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Suggestions for Shipwrecked


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1. Instead of jungle, swamp or meadow biome that meets the sea it should be sand all around the island that meets the sea.


 


2. You should be able to go down in the ocean from the beach a little bit just like you can do When The tidewater are left on the morning. 


 


3. They should remove the saplings from the beach biome and put them with an new look in the djungle biome 


 


4. the djungel trees are droping bananas and pine cones wft. they should only drop banans and then you grow new with banana seed.


 


5. make an new tree in the djungle maybe an mango tree  and it would be cool to have palms in the djunle to 


 


6. It would be cool to have Limpet rocks in the shallow ocean or like starfish rock.


 


7. Don't have Beehives on the sand biome they should be at the meadows or in the djungel only. 


 


8. they should replace the gobbler whit dodos in this DLC really cool. 


 


9. use komodo dragons instead of hounds. 


 


10. Shipwrecked need more shark creatures. 


 


11. what do you say about a storage house more place for things than a ordinary chest but need more material to build.


 


 


Shipwreckred is just an Early access DLC but here are some Suggestions Support if you like or agrees


 


Really good DLC!


I just bought the bundled Don't Starve game pack on Steam. I wanted to play ROG. When you click on Don't Starve in any Steam menu, from the library, downloads, etc., it pulls up the landing screen of Shipwrecked. I could not find how to start ROG. I finally decided to play Shipwrecked so clicked Play on the landing page, and only then did I see the ROG option alongside Shipwrecked in the next menu. I think it weakens the Don't Starve brand to have the game named Don't Starve in Steam, the icon is Don't Starve, but the landing page for all three games (Don't Starve, ROG, SW) is Shipwrecked. 

I just bought the bundled Don't Starve game pack on Steam. I wanted to play ROG. When you click on Don't Starve in any Steam menu, from the library, downloads, etc., it pulls up the landing screen of Shipwrecked. I could not find how to start ROG. I finally decided to play Shipwrecked so clicked Play on the landing page, and only then did I see the ROG option alongside Shipwrecked in the next menu. I think it weakens the Don't Starve brand to have the game named Don't Starve in Steam, the icon is Don't Starve, but the landing page for all three games (Don't Starve, ROG, SW) is Shipwrecked. 

That's no really reasonable criticism.

 

I hardly think it "weakens the brand".  That just sounds silly.  You know that you bought the bundle, the obvious thing you had to do was click play.  And for a while RoG was the start page because it was the newest DLC.  

I posted this on the 23/06/2013 under the thread "What would you add to Don't Starve if you were Klei?"

 

 

 

"A desert biome that you enter by finding and repairing a row boat crashed on the shores. In this biome you see things such as cacti, locusts, sand crabs, palm trees and the like. A fourth meter will be added (yes, that is right) Thirst and you must keep track of this as foods that would give you some hydration in the normal worlds (like berries for example) do not grow here.

Weather events:

There is no rain or winter instead sand storms and heat waves are common. Both hurt your health, thirst and sanity but can be protected against.

There will also be set pieces such as oasis' that have varying amounts of water that do not refill. When you go insane, you will see more of them...some may have water, some may have a nasty surprise.

New Items:

Food:

Coconut: 8 Hunger, 12 Thirst, 2 Sanity, 2 Health (Needs a chisel to open)
Barrel Cacti Fruit: 6 Hunger, 12 Thirst, 2 Sanity, 3 Health
Figs: 10 Hunger, 4 Thirst, 2 Sanity, 3 Health
Locust Wings (Cooked) 20 Hunger, 0 Thirst, -2 Sanity, 5 Health

Flora:

Palm Tree (Gives you Logs and Fronds)
Cactus (Gives you Thistles and Barrel Cacti Fruit)

Enemies:

Locusts (Spawn in Locust Hives) Drop Locust Wings
Sand Crabs (Spawn in Crab Shacks) Drop Crab Shells


Craftables:

Dream Catcher (10 Silk, 2 Gold, Crab Shell) "Keeps the insanity busy so you can regain your senses" The crawling horrors will attack this so you can regain sanity while it lasts)

Water Bladder (2 Spider Glands, 4 Honey, 4 Beefalo Wool) "Carry water with this handy pouch!" Use it to refill your thirst meter; can hold 100 points of thirst refilliant) You can fill it either through food that regen thirst or the Hydration Collector

Hydration Collector (3 Cut Stone, 10 Fronds, 2 Papyrus) "Collects water from the atmosphere...slowly" refills your Water Bladder, takes 6 days before it can fully fill it.

