I have a problem. (Overworld)


Recommended Posts

Help me

Overworld log



[00:00:00]: Starting Up
[00:00:00]: Version: 157450
[00:00:00]: Current time: Tue Nov 24 01:40:29 2015
 
[00:00:00]: Don't Starve Together: 157450 WIN32
NNN Build Date: 2015-11-23_16-51-48
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogether_EasyConfigOverworld -console 
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (9404)
[00:00:00]: HttpClient2::ClientThread::Main()
[00:00:01]: ProfileIndex:5.04
[00:00:01]: [CONNECT] PendingConnection::Reset(true)
[00:00:01]: Network tick rate: U=15(2), D=0
[00:00:01]: Network tick rate: U=15(2), D=0
[00:00:01]: Authorized application C:\Program Files (x86)\Steam\SteamApps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:01]: WindowsFirewall - Application already authorized
[00:00:01]: THREAD - started 'ConsoleInput' (9156)
[00:00:01]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigOverworld/save/blocklist.txt (Failure)
[00:00:01]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigOverworld/save/adminlist.txt (Failure)
[00:00:01]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether_EasyConfigOverworld/save/whitelist.txt (Failure)
[00:00:01]: Server token retrieved from: server_token.txt
[00:00:01]: cGame::InitializeOnMainThread
[00:00:01]: Renderer initialize: Okay
[00:00:01]: AnimManager initialize: Okay
[00:00:01]: Buffers initialize: Okay
[00:00:01]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:01]: FMOD Error: An invalid object handle was used. 
[00:00:01]: GameSpecific initialize: Okay
[00:00:01]: cGame::StartPlaying
[00:00:01]: LOADING LUA
[00:00:01]: DoLuaFile scripts/main.lua
[00:00:01]: DoLuaFile loading buffer scripts/main.lua
[00:00:01]: scripts/main.lua(173,1) running main.lua
 
[00:00:01]: loaded modindex
[00:00:01]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:01]: DownloadMods(0)
[00:00:02]: FMOD Error: An invalid object handle was used. 
[00:00:02]: LOADING LUA SUCCESS
[00:00:02]: PlayerDeaths could not load morgue
[00:00:02]: PlayerHistory could not load player_history_staging
[00:00:02]: bloom_enabled false
[00:00:02]: loaded saveindex
[00:00:02]: OnFilesLoaded()
[00:00:02]: OnUpdatePurchaseStateComplete
[00:00:05]: Load FE
[00:00:06]: Load FE: done
[00:00:06]: ModIndex: Load sequence finished successfully.
[00:00:06]: Reset() returning
[00:00:08]: [200] Account Communication Success (6)
[00:00:08]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_CsV8ZMup
[00:00:08]: Starting Dedicated Server Game
[00:00:08]: Network tick rate: U=15(2), D=0
[00:00:08]: About to start a server with the following settings:
[00:00:08]:   Dedicated: true
[00:00:08]:   Online: true
[00:00:08]:   Passworded: false
[00:00:08]:   ServerPort: 10999
[00:00:08]:   SteamAuthPort: 8766
[00:00:08]:   SteamMasterServerPort: 27016
[00:00:08]:   ClanID: true
[00:00:08]:   ClanOnly: false
[00:00:08]:   ClanAdmin: false
[00:00:08]:   LanOnly: false
[00:00:08]:   EnablePunchthrough: false
[00:00:08]:   EnableAutosaver: true
[00:00:08]:   PVP: false
[00:00:08]:   MaxPlayers: 6
[00:00:08]:   GameMode: survival
[00:00:08]:   OverridenDNS: 
[00:00:08]:   PauseWhenEmpty: false
[00:00:08]:   InternetBroadcasting: true
[00:00:08]:   Intent: cooperative
[00:00:08]: [Warning] Could not confirm port 10999 is open in the firewall. 
[00:00:08]: Online Server Started on port: 10999
[00:00:08]: Collecting garbage...
[00:00:08]: lua_gc took 0.02 seconds
[00:00:08]: ~ShardLuaProxy()
[00:00:08]: ~InventoryLuaProxy()
[00:00:08]: ~NetworkLuaProxy()
[00:00:08]: ~SimLuaProxy()
[00:00:08]: lua_close took 0.03 seconds
[00:00:08]: ReleaseAll
[00:00:08]: ReleaseAll Finished
[00:00:08]: cGame::StartPlaying
[00:00:08]: LOADING LUA
[00:00:08]: DoLuaFile scripts/main.lua
[00:00:08]: DoLuaFile loading buffer scripts/main.lua
[00:00:09]: scripts/main.lua(173,1) running main.lua
 
