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[Question] Do messages in a bottle respawn?


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Just now, DwerBomb said:

They do? Well that's not nice news

Well it does make sense i mean where do you think all that treasure is comming from?

The only idea i could think of to make them infinite is make Yaaarctopus give you a map for a specific Food i mean he's a Pirate so he probably knows where some Treasure is hidden.

2 minutes ago, Mr.P said:

Well it does make sense i mean where do you think all that treasure is comming from?

The only idea i could think of to make them infinite is make Yaaarctopus give you a map for a specific Food i mean he's a Pirate so he probably knows where some Treasure is hidden.

Maybe some bottles were deeper in the water but waves brought them back up? ;) 

 

I think thats an interesting concept

3 minutes ago, DwerBomb said:

Maybe some bottles were deeper in the water but waves brought them back up? ;) 

 

I think thats an interesting concept

Or sometimes you just scoop one up with a Trawlnet while driving in the deep ocean.

i am testing that because i think its a good question , so lets see :

part 1 of the map :

quart1.thumb.jpg.d14ac91425916e0284ae350

part 2 of the map :

quart2.thumb.jpg.017cce5461878ce96744f9d

part 3 of the map :

quart3.thumb.jpg.451e997c91b9eeb226b24e2

part 4 of the map :

quart4.thumb.jpg.00692c7fe9cba9710f13cc3

part 5 of the map :

quart5.thumb.jpg.651b3cf4b2efcd831bec4ab

Well , we can see 19 bottle , let me the time to gather them , and i will compare the map after ( i hope i can do this , its kind of a tricky part , because if other bottle spawn , i need to know it , at least i will count many bottle i found in my trip , if they are more than 19 , we can say the bottle are respawning. ) .

 

 see you in few minutes.

So ! first , what i did ?

  • i disable the fog of war
  • count the bottle ( 19 )
  • save the game
  • reload it
  • gather all the bottle

Then an image with all the bottle i found:

bottle.thumb.jpg.e4dadc6ce3971817dbd7d6a

As you can see , there is only 17 bottle ( i checked my map 3 times , there is no bottle anymore on my map ) , so 2 are missing.

So what i could say now :

  • Some bottle disapear after the save / reload game , OR
  • Some bottle loose her mark on the map , OR
  • Some bottle randomly disapear without reason
  • Bottle doesn't respawn if you don't read the message inside and simply picking them
  • Bottle can respawn with some times , i don't know this for now , but i wuill continue this game for checking that.

What i will do after that :

  • i will open all the bottle and check if they are respawning after reading the message
  • i will dig treasure and will see if bottle respawn by digging a treasure
  • i will use a tent / siesta lean to combo for going forward into the season and check if bottles respawn with some time

Once again , see you in few minutes ^^

You can check if you missed any with the console command c_countprefabs("messagebottle") and find their locations with c_list("messagebottle").  I already collected every bottle in a world a few weeks ago and it seems to me they don't regenerate.

Well , i ' m back ^^ , this post CAN CONTAIN SOME THINGs THAT CAN BE CONSIDER AS A SPOILER

What can i say after open and read the message ( and save / reload game too ) :

  • Bottle doesn't respawn when you read the message

What can i say after digging treasure :

  • Bottle doesn't respawn that way too

What can i say which is not directly concerned by the original question , but interesting to be mentionned:

  • many treasure can be on the same island
  • its seams more you open treasure chest , more the loot become usefull
  • A treasure chest is rigth in the nose of the magma biome bone head ( the loot seams not special and seams to be an normal loot )

Here an picture of what i found in 17 chest ( usefull stuff , the rest was pointless as gems , doublon , gold , papyrus etc etc ) :

the order of the loot is this : in the down side of the krampus sac , there is the first loot , more you check the superior side of the sac you can see the next one. In the inventory space , it goes to the rigth to the left.stuffchest.thumb.jpg.38be1797a7694a98975

Now i need to Pass through the season for checking if the bottle respawn , i'll come back later.

Back again !

After passing seasons :

  • Bottles doesn't respawn
  • The 2 missing bottles still missing
  • If the 2 missing bottles simply loosed her map marker , this marker didn't recover.

Interesting things i found :

  • By abusing of tent / siesta lean to , you can delay the volcano eruptions ( i will try to pass the last 6 days of summer by using 6 times tent and siesta to nullify the horrible last eruption which is awful haha !!! i get you damn volcano huehue , just need to prepare some food before , easy ! ).
28 minutes ago, TemporaryMan said:

You can check if you missed any with the console command c_countprefabs("messagebottle") and find their locations with c_list("messagebottle").  I already collected every bottle in a world a few weeks ago and it seems to me they don't regenerate.

