halfrose Posted December 27, 2015 Share Posted December 27, 2015 So I have a custom character that has a clothing build change depending on season I got everything working, it changes property on each season, however, I got a very minor bug, that I am trying to fix the thing is, when the season changes or such, if I leave the server/game and load it again, the character is back at the standard appearance. for coding, I am using this in the character.lua local function WatchSeason( inst, season ) if season == "summer" theninst.AnimState:SetBuild("kossummer") inst.components.combat.damagemultiplier = 2inst.components.locomotor.walkspeed = 5 inst.components.locomotor.runspeed = 7 elseif season == "winter" theninst.AnimState:SetBuild("koswinter") inst.components.combat.damagemultiplier = 1inst.components.locomotor.walkspeed = 4 inst.components.locomotor.runspeed = 6 elseif season == "spring" theninst.AnimState:SetBuild("kingofscience") inst.components.combat.damagemultiplier = 2inst.components.locomotor.walkspeed = 5 inst.components.locomotor.runspeed = 7 elseinst.AnimState:SetBuild("kingofscience") inst.components.combat.damagemultiplier = 2inst.components.locomotor.walkspeed = 5 inst.components.locomotor.runspeed = 7 endendand using this in the master_postinit: inst:WatchWorldState("season", WatchSeason ) WatchSeason( inst, TheWorld.state.season )I am not sure if it is a fixable bug, seeing as, by my guess, it is the 'onload' that is resetting it, though any sort of help would be appreciated. Link to comment Share on other sites More sharing options...
halfrose Posted December 27, 2015 Author Share Posted December 27, 2015 WELL nevermind, I managed to fix it myself just changed the coding position and it started working fine. Link to comment Share on other sites More sharing options...
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