[00:00:09]: loaded modindex
[00:00:09]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:09]: LOADING LUA SUCCESS
[00:00:09]: PlayerDeaths could not load morgue
[00:00:09]: PlayerHistory could not load player_history_staging
[00:00:09]: bloom_enabled false
[00:00:09]: loaded saveindex
[00:00:09]: OnFilesLoaded()
[00:00:09]: OnUpdatePurchaseStateComplete
[00:00:09]: Unload FE
[00:00:09]: Unload FE done
[00:00:12]: LOAD BE
[00:00:18]: LOAD BE: done
[00:00:18]: Deserialize world session from session/07000023C306C6DC/0000000017
[00:00:18]: Save file is at version 1
[00:00:18]: Begin Session: 07000023C306C6DC
[00:00:18]: saving to server_temp/server_save
[00:00:18]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:21]: Loading Nav Grid
[00:00:21]: setting summerlength 15
[00:00:21]: setting isnightmaredawn false
[00:00:21]: setting elapseddaysinseason 12
[00:00:21]: setting isfullmoon false
[00:00:21]: setting moisture 1675.0678710938
[00:00:21]: setting cavephase day
[00:00:21]: setting isnightmarewild false
[00:00:21]: setting moonphase threequarter
[00:00:21]: setting precipitationrate 0
[00:00:21]: setting iswet false
[00:00:21]: setting winterlength 15
[00:00:21]: setting temperature 15.205415890144
[00:00:21]: setting isnightmarewarn false
[00:00:21]: setting iswinter false
[00:00:21]: setting moistureceil 5954.595703125
[00:00:21]: setting isday true
[00:00:21]: setting israining false
[00:00:21]: setting remainingdaysinseason 8
[00:00:21]: setting precipitation none
[00:00:21]: setting wetness 0
[00:00:21]: setting isnightmarecalm false
[00:00:21]: setting timeinphase 0.0047358921595982
[00:00:21]: setting isdusk false
[00:00:21]: setting iscavedusk false
[00:00:21]: setting isautumn true
[00:00:21]: setting issnowing false
[00:00:21]: setting iscaveday true
[00:00:21]: setting phase day
[00:00:21]: setting snowlevel 0
[00:00:21]: setting issnowcovered false
[00:00:21]: setting autumnlength 20
[00:00:21]: setting pop 0.21514478816044
[00:00:21]: setting nightmaretime 0
[00:00:21]: setting springlength 20
[00:00:21]: setting isspring false
[00:00:21]: setting nightmarephase none
[00:00:21]: setting season autumn
[00:00:21]: setting time 0.0020719528198242
[00:00:21]: setting iscavenight false
[00:00:21]: setting cycles 12
[00:00:21]: setting isnight false
[00:00:21]: setting nightmaretimeinphase 0
[00:00:21]: setting issummer false
[00:00:24]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:24]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:24]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:24]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:24]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:24]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:24]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:24]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:24]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:24]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:26]: Reconstructing topology
[00:00:26]: ...Sorting points
[00:00:26]: ...Sorting edges
[00:00:26]: ...Connecting nodes
[00:00:26]: ...Validating connections
[00:00:26]: ...Housekeeping
[00:00:26]: ...Done!
[00:00:26]: 1 uploads added to server. From server_temp
[00:00:26]: About to start a shard with these settings:
[00:00:26]:   ShardName: [sHDMASTER]
[00:00:26]:   ShardID: 1
[00:00:26]:   ShardRole: MASTER
[00:00:26]:   MasterHost: (null)
[00:00:26]:   MasterBind: 127.0.0.1
[00:00:26]:   MasterPort: 10888
[00:00:26]: [sHARD] STARTING MASTER SERVER
[00:00:26]: [Warning] Could not confirm port 10888 is open in the firewall. 
[00:00:26]: [sHARD] Shard Server Started on port: 10888
[00:00:26]: Telling Client our new session identifier: 07000023C306C6DC
[00:00:26]: ModIndex: Load sequence finished successfully.
[00:00:26]: Reset() returning
[00:00:26]: SteamGameServer_Init (8766, 10999, 27016)
[00:00:27]: SteamGameServer_Init Success
[00:00:28]: [sHARD] Registering portal ID #5
[00:00:28]: Validating ID 5: world: 3256731121 (auto) available: false recieves: 5 status: inactive (disabled by prefab)
[00:00:28]: [sHARD] Registering portal ID #2
[00:00:29]: Validating ID 2: world: 3256731121 (auto) available: false recieves: 2 status: inactive (disabled by prefab)
[00:00:29]: [sHARD] Registering portal ID #3
[00:00:29]: Validating ID 3: world: 3256731121 (auto) available: false recieves: 3 status: inactive (disabled by prefab)
[00:00:29]: [sHARD] Registering portal ID #8
[00:00:29]: Validating ID 8: world: 3256731121 (auto) available: false recieves: 8 status: inactive (disabled by prefab)
[00:00:29]: [sHARD] Registering portal ID #10
[00:00:29]: Validating ID 10: world: 3256731121 (auto) available: false recieves: 10 status: inactive (disabled by prefab)
[00:00:29]: [sHARD] Registering portal ID #4
[00:00:29]: Validating ID 4: world: 3256731121 (auto) available: false recieves: 4 status: inactive (disabled by prefab)
[00:00:29]: [sHARD] Registering portal ID #6
[00:00:29]: Validating ID 6: world: 3256731121 (auto) available: false recieves: 6 status: inactive (disabled by prefab)
[00:00:29]: [sHARD] Registering portal ID #1
[00:00:29]: Validating ID 1: world: 3256731121 (auto) available: false recieves: 1 status: inactive (disabled by prefab)
[00:00:29]: [sHARD] Registering portal ID #9
[00:00:29]: Validating ID 9: world: 3256731121 (auto) available: false recieves: 9 status: inactive (disabled by prefab)
[00:00:29]: [sHARD] Registering portal ID #7
[00:00:29]: Validating ID 7: world: 3256731121 (auto) available: false recieves: 7 status: inactive (disabled by prefab)
[00:00:32]: [sHARD] Slave 'caves(3256731121)' connected from [LAN] IP: 127.0.0.1
[00:00:35]: [sHARD] Slave 'caves(3256731121)' ready!
[00:00:35]: World '3256731121' is now connected
[00:00:35]: Validating ID 5: world: 3256731121 (auto) available: true recieves: 5 status: inactive (disabled by prefab)
[00:00:35]: Validating ID 2: world: 3256731121 (auto) available: true recieves: 2 status: inactive (disabled by prefab)
[00:00:35]: Validating ID 3: world: 3256731121 (auto) available: true recieves: 3 status: inactive (disabled by prefab)
[00:00:35]: Validating ID 8: world: 3256731121 (auto) available: true recieves: 8 status: inactive (disabled by prefab)
[00:00:35]: Validating ID 10: world: 3256731121 (auto) available: true recieves: 10 status: inactive (disabled by prefab)
[00:00:35]: Validating ID 4: world: 3256731121 (auto) available: true recieves: 4 status: inactive (disabled by prefab)
[00:00:35]: Validating ID 6: world: 3256731121 (auto) available: true recieves: 6 status: inactive (disabled by prefab)
[00:00:35]: Validating ID 1: world: 3256731121 (auto) available: true recieves: 1 status: inactive (disabled by prefab)
[00:00:35]: Validating ID 9: world: 3256731121 (auto) available: true recieves: 9 status: inactive (disabled by prefab)
[00:00:35]: Validating ID 7: world: 3256731121 (auto) available: true recieves: 7 status: inactive (disabled by prefab)
















































Cave log
 

[00:00:26]: 1 uploads added to server. From server_temp
[00:00:26]: About to start a shard with these settings:
[00:00:26]:   ShardName: caves
[00:00:26]:   ShardID: -1038236175
[00:00:26]:   ShardRole: SLAVE
[00:00:26]:   MasterHost: 127.0.0.1
[00:00:26]:   MasterBind: (null)
[00:00:26]:   MasterPort: 10888
[00:00:26]: [sHARD] Connecting to master...
[00:00:26]: Telling Client our new session identifier: 08200023C308E2E8
[00:00:26]: ModIndex: Load sequence finished successfully.
[00:00:26]: Reset() returning
[00:00:26]: Sim paused
[00:00:26]: SteamGameServer_Init (8766, 11000, 27016)
[00:00:26]: SteamGameServer_Init (8766, 11000, 27017)
[00:00:28]: SteamGameServer_Init Success
[00:00:29]: [sHARD] Sending slave information to master...
[00:00:32]: [sHARD] Registering in lobby as a slave server...
[00:00:32]: Sim unpaused
[00:00:33]: [sHARD] Registering portal ID #9
[00:00:33]: Validating ID 9: world: 1 (auto) available: false recieves: 9 status: inactive
[00:00:33]: [sHARD] Registering portal ID #6
[00:00:33]: Validating ID 6: world: 1 (auto) available: false recieves: 6 status: inactive
[00:00:33]: [sHARD] Registering portal ID #10
[00:00:33]: Validating ID 10: world: 1 (auto) available: false recieves: 10 status: inactive
[00:00:33]: [sHARD] Registering portal ID #7
[00:00:33]: Validating ID 7: world: 1 (auto) available: false recieves: 7 status: inactive
[00:00:33]: [sHARD] Registering portal ID #1
[00:00:33]: Validating ID 1: world: 1 (auto) available: false recieves: 1 status: inactive
[00:00:33]: [sHARD] Registering portal ID #8
[00:00:33]: Validating ID 8: world: 1 (auto) available: false recieves: 8 status: inactive
[00:00:33]: [sHARD] Registering portal ID #5
[00:00:33]: Validating ID 5: world: 1 (auto) available: false recieves: 5 status: inactive
[00:00:34]: [sHARD] Registering portal ID #3
[00:00:34]: Validating ID 3: world: 1 (auto) available: false recieves: 3 status: inactive
[00:00:34]: [sHARD] Registering portal ID #4
[00:00:34]: Validating ID 4: world: 1 (auto) available: false recieves: 4 status: inactive
[00:00:34]: [sHARD] Registering portal ID #2
[00:00:34]: Validating ID 2: world: 1 (auto) available: false recieves: 2 status: inactive
[00:00:34]: [sHARD] Slave is now ready!
[00:00:34]: World '1' is now connected
[00:00:34]: Validating ID 9: world: 1 (auto) available: true recieves: 9 status: active
[00:00:34]: Validating ID 6: world: 1 (auto) available: true recieves: 6 status: active
[00:00:34]: Validating ID 10: world: 1 (auto) available: true recieves: 10 status: active
[00:00:34]: Validating ID 7: world: 1 (auto) available: true recieves: 7 status: active
[00:00:34]: Validating ID 1: world: 1 (auto) available: true recieves: 1 status: active
[00:00:34]: Validating ID 8: world: 1 (auto) available: true recieves: 8 status: active
[00:00:34]: Validating ID 5: world: 1 (auto) available: true recieves: 5 status: active
[00:00:34]: Validating ID 3: world: 1 (auto) available: true recieves: 3 status: active
[00:00:34]: Validating ID 4: world: 1 (auto) available: true recieves: 4 status: active
[00:00:34]: Validating ID 2: world: 1 (auto) available: true recieves: 2 status: active