Dowsing Rod (1 Purple Gem, 4 sticks, 1 Walrus Tusk) "You can't spell pseudoscience without science!" Points towards food.

Cactus Arm (10 thistles, 2 logs, 2 Fronds) "Acanthochronology has never been more fun!" Strong against current biome enemies, not so much to desert dwellers.

Anemometer (4 stone, 1 red gem, 3 planks) "Wind measurement to prepare for sand storms" Gives a reading to alert yourself to sand storms.

Poncho (4 beefalo wool, 4 silk, 2 locust wings) "Dapperness and comfort" Reduces thirst penalty, especially during heat waves

Pith Helmet (1 Crab Shell, 2 Ropes) "Explorers we are!" Head protection, 60% of damage.

Telescope (3 Gold, 1 Blue Gem, 1 Red Gem) "Look ahead, plan ahead" Having it equipped reveales more of the map, wears out though.

Crab Armour (2 Crab Shells, 4 Rope) "And you thought it couldn't get worse" armour, better than log, worse than marble"

 

 

It's amazing how much I predicted that was put in Shipwrecked! Klei, can I have a developer mention in the credits? :D

 

1. Instead of jungle, swamp or meadow biome that meets the sea it should be sand all around the island that meets the sea.

 

2. You should be able to go down in the ocean from the beach a little bit just like you can do When The tidewater are left on the morning. 

 

3. They should remove the saplings from the beach biome and put them with an new look in the djungle biome 

 

4. the djungel trees are droping bananas and pine cones wft. they should only drop banans and then you grow new with banana seed.

 

5. make an new tree in the djungle maybe an mango tree  and it would be cool to have palms in the djunle to 

 

6. It would be cool to have Limpet rocks in the shallow ocean or like starfish rock.

 

7. Don't have Beehives on the sand biome they should be at the meadows or in the djungel only. 

 

8. they should replace the gobbler whit dodos in this DLC really cool. 

 

9. use komodo dragons instead of hounds. 

 

10. Shipwrecked need more shark creatures. 

 

11. what do you say about a storage house more place for things than a ordinary chest but need more material to build.

 

 

Shipwreckred is just an Early access DLC but here are some Suggestions Support if you like or agrees

 

Really good DLC!

 

 

1.  It's just more convenient to have different biomes facing the sea.  More beach biomes means more coconut trees and limpet rocks, which means more food.  Definitely not something Shipwrecked needs.

 

4.  The jungle trees don't drop "pines cones", they drop their own specific seeds.  This makes sense, as it's the easiest way to plant them.  The trees aren't specifically banana trees, so it wouldn't make sense to plant banana seeds to grow them.  Having all of them drop bananas would also increase the amount of food to be found which, again, isn't needed.  

 

5.  The point of palm trees is that they only spawn in the beach biome.  There's no reason for them to be in the jungle.  And again, don't think we need another fruit bearing tree.  

1.  It's just more convenient to have different biomes facing the sea.  More beach biomes means more coconut trees and limpet rocks, which means more food.  Definitely not something Shipwrecked needs.

 

4.  The jungle trees don't drop "pines cones", they drop their own specific seeds.  This makes sense, as it's the easiest way to plant them.  The trees aren't specifically banana trees, so it wouldn't make sense to plant banana seeds to grow them.  Having all of them drop bananas would also increase the amount of food to be found which, again, isn't needed.  