Console command can only confirm theory , i prefer testing myself ingame for discover some strange things ( like the missing bottles for exemple , or check if tresure are worth it etc etc) , by the way , thanks for the advice.

@DwerBomb : i hope this will help you , cheers.

TL;DR: No, they do not respawn. You should have at least 16, and probably not more than 20 in your world.

Until the Eye of the Tiger Shark update it was set at a hard 16 bottle-treasure pairs that were generated at worldgen per world. With the update, it looks like that's still set, but there's also a potential extra pair on DesertIsland, as well as some produced by set pieces (TreasureHunterMap and TreasureHunterBoon). That would fit well with the 19 observed bottles. If you do a find-in-files for the messagebottle prefab, you can see that the only places it spawns them are:

  1. An apparently non-functional system for chaining the treasures (I determined it was non-functional because if it were, a message bottle would spawn in the chest when digging up treasure)
  2. When the buried treasure gets spawned itself (world generation generates the treasures, and the treasures generate their bottles and distribute them)

Searching, in turn, for buriedtreasure, I only see calls to spawn them in world gen code.

10 minutes ago, rezecib said:

TL;DR: No, they do not respawn. You should have at least 16, and probably not more than 20 in your world.

Until the Eye of the Tiger Shark update it was set at a hard 16 bottle-treasure pairs that were generated at worldgen per world. With the update, it looks like that's still set, but there's also a potential extra pair on DesertIsland, as well as some produced by set pieces (TreasureHunterMap and TreasureHunterBoon). That would fit well with the 19 observed bottles. If you do a find-in-files for the messagebottle prefab, you can see that the only places it spawns them are:

  1. An apparently non-functional system for chaining the treasures (I determined it was non-functional because if it were, a message bottle would spawn in the chest when digging up treasure)
  2. When the buried treasure gets spawned itself (world generation generates the treasures, and the treasures generate their bottles and distribute them)

Searching, in turn, for buriedtreasure, I only see calls to spawn them in world gen code.

ho man , i don't have the ability to understand lua language , sorry if it was " to long for read it " .  By the way i don't know the architecture of the game ... i would like to be able to do it and be efficient as like you are :grin:. Thank for the precision , if you find anything about the vabnishing of bottle due to save / reload game , i am intersested.

In the first point you discribe , when you talk about chaining , does that mean the sentense " it seams more you open treasure , more the loot is usefull " is actualy wrong ?

In the second point , did you mean the loot is also generate and define at the generation , or if the loot is generated when you open the chest or dig it ?

1 minute ago, 4zakken said:

ho man , i don't have the ability to understand lua language , sorry if it was " to long for read it " .  By the way i don't know the architecture of the game ... i would like to be able to do it and be efficient as like you are :grin:. Thank for the precision , if you find anything about the vabnishing of bottle due to save / reload game , i am intersested.

In the first point you discribe , when you talk about chaining , does that mean the sentense " it seams more you open treasure , more the loot is usefull " is actualy wrong ?

In the second point , did you mean the loot is also generate and define at the generation , or if the loot is generated when you open the chest or dig it ?

From what i get basicly there is a system in the files unused that would spawn additional Bottles inside Treasurechest meaning that there would be a chain of chests leading through other chests by having bottles inside of them

The other means that treasures and bottles are set by the Worldgen meaning the Treasure gets created during worldgen and then the corresponding bottle spawns somewhere else in the world

20 minutes ago, 4zakken said:

In the first point you discribe , when you talk about chaining , does that mean the sentense " it seams more you open treasure , more the loot is usefull " is actualy wrong ?

In the second point , did you mean the loot is also generate and define at the generation , or if the loot is generated when you open the chest or dig it ?

It looks like they intended it to be like a normal treasure hunt, where you find a clue to a treasure, and then in that treasure is a clue to the next, and so on.

But yeah, treasures are picked at world generation, so they don't get better the more you open, it's more or less completely random. You can see what treasures it picked with a console command like this:

for k,v in pairs(Ents) do if v.prefab == 'buriedtreasure' then print(v.loot) end end

This gives you the names of the treasures; the contents of them are defined in scripts/map/treasurehunt.

@4zakken No, but I have a lot of computer science experience. Just started a graduate computer science program. I learned it over a lot of time, starting back in the RoG beta when I tried to fix the bug where your world would be put into permanent night if you went down into the caves and reloaded the slot.

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