It seems that the cave is working, but the outside world does not.

Sorry for my English, I speak Portuguese.
THX.
 

 

Link to comment
Share on other sites

Sorry for use your topic but I'm having trouble with my cave too ._.

 

[00:00:00]: Starting Up

[00:00:00]: Version: 157447

[00:00:00]: Current time: Tue Nov 24 04:24:09 2015

 

[00:00:00]: Don't Starve Together: 157447 WIN32

NNN Build Date: 2015-11-23_16-30-48

[00:00:00]: Parsing command line

[00:00:00]: Command Line Arguments: -conf_dir DST_Cave -console 

[00:00:00]: Initializing Minidump handler

[00:00:00]: ....Done

[00:00:00]: Fixing DPI

[00:00:00]: ...Done

[00:00:00]: THREAD - started 'GAClient' (6200)

[00:00:00]: HttpClient2::ClientThread::Main()

[00:00:00]: ProfileIndex:12.46

[00:00:00]: [CONNECT] PendingConnection::Reset(true)

[00:00:00]: Network tick rate: U=15(2), D=0

[00:00:00]: Network tick rate: U=15(2), D=0

[00:00:00]: Authorized application E:\Steam Games\SteamApps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.

[00:00:00]: WindowsFirewall - Application already authorized

[00:00:00]: OnLoadPermissionList: APP:Klei/DST_Cave/save/blocklist.txt (Failure)

[00:00:00]: THREAD - started 'ConsoleInput' (4536)

[00:00:00]: OnLoadPermissionList: APP:Klei/DST_Cave/save/adminlist.txt (Failure)

[00:00:00]: OnLoadUserIdList: APP:Klei/DST_Cave/save/whitelist.txt (Failure)

[00:00:00]: Server token retrieved from: server_token.txt

[00:00:00]: cGame::InitializeOnMainThread

[00:00:00]: Renderer initialize: Okay

[00:00:00]: AnimManager initialize: Okay

[00:00:00]: Buffers initialize: Okay

[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()

[00:00:00]: FMOD Error: An invalid object handle was used. 

[00:00:00]: GameSpecific initialize: Okay

[00:00:00]: cGame::StartPlaying

[00:00:00]: LOADING LUA

[00:00:00]: DoLuaFile scripts/main.lua

[00:00:00]: DoLuaFile loading buffer scripts/main.lua

[00:00:00]: scripts/main.lua(171,1) running main.lua

 

[00:00:00]: loaded modindex

[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.

 

[00:00:00]: DownloadMods(0)

[00:00:00]: FMOD Error: An invalid object handle was used. 

[00:00:00]: LOADING LUA SUCCESS

[00:00:00]: PlayerDeaths could not load morgue

[00:00:00]: PlayerHistory could not load player_history

[00:00:00]: loaded profile

[00:00:00]: bloom_enabled false

[00:00:00]: loaded saveindex

[00:00:00]: OnFilesLoaded()

[00:00:00]: OnUpdatePurchaseStateComplete

[00:00:00]: Load FE

[00:00:01]: Load FE: done

[00:00:01]: ModIndex: Load sequence finished successfully.

[00:00:01]: Reset() returning

[00:00:02]: [200] Account Communication Success (6)

[00:00:02]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_WDWc3O3J

[00:00:02]: Starting Dedicated Server Game

[00:00:02]: Network tick rate: U=15(2), D=0

[00:00:02]: About to start a server with the following settings:

[00:00:02]:   Dedicated: true

[00:00:02]:   Online: true

[00:00:02]:   Passworded: true

[00:00:02]:   ServerPort: 11001

[00:00:02]:   SteamAuthPort: 8766

[00:00:02]:   SteamMasterServerPort: 27016

[00:00:02]:   ClanID: true

[00:00:02]:   ClanOnly: false

[00:00:02]:   ClanAdmin: false

[00:00:02]:   LanOnly: false

[00:00:02]:   EnablePunchthrough: false

[00:00:02]:   EnableAutosaver: true

[00:00:02]:   PVP: false

[00:00:02]:   MaxPlayers: 10

[00:00:02]:   GameMode: endless

[00:00:02]:   OverridenDNS: 

[00:00:02]:   PauseWhenEmpty: false

[00:00:02]:   InternetBroadcasting: true

[00:00:02]:   Intent: social

[00:00:02]: [Warning] Could not confirm port 11001 is open in the firewall. 

[00:00:02]: Online Server Started on port: 11001

[00:00:02]: Overriding server save slot to: 5

[00:00:02]: Collecting garbage...

[00:00:02]: lua_gc took 0.01 seconds

[00:00:02]: ~ShardLuaProxy()

[00:00:02]: ~NetworkLuaProxy()

[00:00:02]: ~SimLuaProxy()

[00:00:02]: lua_close took 0.02 seconds

[00:00:02]: ReleaseAll

[00:00:02]: ReleaseAll Finished

[00:00:02]: cGame::StartPlaying

[00:00:02]: LOADING LUA

[00:00:02]: DoLuaFile scripts/main.lua

[00:00:02]: DoLuaFile loading buffer scripts/main.lua

[00:00:03]: scripts/main.lua(171,1) running main.lua

 

[00:00:03]: loaded modindex

[00:00:03]: ModIndex: Beginning normal load sequence for dedicated server.