 

5.  The point of palm trees is that they only spawn in the beach biome.  There's no reason for them to be in the jungle.  And again, don't think we need another fruit bearing tree.  

1. i didn't mean that it should be a beach biome around the island just that it is a little bit of sand that meets the sea. just like in this picture and here you can see palms trees in the jungle 

 

 

 

 

Englishmans-Bay-Tobago.jpg

 

4.it looks like pine cones but there is some kind of jungle tree seed i know. where does the bananas came from then if not the tree? i get the point it's easier to drop just seeds but I just thought it was weird to drop pine cones and bananas that is not how it works =)

 

5.my point was that is that it should be some more tree species in the jungle. A fruit tree makes a tropical feeling and it could be rear to find. maybe some people has hard to find food sometimes it dosen't hurt to add a fruit tree =)

 

Thanks for your opinion =)

I think for the Jungle Trees it could be kind of cool to treat them like a Farm so to speak.  Instead of having a set drop, it could be a random one.  It either drops a Jungle Tree Seed, Banana, or Mango (seen suggested elsewhere).  Each should be able to be planted to produce a new Jungle Tree, but the Banana and Mango also work as a food source.  Other tropical fruits could be associated to this type of system as well, and then chopping one of those trees is kind of a grab bag and not a sure thing.

 

I also think it would be fine to have Palm Trees pop up in the Jungle Biome as well, just at a very low ratio to Jungle Trees (you can plant Coconuts in that Biome and grow Palm Trees there, so some naturally popping up would be fine and realistic).  Another possible option would be to make a more transient Biome type that has a mix of Jungle and Palm Trees in it like we have with Birchnut and Pine Trees.

 

Guava Shrubs could also fill in for Berry Bushes and give Guava in place of Berries to help kick in that tropical theme more.  I also like the idea I have seen around of a Dodo replacing the Gobbler.  They could thus be given a new look as well, making this mostly a skinning process like some of the other areas of the game.  Familiar and new at the same time.

 

I do also like the idea of a Wading Biome that acts like the Tides (sans the transitions so it is consistent) and you can walk in at a cost of getting Wetness.  I don't think it needs to always be present, as many islands have areas where there would be no viable Wading area.  They would always be small areas (like in Patchwork Biomes) that appear with Beach and Shallow Biomes.  In this way, Limpet rocks could be made more rare on Beach Biomes, and added to Wading Biomes (still accessible on foot) and Shallow Biomes (requires gathering on a boat/raft).

 

Those are just a couple passing thoughts for this thread.

Merm pirates could be pretty cool, but we would need to have Wildboar privateers too - then we can have ocean versions of the Pigman/Merm battle from the core game.  2 critter types, 3 scenarios (only Merm pirates, only Wildboar privateers, or a battle of the two).  Another little something to run into out on the open waters.

 

I think there should also be a random set piece for the oceans called "Davy's Locker" that is similar to the "Winter Trap" set piece in the core game.  It would be a Chest that is impossibly out in the middle of the ocean somewhere, and upon opening it the game shifts immediately into Hurricane Season and Rogue Waves spawn like crazy for a bit.  It could have some handy items inside, just as the "Winter Trap."  Just think that could pose as an entertaining joke.

 

Another idea would be to encounter a "Ghost Ship" when traveling on the ocean during a Full Moon.  It could be an eerie green glowing looking ship armed with cannons, but it can grant Bioluminescence.  Would make for an interesting way to make that a renewable resource since it presently isn't.

 

When it comes to Giants, I think we have a fair number of potential options for this as well.  Something based off the idea of a Kraken could be pretty cool (though it would need an appropriately DS name).  A Lusca could also serve as fantastic inspiration (they are like a cross between a giant squid and a shark).  Something playing on the idea of a Mermaid (The fabled Merm Queen?) would also be pretty awesome and fitting for the theme of the DLC.  Of course a Sea Serpent would make for a good replacement as well.  With the four, each one could be tied to a particular season as well.

