pickleplayer Posted November 19, 2015 Share Posted November 19, 2015 no body should hear wendy sound like wilsonits kinda terrifyingbut she wasn't horribly mutilated so that's a plus i think (oops haven't been on in a while) Hm, well if Wendy's sprites look fine then that actually means it probably is a problem with the spriter file... That character template should have the same bank as wilson/wendy, I have no idea why it's not working the same way Link to comment Share on other sites More sharing options...
Arkathorn Posted November 19, 2015 Share Posted November 19, 2015 Did you compile the animation? If it was actually compiled, it'll get all messed up. You gotta just change the textures, and use a build renamer. Link to comment Share on other sites More sharing options...
The Noon Fish Posted November 20, 2015 Author Share Posted November 20, 2015 Did you compile the animation? If it was actually compiled, it'll get all messed up. You gotta just change the textures, and use a build renamer.i'll try that, thanksoh god the post had been doubled Link to comment Share on other sites More sharing options...
The Noon Fish Posted December 23, 2015 Author Share Posted December 23, 2015 guys help the animation is still breaking but not too muhc?? the hair and face are the only things wrong with it now (surprisingly enough) and i tried seeing if the DST compiler still cuts off the second atlas (which does sadly)i have tried doing the editing of the atlases by .tex>.png>.tex again and its not workingggggggggi tried using the sw verison and i tried the normal version and it's still messed up like whyHallows monster night.zip Link to comment Share on other sites More sharing options...
ZupaleX Posted December 24, 2015 Share Posted December 24, 2015 The hairs are actually ok. It's the headbase and hairfront which are misplaced. It's a pivot isue I would say. I'm checking this out now. EDIT: oh you do not have any hairfront, you just attached it to the face png. That's probably what's messing up the face position, because the size of the sprite is not the same anymore but you kept the original pivot. EDIT2: after some pivot editing, here is what I gotYou can find the exported folder with the spriter project containing the modified pivot in the attached files PS: I saw you're overriding wilson.lua completly. This is an extremly bad modding habbit and you should use the functionKlei made especially for modders to add stuffs to already existing prefabs.exported.zip Link to comment Share on other sites More sharing options...
The Noon Fish Posted December 25, 2015 Author Share Posted December 25, 2015 The hairs are actually ok. It's the headbase and hairfront which are misplaced. It's a pivot isue I would say. I'm checking this out now. EDIT: oh you do not have any hairfront, you just attached it to the face png. That's probably what's messing up the face position, because the size of the sprite is not the same anymore but you kept the original pivot. EDIT2: after some pivot editing, here is what I gotYou can find the exported folder with the spriter project containing the modified pivot in the attached files PS: I saw you're overriding wilson.lua completly. This is an extremly bad modding habbit and you should use the functionKlei made especially for modders to add stuffs to already existing prefabs.why is his goat krampus ears missing :cnothing i can fix thothank Link to comment Share on other sites More sharing options...
The Noon Fish Posted January 24, 2016 Author Share Posted January 24, 2016 ok so apparently my code no longer works but it uses pickleplayer's code, an the animation thing still makes Wilson go invisible an the screen just sits there why Hallows monster night.zip edit an i also dont know how to use the function thing in the mod main rip me Link to comment Share on other sites More sharing options...
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