 

[00:00:03]: LOADING LUA SUCCESS

[00:00:03]: PlayerDeaths could not load morgue

[00:00:03]: PlayerHistory could not load player_history

[00:00:03]: loaded profile

[00:00:03]: bloom_enabled false

[00:00:03]: loaded saveindex

[00:00:03]: OnFilesLoaded()

[00:00:03]: OnUpdatePurchaseStateComplete

[00:00:03]: Unload FE

[00:00:03]: Unload FE done

[00:00:03]: LOAD BE

[00:00:04]: LOAD BE: done

[00:00:04]: Deserialize world session from session/02300014D7F2E9A6/0000000205

[00:00:04]: Save file is at version 1

[00:00:04]: Begin Session: 02300014D7F2E9A6

[00:00:04]: saving to server_temp/server_save

[00:00:04]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )

[00:00:04]: Loading Nav Grid

[00:00:04]: setting summerlength 15

[00:00:04]: setting isnightmaredawn false

[00:00:04]: setting elapseddaysinseason 9

[00:00:04]: setting isfullmoon false

[00:00:04]: setting moisture 3353.3759765625

[00:00:04]: setting cavephase dusk

[00:00:04]: setting isnightmarewild true

[00:00:04]: setting moonphase new

[00:00:04]: setting precipitationrate 0.64267402887344

[00:00:04]: setting iswet true

[00:00:04]: setting winterlength 15

[00:00:04]: setting temperature 16.972345744376

[00:00:04]: setting isnightmarewarn false

[00:00:04]: setting iswinter false

[00:00:04]: setting moistureceil 4818.3403320313

[00:00:04]: setting isday false

[00:00:04]: setting israining true

[00:00:04]: setting remainingdaysinseason 11

[00:00:04]: setting precipitation rain

[00:00:04]: setting wetness 60.790596008301

[00:00:04]: setting isnightmarecalm false

[00:00:04]: setting timeinphase 0.73323561350505

[00:00:04]: setting isdusk false

[00:00:04]: setting iscavedusk true

[00:00:04]: setting isautumn false

[00:00:04]: setting issnowing false

[00:00:04]: setting iscaveday false

[00:00:04]: setting phase night

[00:00:04]: setting snowlevel 0

[00:00:04]: setting issnowcovered false

[00:00:04]: setting autumnlength 20

[00:00:04]: setting pop 1

[00:00:04]: setting nightmaretime 534.6293218112

[00:00:04]: setting springlength 20

[00:00:04]: setting isspring true

[00:00:04]: setting nightmarephase wild

[00:00:04]: setting season spring

[00:00:04]: setting time 0.67911780675252

[00:00:04]: setting iscavenight false

[00:00:04]: setting cycles 184

[00:00:04]: setting isnight true

[00:00:04]: setting nightmaretimeinphase 0.56419547874136

[00:00:04]: setting issummer false

[00:00:04]: OVERRIDE: setting waves to off

[00:00:04]: [string "scripts/prefabs/monkey.lua"]:250: attempt to index local 'inst' (a nil value)

LUA ERROR stack traceback:

scripts/prefabs/monkey.lua:250 in (upvalue) SetNightmareMonkey (Lua) <249-267>

   inst = nil

scripts/prefabs/monkey.lua:308 in (method) OnLoad (Lua) <306-310>

   inst = 100031 - monkey (valid:true)

   data = table: 04990100

scripts/entityscript.lua:1472 in (method) SetPersistData (Lua) <1457-1474>

   self (valid:true) =

      GUID = 100031

      inlimbo = false

      worldstatewatching = table: 0FEC7DD0

      AnimState = AnimState (0FF37148)

      soundtype = 

      listenfn = function - scripts/prefabs/monkey.lua:400

      Network = Network (0FF36FA8)

      pendingtasks = table: 0FE36B30

      HasAmmo = function - scripts/prefabs/monkey.lua:61

      sg = sg="monkey", state="idle", time=0.00, tags = "idle,canrotate,"

      spawntime = 0

      weaponitems = table: 0FECBEF8

      FindTargetOfInterestTask = PERIODIC 100031: 10.000000

      actionreplica = table: 0FE2EA98

      event_listening = table: 0FE30AA0

      curious = true

      actioncomponents = table: 0FE2E548

      lower_components_shadow = table: 0FE2E520

      entity = Entity (0E2BE768)

      children = table: 0FECD2A8

      updatecomponents = table: 0FEC82A8

      OnSave = function - scripts/prefabs/monkey.lua:302

      persists = true

      brainfn = table: 057F3918

      event_listeners = table: 0FE303C0

      name = Splumonkey

      prefab = monkey

      DynamicShadow = DynamicShadow (0FF37168)

      Transform = Transform (0FF36868)

      OnLoad = function - scripts/prefabs/monkey.lua:306

      replica = table: 0FE2E6B0

      Physics = Physics (0FF370A8)

      components = table: 0FE2E4A8

      SoundEmitter = SoundEmitter (0FF36FC8)

   data = table: 04990100

   newents = table: 0FE1B088

scripts/mainfunctions.lua:228 in (global) SpawnSaveRecord (Lua) <197-235>

   saved = table: 04435308

   newents = table: 0FE1B088

   inst = 100031 - monkey (valid:true)

scripts/gamelogic.lua:408 in (upvalue) PopulateWorld (Lua) <234-443>

   savedata = table: 0443D350

   profile = table: 052D6A50

   world = 100022 - world (valid:true)

   retune = table: 0FE1B0B0

   newents = table: 0FE1B088

   prefab = monkey

   ents = table: 044351A0

   prefab = monkey

   k = 1

   v = table: 04435308

scripts/gamelogic.lua:634 in (upvalue) DoInitGame (Lua) <522-720>

   savedata = table: 0443D350

   profile = table: 052D6A50

   was_file_load = false

scripts/gamelogic.lua:752 in (upvalue) cb (Lua) <747-753>

   savedata = table: 0443D350

scripts/saveindex.lua:135 in () ? (Lua) <117-136>

   load_success = true

   str = return {world_network={persistdata={worldtemperature={seasontemperature=27.5,noisetime=89076.2890625,season="spring",phasetemperature=0},seasons={elapseddaysinseason=9,premode=false,remainingdaysinseason=11,lengths={summer=15,autumn=20,spring=20,winter=15},totaldaysinseason=20,mode="cycle",season="spring",segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},quaker={state=0,mammalsremaining=1,time=386.03335346654,debrispersecond=6},clock={moonphase="quarter",cycles=184,phase="dusk",remainingtimeinphase=64.023452758789,totaltimeinphase=240,segs={night=3,day=5,dusk=8}},caveweather={preciptype="rain",moistureceil=4818.3403320313,peakprecipitationrate=0.64267402887344,season="spring",moisturerateval=3.0092338846548,moistureceilmultiplier=5.5,moisture=3353.3759765625,wet=true,moisturefloormultiplier=0.25,moisturerateoffset=0,noisetime=89076.2890625,moisturerate=3.0092339515686,temperature=16.972345744376,wetness=60.790596008301,precipmode=" [**truncated**]

   success = true

   savedata = table: 0443D350

=[C]:-1 in (method) GetPersistentString © <-1--1>

scripts/saveindex.lua:117 in (method) GetSaveDataFile (Lua) <116-137>

   self =

      data = table: 052D65F0

      current_slot = 5

   file = session/02300014D7F2E9A6/0000000205

   cb = function - scripts/gamelogic.lua:747

scripts/saveindex.lua:143 in (method) GetSaveData (Lua) <139-147>

   self =

      data = table: 052D65F0

      curre

[00:00:04]: [string "scripts/prefabs/monkey.lua"]:250: attempt to index local 'inst' (a nil value)

LUA ERROR stack traceback:

    scripts/prefabs/monkey.lua:250 in (upvalue) SetNightmareMonkey (Lua) <249-267>

    scripts/prefabs/monkey.lua:308 in (method) OnLoad (Lua) <306-310>

    scripts/entityscript.lua:1472 in (method) SetPersistData (Lua) <1457-1474>

    scripts/mainfunctions.lua:228 in (global) SpawnSaveRecord (Lua) <197-235>

    scripts/gamelogic.lua:408 in (upvalue) PopulateWorld (Lua) <234-443>

    scripts/gamelogic.lua:634 in (upvalue) DoInitGame (Lua) <522-720>

    scripts/gamelogic.lua:752 in (upvalue) cb (Lua) <747-753>

    scripts/saveindex.lua:135 in () ? (Lua) <117-136>

    =[C]:-1 in (method) GetPersistentString © <-1--1>

    scripts/saveindex.lua:117 in (method) GetSaveDataFile (Lua) <116-137>

    scripts/saveindex.lua:143 in (method) GetSaveData (Lua) <139-147>

    scripts/gamelogic.lua:754 in (upvalue) DoLoadWorld (Lua) <746-755>

 

[00:00:04]: SCRIPT ERROR! Showing error screen

[00:00:04]: ModIndex: Load sequence finished successfully.