 

Sea Sprites could be interesting substitutes for Ghosts, or even just a ocean version of the Ghost (which could honestly still stick around, including graves).  Since they are normally attributed to haunting ships, they could mostly do damage to your ship raising your risk of sinking.  They could also "haunt" the sea itself causing Rogue Waves to spawn near a ship making them hard to avoid.  This could again supply Bioluminescence.

 

Just a few more passing ideas from my head.

Merm pirates could be pretty cool, but we would need to have Wildboar privateers too - then we can have ocean versions of the Pigman/Merm battle from the core game.  2 critter types, 3 scenarios (only Merm pirates, only Wildboar privateers, or a battle of the two).  Another little something to run into out on the open waters.

 

I think there should also be a random set piece for the oceans called "Davy's Locker" that is similar to the "Winter Trap" set piece in the core game.  It would be a Chest that is impossibly out in the middle of the ocean somewhere, and upon opening it the game shifts immediately into Hurricane Season and Rogue Waves spawn like crazy for a bit.  It could have some handy items inside, just as the "Winter Trap."  Just think that could pose as an entertaining joke.

 

Another idea would be to encounter a "Ghost Ship" when traveling on the ocean during a Full Moon.  It could be an eerie green glowing looking ship armed with cannons, but it can grant Bioluminescence.  Would make for an interesting way to make that a renewable resource since it presently isn't.

 

When it comes to Giants, I think we have a fair number of potential options for this as well.  Something based off the idea of a Kraken could be pretty cool (though it would need an appropriately DS name).  A Lusca could also serve as fantastic inspiration (they are like a cross between a giant squid and a shark).  Something playing on the idea of a Mermaid (The fabled Merm Queen?) would also be pretty awesome and fitting for the theme of the DLC.  Of course a Sea Serpent would make for a good replacement as well.  With the four, each one could be tied to a particular season as well.

 

Sea Sprites could be interesting substitutes for Ghosts, or even just a ocean version of the Ghost (which could honestly still stick around, including graves).  Since they are normally attributed to haunting ships, they could mostly do damage to your ship raising your risk of sinking.  They could also "haunt" the sea itself causing Rogue Waves to spawn near a ship making them hard to avoid.  This could again supply Bioluminescence.

 

Just a few more passing ideas from my head.

 

I really hoping for a Kraken and sea serpent/Hydra to come in the future. What about those pirates being skeletons while full moon, doing more damage or something

I think Sirens would be cool, can be befriended and they put mobs (including players) to sleep when threatened. Instead of being beautiful women they are porpoise-esque but with megaphone heads. Make them rare of course. They could be a good emergency response to shark hounds.

Before both DLCs, don't starve had a normal menu and there was an icon telling you when the next main update would come. After the main game was "fully" updated, they started working on RoG, and the menu was all about RoG, and they were updating it. Now it's all about SW, and it is probably the last "don't starve-related" content they are releasing. SW came around 1 year after RoG. My account here might look ****ty, but I have been on this game for a good 3 or 4 years at least. I just didn't know about this forum.

 

On Sunday, January 03, 2016 at 3:13 PM, MycoLogical said:

I posted this on the 23/06/2013 under the thread "What would you add to Don't Starve if you were Klei?"

 

 

 

"A desert biome that you enter by finding and repairing a row boat crashed on the shores. In this biome you see things such as cacti, locusts, sand crabs, palm trees and the like. A fourth meter will be added (yes, that is right) Thirst and you must keep track of this as foods that would give you some hydration in the normal worlds (like berries for example) do not grow here.

Weather events:

There is no rain or winter instead sand storms and heat waves are common. Both hurt your health, thirst and sanity but can be protected against.

There will also be set pieces such as oasis' that have varying amounts of water that do not refill. When you go insane, you will see more of them...some may have water, some may have a nasty surprise.

