Nickster206 Posted October 10, 2015 Share Posted October 10, 2015 Hey. I've been messing around in the game's code for a while now (I'm sort of a beginner modder) and I've stumbled across something. I can't find where to change what you can find in the security dispatch safes. I know how to mess about with guards, items, programs, what items monst3r sells, what you can buy in nanofabs and server farms, etc... but I just can't seem to find the file for the security dispatch item loadout. The point is...Does anyone know what file determines the items you find in the security dispatch lootable boxes? Link to comment Share on other sites More sharing options...
HumanKirby Posted October 10, 2015 Share Posted October 10, 2015 I do not know where it is, but most things can be found by compining some searching with dnGrep (http://dngrep.github.io/)1. extract you scripts.zip2. think which keyword could be in there (I think the Scanner can only be found in SD, so find out whar the scanner id is)3. search this keyword with dnGrep Link to comment Share on other sites More sharing options...
Nickster206 Posted October 10, 2015 Author Share Posted October 10, 2015 So I tried searching for both of the dispatch-exclusive items: The Wireless Scanner - item_wireless_scanner_1 The Prototype Chip - item_prototype_drive and other key words such as security, dispatch, wireless, scanner, prototype, drive, safe, etc.... No results in terms of locating the security dispatch. Any other suggestions? Link to comment Share on other sites More sharing options...
HumanKirby Posted October 10, 2015 Share Posted October 10, 2015 Ok, I will look for it tomorrow or the day after tomorrow. Curently have no time and access to the scripts.zip. It has to be somewhere in there. Link to comment Share on other sites More sharing options...
Nickster206 Posted October 10, 2015 Author Share Posted October 10, 2015 Thank you for your time. Link to comment Share on other sites More sharing options...
Shirsh Posted October 10, 2015 Share Posted October 10, 2015 It was mentioned by someone at forums here (can't remember who was that, sorry): it takes items that have floorWeight = 3 (maybe bigger too) in itemdefs.lua Link to comment Share on other sites More sharing options...
HumanKirby Posted October 10, 2015 Share Posted October 10, 2015 Np, especialy if you are working on more Mods. I can take some time for every person how wants to start. Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted October 10, 2015 Share Posted October 10, 2015 Yeah Shirsh is right. Items with floorWeight 3 or higher are automatically considered for security dispatches. Be careful though as changing these will also affect their spawn rate at stores. The closer the floorWeight is to the current day the more likely it is to spawn(so on day one tier one items are most likely to spawn while on day three tier three items are most common) Link to comment Share on other sites More sharing options...
Nickster206 Posted October 10, 2015 Author Share Posted October 10, 2015 Wow then that's gonna be difficult working out without breaking everything else... Thanks for the info guys. It's a big help. Link to comment Share on other sites More sharing options...
Shirsh Posted October 10, 2015 Share Posted October 10, 2015 Be careful though as changing these will also affect their spawn rate at stores.List of items for stores in scripts\sim\units\store.lua that's reason why prototype chip and some other items (wireless scanner, microslam apparatus) never shows in nanofabs.If it needed to spawn one of store items without changing its "store day " it's easy to make copy, with same descriptions icons etc Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted October 10, 2015 Share Posted October 10, 2015 I know that, the problem is if you're going to make an item appear in both stores and security dispatches Link to comment Share on other sites More sharing options...
Shirsh Posted October 10, 2015 Share Posted October 10, 2015 What's a problem? Just make two new items then, one with floorWeight = 3 for Dispatch and one for stores with floorweight =1 or 2 if you need it for some cheaty reason (or not too cheaty, I'd prefer to find Volt Disruptor I instead of III I guess). Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted October 10, 2015 Share Posted October 10, 2015 It depends on what you are trying to do. He could do it like you said, but what if he wants an item with floorweight 3 in stores but that doesn't appear in security dispatches? It's not a big deal, but it's something worth paying attention to. Link to comment Share on other sites More sharing options...
Nickster206 Posted October 10, 2015 Author Share Posted October 10, 2015 I wanted something like cyberboy said, but the closest thing I could do was on the items I didn't want in security dispatches that previously had floorweight 3 I just erased the floorweight and replaced it with soldafter 48. Link to comment Share on other sites More sharing options...
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