[00:00:04]: Reset() returning

 

Link to comment
Share on other sites

00:00:04]: [string "scripts/prefabs/monkey.lua"]:250: attempt to index local 'inst' (a nil value) LUA ERROR stack traceback:     scripts/prefabs/monkey.lua:250 in (upvalue) SetNightmareMonkey (Lua) <249-267>     scripts/prefabs/monkey.lua:308 in (method) OnLoad (Lua) <306-310>     scripts/entityscript.lua:1472 in (method) SetPersistData (Lua) <1457-1474>     scripts/mainfunctions.lua:228 in (global) SpawnSaveRecord (Lua) <197-235>     scripts/gamelogic.lua:408 in (upvalue) PopulateWorld (Lua) <234-443>     scripts/gamelogic.lua:634 in (upvalue) DoInitGame (Lua) <522-720>     scripts/gamelogic.lua:752 in (upvalue) cb (Lua) <747-753>     scripts/saveindex.lua:135 in () ? (Lua) <117-136>     =[C]:-1 in (method) GetPersistentString © <-1--1>     scripts/saveindex.lua:117 in (method) GetSaveDataFile (Lua) <116-137>     scripts/saveindex.lua:143 in (method) GetSaveData (Lua) <139-147>     scripts/gamelogic.lua:754 in (upvalue) DoLoadWorld (Lua) <746-755>   [00:00:04]: SCRIPT ERROR! Showing error screen [00:00:04]: ModIndex: Load sequence finished successfully. [00:00:04]: Reset() returning

 

I'm also getting this exact error on my server. This just happened with the latest update if I'm not mistaken. Overworld/master is fine, just the cave is broken. The cave server automatically shuts down as soon as those lines appear. 

Link to comment
Share on other sites

@EXUCAVEIRA, there doesn't seem to be an errors in either of those log files. Could you describe the problem you are having?

@Kaio17, yep, that was a bug on our part. It happens if you save the game while monkeys are in nightmare mode, and then try loading. It'll be fixed in the next update. Thanks for reporting it!

My problem is the same problem this topic, note that the log is equal.

http://forums.kleientertainment.com/topic/59102-caves-portals-register-as-active-but-overworlds-as-inactive/

And from what I see, the problem has already happened to more people.

 

I did the steps created by you on another topic to open a dedicated server.
Until then, everything was going well, the server went normal and I was able to play normally, in the afternoon I saved the game using the method you recommended (c_shutdown ()). After the game updated and the server tool dedicated too, when I open the game again gave this message to the log and the server is not listed as before, it did not work this time.
 
As my both English is not good, and I apologize for that, I do not know exactly what the problem is. But if you read the log will realize that only the overworld is not working.
 
Read a log overworld line:
[00:00:57]: Validating ID 7: world: 3256731121 (auto) available: true recieves: 7 Status: inactive (disabled by prefab)
[00:00:58]: Validating ID 1: world: 3256731121 (auto) available: true recieves: 1 status: inactive (disabled by prefab)
[00:09:31]: Serializing world session to session / 07000023C306C6DC / 0000000052
[00:09:31]: Truncating to snapshot # 52 ...
[00:09:31]: - session / 07000023C306C6DC / 0000000046
[00:09:31]: 1 file (s) removed
 
 
The status is inactive, and does not happen the same as the log of the cave note.
 
 
[00:00:58]: Validating ID 7: world: 1 (auto) available: true recieves: 7 Status: active
[00:00:58]: Validating ID 10: world: 1 (auto) available: true recieves: 10 Status: active
[00:00:58]: Validating ID 9: world: 1 (auto) available: true recieves: 9 Status: active
[00:09:31]: Serializing world session to session / 08200023C308E2E8 / 0000000050
[00:09:32]: Truncating to snapshot # 50 ...
[00:09:32]: - session / 08200023C308E2E8 / 0000000044
[00:09:32]: 1 file (s) removed
 
 
Anyway, I got to play once and then I could not, I was upset with this problem. If you can help me I would greatly appreciate it.
 
Thanks in advance.  :grumpy:
Link to comment
Share on other sites

The command c_shutdown() is used to save the server before you leave.
 

I use steamcmd (Preconfigured Servers).
 
It's the same way described in this topic:
 
http://forums.kleientertainment.com/topic/59171-hosting-caves-with-the-preconfigured-servers/

But I could only play the first time you try, now my server no longer appears on the list.
Link to comment
Share on other sites

@EXUCAVEIRA, there doesn't seem to be an errors in either of those log files. Could you describe the problem you are having?

@Kaio17, yep, that was a bug on our part. It happens if you save the game while monkeys are in nightmare mode, and then try loading. It'll be fixed in the next update. Thanks for reporting it!

 

So, I lost my cave server ? because im trying to regenerate a new one, and always it bugs, looks like a new forest but with the downstairs in and I have the worldgenoverride.lua with this code

 
return {
override_enabled = true,
preset="DST_CAVE",
}
 
what can I do ? I can't do a new cave world with my old server forest?
Link to comment
Share on other sites

 

So, I lost my cave server ? because im trying to regenerate a new one, and always it bugs, looks like a new forest but with the downstairs in and I have the worldgenoverride.lua with this code

 
return {
override_enabled = true,
preset="DST_CAVE",
}
 
what can I do ? I can't do a new cave world with my old server forest?

 

#######
#
# Generating SURVIVAL Mode Level
#
#######
 
[00:00:03]: scripts/worldgen_main.lua(475,1) WORLDGEN PRESET: DST_CAVE
[00:00:03]: scripts/worldgen_main.lua(483,1) WORLDGEN LEVEL ID: 5
[00:00:03]: scripts/worldgen_main.lua(490,1) 
#######
#
# Generating Normal Mode The Caves Level DST_CAVE
#
#######
 