New Items:

Food:

Coconut: 8 Hunger, 12 Thirst, 2 Sanity, 2 Health (Needs a chisel to open)
Barrel Cacti Fruit: 6 Hunger, 12 Thirst, 2 Sanity, 3 Health
Figs: 10 Hunger, 4 Thirst, 2 Sanity, 3 Health
Locust Wings (Cooked) 20 Hunger, 0 Thirst, -2 Sanity, 5 Health

Flora:

Palm Tree (Gives you Logs and Fronds)
Cactus (Gives you Thistles and Barrel Cacti Fruit)

Enemies:

Locusts (Spawn in Locust Hives) Drop Locust Wings
Sand Crabs (Spawn in Crab Shacks) Drop Crab Shells


Craftables:

Dream Catcher (10 Silk, 2 Gold, Crab Shell) "Keeps the insanity busy so you can regain your senses" The crawling horrors will attack this so you can regain sanity while it lasts)

Water Bladder (2 Spider Glands, 4 Honey, 4 Beefalo Wool) "Carry water with this handy pouch!" Use it to refill your thirst meter; can hold 100 points of thirst refilliant) You can fill it either through food that regen thirst or the Hydration Collector

Hydration Collector (3 Cut Stone, 10 Fronds, 2 Papyrus) "Collects water from the atmosphere...slowly" refills your Water Bladder, takes 6 days before it can fully fill it.

Dowsing Rod (1 Purple Gem, 4 sticks, 1 Walrus Tusk) "You can't spell pseudoscience without science!" Points towards food.

Cactus Arm (10 thistles, 2 logs, 2 Fronds) "Acanthochronology has never been more fun!" Strong against current biome enemies, not so much to desert dwellers.

Anemometer (4 stone, 1 red gem, 3 planks) "Wind measurement to prepare for sand storms" Gives a reading to alert yourself to sand storms.

Poncho (4 beefalo wool, 4 silk, 2 locust wings) "Dapperness and comfort" Reduces thirst penalty, especially during heat waves

Pith Helmet (1 Crab Shell, 2 Ropes) "Explorers we are!" Head protection, 60% of damage.

Telescope (3 Gold, 1 Blue Gem, 1 Red Gem) "Look ahead, plan ahead" Having it equipped reveales more of the map, wears out though.

Crab Armour (2 Crab Shells, 4 Rope) "And you thought it couldn't get worse" armour, better than log, worse than marble"

 

 

It's amazing how much I predicted that was put in Shipwrecked! Klei, can I have a developer mention in the credits? :D

Yeah a lot of the things that you thought of I thought of to

On 3.01.2016 at 10:13 PM, MycoLogical said:

I posted this on the 23/06/2013 under the thread "What would you add to Don't Starve if you were Klei?"

 

 

 

"A desert biome that you enter by finding and repairing a row boat crashed on the shores. In this biome you see things such as cacti, locusts, sand crabs, palm trees and the like. A fourth meter will be added (yes, that is right) Thirst and you must keep track of this as foods that would give you some hydration in the normal worlds (like berries for example) do not grow here.

Weather events:

There is no rain or winter instead sand storms and heat waves are common. Both hurt your health, thirst and sanity but can be protected against.

There will also be set pieces such as oasis' that have varying amounts of water that do not refill. When you go insane, you will see more of them...some may have water, some may have a nasty surprise.

New Items:

Food:

Coconut: 8 Hunger, 12 Thirst, 2 Sanity, 2 Health (Needs a chisel to open)
Barrel Cacti Fruit: 6 Hunger, 12 Thirst, 2 Sanity, 3 Health
Figs: 10 Hunger, 4 Thirst, 2 Sanity, 3 Health
Locust Wings (Cooked) 20 Hunger, 0 Thirst, -2 Sanity, 5 Health

Flora:

Palm Tree (Gives you Logs and Fronds)
Cactus (Gives you Thistles and Barrel Cacti Fruit)

Enemies:

Locusts (Spawn in Locust Hives) Drop Locust Wings
Sand Crabs (Spawn in Crab Shacks) Drop Crab Shells


