hits a little harder Perk 2: Lucid Dreamer: Nightmare items drain sanity slower Perk 3: Mirror Man: Daylight hurts him, darkness heals him Sounds good. Also, you don't have to be in complete darkness to regain sanity. You could always be at the edge of darkness like where other characters loose a lot of sanity. Evil flowers could also be taken into consideration, whether they help sanity or not. Also, how do you remove multiple quotes from posts?! D: Link to comment https://forums.kleientertainment.com/forums/topic/62722-albert-mod-perks/#findComment-710844 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now