[00:00:03]: scripts/worldgen_main.lua(525,1) *****************************
[00:00:03]: scripts/worldgen_main.lua(526,1) Final Worldgen Choices:
[00:00:03]: K: level_id V: 5
[00:00:03]: K: actualpreset V: DST_CAVE
[00:00:03]: K: preset V: DST_CAVE
[00:00:03]: K: finaltweak V table: 040C7038
[00:00:03]: K: misc V table: 040C53F0
[00:00:03]: K: layout_mode V: RestrictNodesByKey
[00:00:03]: K: wormhole_prefab V: tentacle_pillar
[00:00:03]: K: waves V: off
[00:00:03]: K: start_location V: caves
[00:00:03]: K: task_set V: cave_default
[00:00:03]: K: tweak V table: 04275450
[00:00:03]: scripts/worldgen_main.lua(528,1) *****************************
[00:00:03]: Creating story...
[00:00:03]: RestrictNodesByKey
[00:00:03]: ##############################RestrictNodesByKey
[00:00:03]: Finding valid start task...
[00:00:03]:    ...picked CaveExitTask10
[00:00:03]: Has start node RabbitTown
[00:00:03]: Warning! Couldn't find a spot in BatCloister for TentaclePillar
[00:00:03]: Baking map... 350
[00:00:03]: [WorldSimActual::GenerateVoronoiMap]
[00:00:03]: GenerateVoronoiMap [1]:
[00:00:03]: ...Done.
[00:00:03]: [AddEmptyNodes]
[00:00:03]: GenerateVoronoiMap [100]:
[00:00:06]: ...Done.
[00:00:06]: [WorldSimActual::GenerateVoronoiMap] complete [success]
[00:00:06]: [WorldSimActual::ConvertToTileMap]
[00:00:06]: [ConvertToTileMap]
[00:00:06]: [WorldSimActual::ConvertToTileMap] complete
[00:00:06]: [WorldSimActual::SeparateIslands]
[00:00:06]: [separateIslands]
[00:00:06]: [WorldSimActual::SeparateIslands] complete
[00:00:06]: Map Baked!
[00:00:06]: [WorldSimActual::ForceConnectivity]
[00:00:06]: [GenerateLandmasses]
[00:00:06]: [MergeConnectedLandmasses] true
[00:00:06]: [WorldSimActual::ForceConnectivity] complete
[00:00:06]: [GetWormholesExtra] connected 0 unconnected 1
[00:00:06]: [GetWormholesExtra] after: connected 1 unconnected 0
[00:00:06]: [GetWormholesExtra] pushed 0 wormholes
[00:00:06]: Encoding...
[00:00:06]: Encoding... DONE
[00:00:06]: Checking Tags
[00:00:06]: Couldn't generate any points for maze. Aborting.
[00:00:06]: Couldn't generate any points for maze. Aborting.
[00:00:06]: Populating voronoi...
[00:00:06]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses
[00:00:06]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant
[00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant
[00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall in node Residential3:3:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall in node Residential3:3:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall in node Residential3:3:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant
[00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant
[00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant
[00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant
[00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant
[00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant
[00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall in node Residential3:2:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall in node Residential3:2:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant
[00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant
[00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant
[00:00:06]: Warning! Could not find a spot for RabbitTown in node RabbitCity:0:RabbitTown
[00:00:06]: Warning! Could not find a spot for WoodBoon in node Military:3:MilitaryMaze
[00:00:06]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:3:GrasslandSinkhole
[00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant
[00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant
[00:00:06]: Warning! Could not find a spot for PondSinkhole in node PleasantSinkhole:0:SinkholeOasis
[00:00:06]: disconnected tiles... 73
[00:00:07]: Done cave map gen!
[00:00:07]: scripts/worldgen_main.lua(248,1) Checking map...
[00:00:07]: scripts/worldgen_main.lua(604,1) Generation complete
[00:00:07]: WorldSim::SimThread::Main() complete
[00:00:07]: Serializing world session to session/057000187C50F0B9/0000000002
[00:00:07]: Unload FE
[00:00:07]: Unload FE done
[00:00:07]: LOAD BE
[00:00:08]: LOAD BE: done
[00:00:08]: Begin Session: 057000187C50F0B9
[00:00:08]: saving to server_temp/server_save
[00:00:09]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:09]: Loading Nav Grid
[00:00:09]: OVERRIDE: setting waves to off
[00:00:10]: Can't find prefab mushtree
[00:00:10]: SpawnSaveRecord [nil, mushtree] FAILED
[00:00:10]: Can't find prefab mushtree
[00:00:10]: SpawnSaveRecord [nil, mushtree] FAILED
[00:00:10]: Can't find prefab mushtree
[00:00:10]: SpawnSaveRecord [nil, mushtree] FAILED
[00:00:10]: Can't find prefab mushtree
[00:00:10]: SpawnSaveRecord [nil, mushtree] FAILED
[00:00:10]: Can't find prefab mushtree
[00:00:10]: SpawnSaveRecord [nil, mushtree] FAILED
[00:00:10]: Reconstructing topology
[00:00:10]: ...Sorting points
[00:00:10]: ...Sorting edges
[00:00:10]: ...Connecting nodes
[00:00:10]: ...Validating connections
[00:00:11]: ...Housekeeping
[00:00:11]: ...Done!
[00:00:11]: 1 uploads added to server. From server_temp
[00:00:11]: About to start a shard with these settings:
[00:00:11]:   ShardName: caves
[00:00:11]:   ShardID: -827741457
[00:00:11]:   ShardRole: SLAVE
[00:00:11]:   MasterHost: 127.0.0.1
[00:00:11]:   MasterBind: (null)
[00:00:11]:   MasterPort: 11200
[00:00:11]: [sHARD] Connecting to master...
[00:00:11]: Telling Client our new session identifier: 057000187C50F0B9
[00:00:11]: Sim paused
[00:00:11]: SteamGameServer_Init (8766, 11001, 27016)
[00:00:11]: SteamGameServer_Init Success
[00:00:11]: [sHARD] Sending slave information to master...
[00:00:11]: [sHARD] Registering in lobby as a slave server...
[00:00:12]: [sHARD] Slave is now ready!
[00:00:12]: World '1' is now connected
[00:00:12]: Sim unpaused
[00:00:12]: [sHARD] Registering portal ID #1
[00:00:12]: Validating ID 1: world: 1 (auto) available: true recieves: 1 status: active
[00:00:12]: Validating ID 1: world: 1 (auto) available: true recieves: 1 status: active
[00:00:12]: [sHARD] Registering portal ID #2
[00:00:12]: Validating ID 2: world: 1 (auto) available: true recieves: 2 status: active
[00:00:12]: Validating ID 2: world: 1 (auto) available: true recieves: 2 status: active
[00:00:12]: [sHARD] Registering portal ID #3
[00:00:12]: Validating ID 3: world: 1 (auto) available: true recieves: 3 status: active
[00:00:12]: Validating ID 3: world: 1 (auto) available: true recieves: 3 status: active
[00:00:12]: [sHARD] Registering portal ID #4
[00:00:12]: Validating ID 4: world: 1 (auto) available: true recieves: 4 status: active
[00:00:12]: Validating ID 4: world: 1 (auto) available: true recieves: 4 status: active
[00:00:12]: [sHARD] Registering portal ID #5
[00:00:12]: Validating ID 5: world: 1 (auto) available: true recieves: 5 status: active
[00:00:12]: Validating ID 5: world: 1 (auto) available: true recieves: 5 status: active
[00:00:12]: [sHARD] Registering portal ID #6
[00:00:12]: Validating ID 6: world: 1 (auto) available: true recieves: 6 status: active
[00:00:12]: Validating ID 6: world: 1 (auto) available: true recieves: 6 status: active
[00:00:12]: [sHARD] Registering portal ID #7
[00:00:12]: Validating ID 7: world: 1 (auto) available: true recieves: 7 status: active
[00:00:12]: Validating ID 7: world: 1 (auto) available: true recieves: 7 status: active
[00:00:12]: [sHARD] Registering portal ID #8
[00:00:12]: Validating ID 8: world: 1 (auto) available: true recieves: 8 status: active
[00:00:12]: Validating ID 8: world: 1 (auto) available: true recieves: 8 status: active
[00:00:12]: [sHARD] Registering portal ID #9
[00:00:12]: Validating ID 9: world: 1 (auto) available: true recieves: 9 status: active
[00:00:12]: Validating ID 9: world: 1 (auto) available: true recieves: 9 status: active
[00:00:12]: [sHARD] Registering portal ID #10
[00:00:12]: Validating ID 10: world: 1 (auto) available: true recieves: 10 status: active
[00:00:12]: Validating ID 10: world: 1 (auto) available: true recieves: 10 status: active
[00:00:12]: [sHARD] Registering in lobby as a slave server...
[00:00:18]: [sHARD] Migrating player data to: session/057000187C50F0B9/KU_WDWc3O3J_/0000000002
[00:00:18]: [sHARD] Received player migration data packet for 'KU_WDWc3O3J' (3)
[00:00:19]: New incoming connection 25.29.83.246|63149 GUID: 58546900333020019
[00:00:19]: Client connected from [LAN] IP: 25.29.83.246
[00:00:19]: ValidateGameSessionToken token: re^eyJVc2VySUQiOiJLVV9XRFdjM08zSiIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^OawgLVrLq2bXAIMjC6Fu4Gv3o3ZzumXl for: 58546900333020019
[00:00:19]: SendHandShakeServerListing
[00:00:19]: [steam] UserConnectAndAuthenticate successfully sent for steamid '76561198027089858'
[00:00:20]: [sHARD] Incoming migration (3) for 'KU_WDWc3O3J' okay, notifying master.
[00:00:24]: ReceiveResumeRequest
[00:00:24]: Received request to resume from: session/057000187C50F0B9/KU_WDWc3O3J_/0000000002
[00:00:24]: OnResumeRequestLoadComplete - UserID KU_WDWc3O3J
[00:00:24]: [sHARD] Player will spawn close to portal #10
[00:00:24]: [Load] SPAWNING PLAYER AT: (-465.41, 0.00, -107.44)
[00:00:46]: [steam] UserDisconnect successfully sent for steamid '76561198027089858'
[00:00:47]: Serializing user minimap to session/057000187C50F0B9/KU_WDWc3O3J_/minimap
[00:00:47]: Serializing user session to session/057000187C50F0B9/KU_WDWc3O3J_/0000000003
[00:01:03]: [steam] UserDisconnect successfully sent for steamid '0'
[00:01:03]: Collecting garbage...
[00:01:03]: lua_gc took 0.07 seconds
[00:01:03]: ~ShardLuaProxy()
[00:01:03]: ~InventoryLuaProxy()
[00:01:03]: ~NetworkLuaProxy()
[00:01:03]: ~SimLuaProxy()
[00:01:03]: lua_close took 0.14 seconds
[00:01:04]: HttpClient2::ClientThread::Main() complete
[00:01:04]: Shutting down
Link to comment
Share on other sites