Craftables:

Dream Catcher (10 Silk, 2 Gold, Crab Shell) "Keeps the insanity busy so you can regain your senses" The crawling horrors will attack this so you can regain sanity while it lasts)

Water Bladder (2 Spider Glands, 4 Honey, 4 Beefalo Wool) "Carry water with this handy pouch!" Use it to refill your thirst meter; can hold 100 points of thirst refilliant) You can fill it either through food that regen thirst or the Hydration Collector

Hydration Collector (3 Cut Stone, 10 Fronds, 2 Papyrus) "Collects water from the atmosphere...slowly" refills your Water Bladder, takes 6 days before it can fully fill it.

Dowsing Rod (1 Purple Gem, 4 sticks, 1 Walrus Tusk) "You can't spell pseudoscience without science!" Points towards food.

Cactus Arm (10 thistles, 2 logs, 2 Fronds) "Acanthochronology has never been more fun!" Strong against current biome enemies, not so much to desert dwellers.

Anemometer (4 stone, 1 red gem, 3 planks) "Wind measurement to prepare for sand storms" Gives a reading to alert yourself to sand storms.

Poncho (4 beefalo wool, 4 silk, 2 locust wings) "Dapperness and comfort" Reduces thirst penalty, especially during heat waves

Pith Helmet (1 Crab Shell, 2 Ropes) "Explorers we are!" Head protection, 60% of damage.

Telescope (3 Gold, 1 Blue Gem, 1 Red Gem) "Look ahead, plan ahead" Having it equipped reveales more of the map, wears out though.

Crab Armour (2 Crab Shells, 4 Rope) "And you thought it couldn't get worse" armour, better than log, worse than marble"

 

 

It's amazing how much I predicted that was put in Shipwrecked! Klei, can I have a developer mention in the credits? :D

THIS THING WHAT YOU WRITE IS AMAZING! Sry for bad english I'm not from here...

 

On 6.1.2016 at 11:16 PM, redeye85 said:

Merm pirates could be pretty cool, but we would need to have Wildboar privateers too - then we can have ocean versions of the Pigman/Merm battle from the core game.  2 critter types, 3 scenarios (only Merm pirates, only Wildboar privateers, or a battle of the two).  Another little something to run into out on the open waters.

 

I think there should also be a random set piece for the oceans called "Davy's Locker" that is similar to the "Winter Trap" set piece in the core game.  It would be a Chest that is impossibly out in the middle of the ocean somewhere, and upon opening it the game shifts immediately into Hurricane Season and Rogue Waves spawn like crazy for a bit.  It could have some handy items inside, just as the "Winter Trap."  Just think that could pose as an entertaining joke.

 

Another idea would be to encounter a "Ghost Ship" when traveling on the ocean during a Full Moon.  It could be an eerie green glowing looking ship armed with cannons, but it can grant Bioluminescence.  Would make for an interesting way to make that a renewable resource since it presently isn't.

 

When it comes to Giants, I think we have a fair number of potential options for this as well.  Something based off the idea of a Kraken could be pretty cool (though it would need an appropriately DS name).  A Lusca could also serve as fantastic inspiration (they are like a cross between a giant squid and a shark).  Something playing on the idea of a Mermaid (The fabled Merm Queen?) would also be pretty awesome and fitting for the theme of the DLC.  Of course a Sea Serpent would make for a good replacement as well.  With the four, each one could be tied to a particular season as well.

 

Sea Sprites could be interesting substitutes for Ghosts, or even just a ocean version of the Ghost (which could honestly still stick around, including graves).  Since they are normally attributed to haunting ships, they could mostly do damage to your ship raising your risk of sinking.  They could also "haunt" the sea itself causing Rogue Waves to spawn near a ship making them hard to avoid.  This could again supply Bioluminescence.

 

Just a few more passing ideas from my head.

All of these would be great.

I think the winter trap like setpiece...can also cause the roars(giant sounds or whatever) of Sealnado, to make it even worse. 

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