 

#######
#
# Generating SURVIVAL Mode Level
#
#######
 
[00:00:03]: scripts/worldgen_main.lua(475,1) WORLDGEN PRESET: DST_CAVE
[00:00:03]: scripts/worldgen_main.lua(483,1) WORLDGEN LEVEL ID: 5
[00:00:03]: scripts/worldgen_main.lua(490,1) 
#######
#
# Generating Normal Mode The Caves Level DST_CAVE
#
#######
 
[00:00:03]: scripts/worldgen_main.lua(525,1) *****************************
[00:00:03]: scripts/worldgen_main.lua(526,1) Final Worldgen Choices:
[00:00:03]: K: level_id V: 5
[00:00:03]: K: actualpreset V: DST_CAVE
[00:00:03]: K: preset V: DST_CAVE
[00:00:03]: K: finaltweak V table: 040C7038
[00:00:03]: K: misc V table: 040C53F0
[00:00:03]: K: layout_mode V: RestrictNodesByKey
[00:00:03]: K: wormhole_prefab V: tentacle_pillar
[00:00:03]: K: waves V: off
[00:00:03]: K: start_location V: caves
[00:00:03]: K: task_set V: cave_default
[00:00:03]: K: tweak V table: 04275450
[00:00:03]: scripts/worldgen_main.lua(528,1) *****************************
[00:00:03]: Creating story...
[00:00:03]: RestrictNodesByKey
[00:00:03]: ##############################RestrictNodesByKey
[00:00:03]: Finding valid start task...
[00:00:03]:    ...picked CaveExitTask10
[00:00:03]: Has start node RabbitTown
[00:00:03]: Warning! Couldn't find a spot in BatCloister for TentaclePillar
[00:00:03]: Baking map... 350
[00:00:03]: [WorldSimActual::GenerateVoronoiMap]
[00:00:03]: GenerateVoronoiMap [1]:
[00:00:03]: ...Done.
[00:00:03]: [AddEmptyNodes]
[00:00:03]: GenerateVoronoiMap [100]:
[00:00:06]: ...Done.
[00:00:06]: [WorldSimActual::GenerateVoronoiMap] complete [success]
[00:00:06]: [WorldSimActual::ConvertToTileMap]
[00:00:06]: [ConvertToTileMap]
[00:00:06]: [WorldSimActual::ConvertToTileMap] complete
[00:00:06]: [WorldSimActual::SeparateIslands]
[00:00:06]: [separateIslands]
[00:00:06]: [WorldSimActual::SeparateIslands] complete
[00:00:06]: Map Baked!
[00:00:06]: [WorldSimActual::ForceConnectivity]
[00:00:06]: [GenerateLandmasses]
[00:00:06]: [MergeConnectedLandmasses] true
[00:00:06]: [WorldSimActual::ForceConnectivity] complete
[00:00:06]: [GetWormholesExtra] connected 0 unconnected 1
[00:00:06]: [GetWormholesExtra] after: connected 1 unconnected 0
[00:00:06]: [GetWormholesExtra] pushed 0 wormholes
[00:00:06]: Encoding...
[00:00:06]: Encoding... DONE
[00:00:06]: Checking Tags
[00:00:06]: Couldn't generate any points for maze. Aborting.
[00:00:06]: Couldn't generate any points for maze. Aborting.
[00:00:06]: Populating voronoi...
[00:00:06]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses
[00:00:06]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant
[00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant
[00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall in node Residential3:3:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall in node Residential3:3:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall in node Residential3:3:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant
[00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant
[00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant
[00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant
[00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant
[00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant
[00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall in node Residential3:2:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall in node Residential3:2:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant
[00:00:06]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant
[00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant
[00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant
[00:00:06]: Warning! Could not find a spot for RabbitTown in node RabbitCity:0:RabbitTown
[00:00:06]: Warning! Could not find a spot for WoodBoon in node Military:3:MilitaryMaze
[00:00:06]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:3:GrasslandSinkhole
[00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant
[00:00:06]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant
[00:00:06]: Warning! Could not find a spot for PondSinkhole in node PleasantSinkhole:0:SinkholeOasis
[00:00:06]: disconnected tiles... 73
[00:00:07]: Done cave map gen!
[00:00:07]: scripts/worldgen_main.lua(248,1) Checking map...
[00:00:07]: scripts/worldgen_main.lua(604,1) Generation complete
[00:00:07]: WorldSim::SimThread::Main() complete
[00:00:07]: Serializing world session to session/057000187C50F0B9/0000000002
[00:00:07]: Unload FE
[00:00:07]: Unload FE done
[00:00:07]: LOAD BE
[00:00:08]: LOAD BE: done
[00:00:08]: Begin Session: 057000187C50F0B9
[00:00:08]: saving to server_temp/server_save
[00:00:09]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:09]: Loading Nav Grid
[00:00:09]: OVERRIDE: setting waves to off
[00:00:10]: Can't find prefab mushtree
[00:00:10]: SpawnSaveRecord [nil, mushtree] FAILED
[00:00:10]: Can't find prefab mushtree
[00:00:10]: SpawnSaveRecord [nil, mushtree] FAILED
[00:00:10]: Can't find prefab mushtree
[00:00:10]: SpawnSaveRecord [nil, mushtree] FAILED
[00:00:10]: Can't find prefab mushtree
[00:00:10]: SpawnSaveRecord [nil, mushtree] FAILED
[00:00:10]: Can't find prefab mushtree
[00:00:10]: SpawnSaveRecord [nil, mushtree] FAILED
[00:00:10]: Reconstructing topology
[00:00:10]: ...Sorting points
[00:00:10]: ...Sorting edges
[00:00:10]: ...Connecting nodes
[00:00:10]: ...Validating connections
[00:00:11]: ...Housekeeping
[00:00:11]: ...Done!
[00:00:11]: 1 uploads added to server. From server_temp
[00:00:11]: About to start a shard with these settings:
[00:00:11]:   ShardName: caves
[00:00:11]:   ShardID: -827741457
[00:00:11]:   ShardRole: SLAVE
[00:00:11]:   MasterHost: 127.0.0.1
[00:00:11]:   MasterBind: (null)
[00:00:11]:   MasterPort: 11200
[00:00:11]: [sHARD] Connecting to master...
[00:00:11]: Telling Client our new session identifier: 057000187C50F0B9
[00:00:11]: Sim paused
[00:00:11]: SteamGameServer_Init (8766, 11001, 27016)
[00:00:11]: SteamGameServer_Init Success
[00:00:11]: [sHARD] Sending slave information to master...
[00:00:11]: [sHARD] Registering in lobby as a slave server...
[00:00:12]: [sHARD] Slave is now ready!
[00:00:12]: World '1' is now connected
[00:00:12]: Sim unpaused
[00:00:12]: [sHARD] Registering portal ID #1
[00:00:12]: Validating ID 1: world: 1 (auto) available: true recieves: 1 status: active
[00:00:12]: Validating ID 1: world: 1 (auto) available: true recieves: 1 status: active
[00:00:12]: [sHARD] Registering portal ID #2
[00:00:12]: Validating ID 2: world: 1 (auto) available: true recieves: 2 status: active
[00:00:12]: Validating ID 2: world: 1 (auto) available: true recieves: 2 status: active
[00:00:12]: [sHARD] Registering portal ID #3
[00:00:12]: Validating ID 3: world: 1 (auto) available: true recieves: 3 status: active
[00:00:12]: Validating ID 3: world: 1 (auto) available: true recieves: 3 status: active
[00:00:12]: [sHARD] Registering portal ID #4
[00:00:12]: Validating ID 4: world: 1 (auto) available: true recieves: 4 status: active
[00:00:12]: Validating ID 4: world: 1 (auto) available: true recieves: 4 status: active
[00:00:12]: [sHARD] Registering portal ID #5
[00:00:12]: Validating ID 5: world: 1 (auto) available: true recieves: 5 status: active
[00:00:12]: Validating ID 5: world: 1 (auto) available: true recieves: 5 status: active
[00:00:12]: [sHARD] Registering portal ID #6
[00:00:12]: Validating ID 6: world: 1 (auto) available: true recieves: 6 status: active
[00:00:12]: Validating ID 6: world: 1 (auto) available: true recieves: 6 status: active
[00:00:12]: [sHARD] Registering portal ID #7
[00:00:12]: Validating ID 7: world: 1 (auto) available: true recieves: 7 status: active
[00:00:12]: Validating ID 7: world: 1 (auto) available: true recieves: 7 status: active
[00:00:12]: [sHARD] Registering portal ID #8
[00:00:12]: Validating ID 8: world: 1 (auto) available: true recieves: 8 status: active
[00:00:12]: Validating ID 8: world: 1 (auto) available: true recieves: 8 status: active
[00:00:12]: [sHARD] Registering portal ID #9
[00:00:12]: Validating ID 9: world: 1 (auto) available: true recieves: 9 status: active
[00:00:12]: Validating ID 9: world: 1 (auto) available: true recieves: 9 status: active
[00:00:12]: [sHARD] Registering portal ID #10
[00:00:12]: Validating ID 10: world: 1 (auto) available: true recieves: 10 status: active
[00:00:12]: Validating ID 10: world: 1 (auto) available: true recieves: 10 status: active
[00:00:12]: [sHARD] Registering in lobby as a slave server...
[00:00:18]: [sHARD] Migrating player data to: session/057000187C50F0B9/KU_WDWc3O3J_/0000000002
[00:00:18]: [sHARD] Received player migration data packet for 'KU_WDWc3O3J' (3)
[00:00:19]: New incoming connection 25.29.83.246|63149 GUID: 58546900333020019
[00:00:19]: Client connected from [LAN] IP: 25.29.83.246
[00:00:19]: ValidateGameSessionToken token: re^eyJVc2VySUQiOiJLVV9XRFdjM08zSiIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^OawgLVrLq2bXAIMjC6Fu4Gv3o3ZzumXl for: 58546900333020019
[00:00:19]: SendHandShakeServerListing
[00:00:19]: [steam] UserConnectAndAuthenticate successfully sent for steamid '76561198027089858'
[00:00:20]: [sHARD] Incoming migration (3) for 'KU_WDWc3O3J' okay, notifying master.
[00:00:24]: ReceiveResumeRequest
[00:00:24]: Received request to resume from: session/057000187C50F0B9/KU_WDWc3O3J_/0000000002
[00:00:24]: OnResumeRequestLoadComplete - UserID KU_WDWc3O3J
[00:00:24]: [sHARD] Player will spawn close to portal #10
[00:00:24]: [Load] SPAWNING PLAYER AT: (-465.41, 0.00, -107.44)
[00:00:46]: [steam] UserDisconnect successfully sent for steamid '76561198027089858'
[00:00:47]: Serializing user minimap to session/057000187C50F0B9/KU_WDWc3O3J_/minimap
[00:00:47]: Serializing user session to session/057000187C50F0B9/KU_WDWc3O3J_/0000000003
[00:01:03]: [steam] UserDisconnect successfully sent for steamid '0'
[00:01:03]: Collecting garbage...
[00:01:03]: lua_gc took 0.07 seconds
[00:01:03]: ~ShardLuaProxy()
[00:01:03]: ~InventoryLuaProxy()
[00:01:03]: ~NetworkLuaProxy()
[00:01:03]: ~SimLuaProxy()
[00:01:03]: lua_close took 0.14 seconds
[00:01:04]: HttpClient2::ClientThread::Main() complete
[00:01:04]: Shutting down

 

I guess I found the problem, i had put Dst "hidden folders" on windows disabling this maybe fix it

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.